Exactly. Higher levels have to rely on their defenses to protect themselves - defenses they've worked hard to acquire and upgrade. Lower levels on the other hand are protected by a loot penalty. So when they climb up to Crystal-Master, they're not going to get raided for nearly as much because they are protected, while causing problems for higher levels who have to waste gold nexting past them. I agree that the loot penalty should be based on a sliding scale that decreases the higher the league. Something like a reverse-penalty that balances the loot penalty.






