Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: New Trap Idea! the black hole!

  1. #1
    Pro Member Sobberr's Avatar
    Join Date
    Jun 2014
    Location
    in the headstone
    Posts
    639

    New Trap Idea! the black hole!

    Characteristics and abilities of the black hole: the black hole just like any trap is invisible to enemy eyes and can turn the tide of any battle! When triggered, a small hole, about the size of the giant bomb opens up and sucks in enemy troops never to be seen again. The black hole, at level 1 lasts for 5 seconds and sucks in 2 troops at a time. Once it's exhausted for a battle there will be a hole in the ground that does nothing and will have to be re-armed once again to use. The black hole can't suck in air troops, pekkas, heroes, or golems. This trap is a different from the others (can be considered a defensive building) because it can be leveled up for longer suck times as wells as an increased amount of troops it can suck in.

    cost: 60000 for lvl 1 - cost is doubled for each level.
    re arm cost - 5000 - cost is tripled for each level.
    Damage per second - 0 it just sucks em in!
    Favorite troop - the black hole doesn't discriminate.


  2. #2
    Centennial Club
    Join Date
    May 2014
    Posts
    141

    Nice idea.

    Quote Originally Posted by Sobberr View Post
    Characteristics and abilities of the black hole: the black hole just like any trap is invisible to enemy eyes and can turn the tide of any battle! When triggered, a small hole, about the size of the giant bomb opens up and sucks in enemy troops never to be seen again. The black hole, at level 1 lasts for 5 seconds and sucks in 2 troops at a time. Once it's exhausted for a battle there will be a hole in the ground that does nothing and will have to be re-armed once again to use. The black hole can't suck in air troops, pekkas, heroes, or golems. This trap is a different from the others (can be considered a defensive building) because it can be leveled up for longer suck times as wells as an increased amount of troops it can suck in.

    cost: 60000 for lvl 1 - cost is doubled for each level.
    re arm cost - 5000 - cost is tripled for each level.
    Damage per second - 0 it just sucks em in!
    Favorite troop - the black hole doesn't discriminate.

    Just a few questions. You said "At level 1 it lasts for 5 seconds and it can only suck 2 troops in at a time" Does that mean that it can only suck in 2 troops throughout the whole 5 seconds? or can it suck in as many as possible in 5 seconds, but only in pairs?

  3. #3
    Pro Member Sobberr's Avatar
    Join Date
    Jun 2014
    Location
    in the headstone
    Posts
    639
    Quote Originally Posted by AceOfRaids View Post
    Just a few questions. You said "At level 1 it lasts for 5 seconds and it can only suck 2 troops in at a time" Does that mean that it can only suck in 2 troops throughout the whole 5 seconds? or can it suck in as many as possible in 5 seconds, but only in pairs?
    sucks in as many pairs as it can throughout the 5 seconds

  4. #4
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    3

    Range

    there should be a radius around this trap (like any defensive building) to limit the effect of it

  5. #5
    Forum Veteran ColonelAwesome's Avatar
    Join Date
    Sep 2014
    Location
    Leading the Awesome Spying Service
    Posts
    1,989
    Quote Originally Posted by Sobberr View Post
    Characteristics and abilities of the black hole: the black hole just like any trap is invisible to enemy eyes and can turn the tide of any battle! When triggered, a small hole, about the size of the giant bomb opens up and sucks in enemy troops never to be seen again. The black hole, at level 1 lasts for 5 seconds and sucks in 2 troops at a time. Once it's exhausted for a battle there will be a hole in the ground that does nothing and will have to be re-armed once again to use. The black hole can't suck in air troops, pekkas, heroes, or golems. This trap is a different from the others (can be considered a defensive building) because it can be leveled up for longer suck times as wells as an increased amount of troops it can suck in.

    cost: 60000 for lvl 1 - cost is doubled for each level.
    re arm cost - 5000 - cost is tripled for each level.
    Damage per second - 0 it just sucks em in!
    Favorite troop - the black hole doesn't discriminate.

    It should just suck in 15 troop spaces

  6. #6
    Junior Member
    Join Date
    Oct 2014
    Location
    Behind your shower curtain. Watching. Waiting.
    Posts
    62
    Quote Originally Posted by Sobberr View Post
    Characteristics and abilities of the black hole: the black hole just like any trap is invisible to enemy eyes and can turn the tide of any battle! When triggered, a small hole, about the size of the giant bomb opens up and sucks in enemy troops never to be seen again. The black hole, at level 1 lasts for 5 seconds and sucks in 2 troops at a time. Once it's exhausted for a battle there will be a hole in the ground that does nothing and will have to be re-armed once again to use. The black hole can't suck in air troops, pekkas, heroes, or golems. This trap is a different from the others (can be considered a defensive building) because it can be leveled up for longer suck times as wells as an increased amount of troops it can suck in.

    cost: 60000 for lvl 1 - cost is doubled for each level.
    re arm cost - 5000 - cost is tripled for each level.
    Damage per second - 0 it just sucks em in!
    Favorite troop - the black hole doesn't discriminate.

    ​I am so immature.
    Last edited by ILike2Clash; October 14th, 2014 at 01:28 AM.

  7. #7
    Pro Member Sobberr's Avatar
    Join Date
    Jun 2014
    Location
    in the headstone
    Posts
    639
    Quote Originally Posted by CHAZ204020 View Post
    there should be a radius around this trap (like any defensive building) to limit the effect of it
    the radius is as wide as a mortars deadzone

  8. #8
    Junior Member
    Join Date
    Oct 2014
    Posts
    62

    I like it

    Good idea!

    I still don't understand how many troops it sucks in though. Is it like 2 troops per second for 5 seconds?
    Last edited by TobyHall2000; October 15th, 2014 at 07:53 PM. Reason: Typo

  9. #9
    Fresh Spawn
    Join Date
    Jun 2014
    Posts
    3

    Not Bad! But...

    It is pretty much a giant spring trap but it's bigger.

  10. #10
    Junior Member
    Join Date
    Oct 2014
    Posts
    50

    Love it

    Quote Originally Posted by Sobberr View Post
    Characteristics and abilities of the black hole: the black hole just like any trap is invisible to enemy eyes and can turn the tide of any battle! When triggered, a small hole, about the size of the giant bomb opens up and sucks in enemy troops never to be seen again. The black hole, at level 1 lasts for 5 seconds and sucks in 2 troops at a time. Once it's exhausted for a battle there will be a hole in the ground that does nothing and will have to be re-armed once again to use. The black hole can't suck in air troops, pekkas, heroes, or golems. This trap is a different from the others (can be considered a defensive building) because it can be leveled up for longer suck times as wells as an increased amount of troops it can suck in.

    cost: 60000 for lvl 1 - cost is doubled for each level.
    re arm cost - 5000 - cost is tripled for each level.
    Damage per second - 0 it just sucks em in!
    Favorite troop - the black hole doesn't discriminate.

    Bro that is perfect... it should be unlocked at TH 8 and only can have 1 ,,, its kind of OP....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •