View Poll Results: Which Loot improving solution is best? YOU DECIIIIIDE!

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  • Collector Buff

    140 14.99%
  • Remove Nexting Cost

    75 8.03%
  • Nexting cost donated to skipper user

    83 8.89%
  • % of army cost refunded on stars earned

    44 4.71%
  • Improve availability of inactives in seach queue

    296 31.69%
  • League bonuses increased

    237 25.37%
  • Clan wars bonuses increased

    59 6.32%
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  Click here to go to the first staff post in this thread.   Thread: Our favourite Loot improvement suggestion is...

  1. #121
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by andrgin View Post
    I am a th9 and all the Little th8s in Crystal are bankrupt too, because they used all their ressources to get up so high.

    The Problem with finding not good loot in th10 is that there are many th10s that want to get loot from th9s, but all the th9s can only be attacked twice a day. In high Champion you have the effect of not finding any base to raid. At Crystal you find bases, but they are all ♥♥♥♥, because all bad to very good bases are taken away very soon and only the few crappiest bases that exist are rotated in the Queue and shown to everybody before the Queue runs completely empty.

    The same applies to the lower leagues, but it is not so bad (but not an Option for you because there are too many th8s).
    Most of the bases I find have less than 50K ressources which equals about 600K in Storages. I cant remember when I had less than 600K elixir and Gold at the same time. I could only achieve this when Dumping all into walls.
    Exactly. Higher levels have to rely on their defenses to protect themselves - defenses they've worked hard to acquire and upgrade. Lower levels on the other hand are protected by a loot penalty. So when they climb up to Crystal-Master, they're not going to get raided for nearly as much because they are protected, while causing problems for higher levels who have to waste gold nexting past them. I agree that the loot penalty should be based on a sliding scale that decreases the higher the league. Something like a reverse-penalty that balances the loot penalty.

  2. #122
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by badfish1979 View Post
    Exactly. Higher levels have to rely on their defenses to protect themselves - defenses they've worked hard to acquire and upgrade. Lower levels on the other hand are protected by a loot penalty. So when they climb up to Crystal-Master, they're not going to get raided for nearly as much because they are protected, while causing problems for higher levels who have to waste gold nexting past them. I agree that the loot penalty should be based on a sliding scale that decreases the higher the league. Something like a reverse-penalty that balances the loot penalty.
    I think a reverse penalty is not the way to go.

    The way the game should work is that you're delighted to see a TH7 in Masters because they represent an easy win for you. Winning battles in higher leagues should be profitable regardless of the amount of resources the target has. In fact it should be so profitable that everyone at all times is attempting to climb as high as they can.

    This means there needs to be benefits for acquiring trophies that are independent of how much loot a person has available to raid.

    Also note that with the above system, TH7s in Masters would be rare because TH sniping would be non existent. There should never be an in game incentive to purposefully lose in favor of receiving a shield.

  3. #123
    Trainee Swaglord's Avatar
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    Quote Originally Posted by palashm View Post
    I voted for "Remove Nexting Cost" since that's the thing I do the most on COC.
    Sometimes even 100 times to find a good loot base. My finger hurts...

    But I still believe in what Daddy said,
    I like Daddy but of course he doesn't care about the cost of nexting bases, he has a maxed out base which means he has no other purpose for gold. When you're nexting for so long that a decent raid of gold barely puts you even, there's a problem. Before anyone says it's just luck and or this and that, my old clan just dissolved because no one wants to play anymore, that's 30 peope either taking a break or quitting all together because loot is so scarce then there is obviously a problem.

    I don't remember asking SC to change the dynamic of raiding, I was perfectly fine before the update barching collectors AND storages. Not that simple anymore because there is rarely anyone worth attacking and I've been up and down trophy ranges I'm not a great farmer by any means but if I could pull in a couple million worth of resources during a raiding session before then the system was pretty good. With no loot to get my village is stagnate and my builders are getting lazy, might as well gem a shield for a while and wait till something is done because there will either be a fix, or SC will lose a huge amount of players.

  4. #124
    Forum Veteran sirhybrid's Avatar
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    I think either raising the league bonus/ war bonus would be the best solution, the others somewhat go against the spirit of the game.


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  5. #125
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Swaglord View Post
    I like Daddy but of course he doesn't care about the cost of nexting bases, he has a maxed out base which means he has no other purpose for gold.
    Last I checked his walls were not maxed. No one enjoys nexting for bases. They tolerate it. Some tolerate it more than others, but everyone cares.

  6. #126
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    #5 Improve availability of inactives in seach queue

    My Vote is for #5, one of the most appealing aspects of the game is that its kinda like playing a slot machine.
    once in a while you get that big loot base, your eyes get all big, your adrenaline starts going and when you take it down your quick to share the replay with your Clan. Recently haven't seen anything to get excited about and the game is losing its appeal real fast.

  7. #127
    Senior Member TheOrkinMan's Avatar
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    Quote Originally Posted by Kjing View Post
    My Vote is for #5, one of the most appealing aspects of the game is that its kinda like playing a slot machine.
    once in a while you get that big loot base, your eyes get all big, your adrenaline starts going and when you take it down your quick to share the replay with your Clan. Recently haven't seen anything to get excited about and the game is losing its appeal real fast.
    Thank you Kjing! See This is what the average player wants. There is no desire to attain nor appreciate skilled gameplay. They want easy barch walkovers. Supercell has to balance satisfying this average player such as Kjing with those of you clamoring for a more better attacker gets more loot system.
    Mortar Mauler: 6077 | Union Buster: 7082 | Nice & Tidy: 441 (currently saving pine trees) | Firefighter: 7 | Lowest Trophies: 0 | Clan: that's private! | THX(FYI it's a good sound company) | reached Silver Three ​March 2, 2014 ​| Before you post a loot complaint, stop & look within. Are you part of the problem?! Are you active and collecting your loot? If yes, you have the answer. Only when we fix ourselves we can fix others.


  8. #128
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by TheOrkinMan View Post
    Thank you Kjing! See This is what the average player wants. There is no desire to attain nor appreciate skilled gameplay. They want easy barch walkovers. Supercell has to balance satisfying this average player such as Kjing with those of you clamoring for a more better attacker gets more loot system.
    I disagree. SC does not need to balance this.

    SC could leave the situation as it is and add attacking incentives. The people that still wanted to play the collector slot machine still could.

    SC should not encourage folks to keep their trophies low and farm weak bases. They should, however, allow it.

  9. #129
    Senior Member TheOrkinMan's Avatar
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    Quote Originally Posted by dahimi View Post
    I disagree. SC does not need to balance this.

    SC could leave the situation as it is and add attacking incentives. The people that still wanted to play the collector slot machine still could.

    SC should not encourage folks to keep their trophies low and farm weak bases. They should, however, allow it.
    There you go! I agree, leave the situation as is. As I said earlier, loot is fine!

    Also tip for farming. Play in the middle of the night when people are asleep and shields are down! Plenty of bases then!
    Mortar Mauler: 6077 | Union Buster: 7082 | Nice & Tidy: 441 (currently saving pine trees) | Firefighter: 7 | Lowest Trophies: 0 | Clan: that's private! | THX(FYI it's a good sound company) | reached Silver Three ​March 2, 2014 ​| Before you post a loot complaint, stop & look within. Are you part of the problem?! Are you active and collecting your loot? If yes, you have the answer. Only when we fix ourselves we can fix others.


  10. #130
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    Quote Originally Posted by dahimi View Post
    I disagree. SC does not need to balance this.

    SC could leave the situation as it is and add attacking incentives. The people that still wanted to play the collector slot machine still could.

    SC should not encourage folks to keep their trophies low and farm weak bases. They should, however, allow it.
    How would these attacking incentives be scaled? I could get the same results with my farming army that another could get with an expensive hog or dragon army. All we want is to not sit there on a 2hr barracks boost and get nowhere, when I need 5-7 mill to upgrade anything. Just getting very frustrating and it seems SC is just catering to the BIG TIMMERS that spend a lot of $ on the game.

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