Great effort mate !
The Griffin is vulnerable to ground and air defenses , it will be taken down easily . So I suggest it has more health
These are all awesome
The Pure Elixir is awesome
The dark troops are awesome
These ideas are both cool, but...
These ideas aren't very good
Great effort mate !
The Griffin is vulnerable to ground and air defenses , it will be taken down easily . So I suggest it has more health
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
I also have an idea for a new hero, based partially on ILike2Clash's idea at the bottom of page 1.
Either a Minion Lord, or an Imp Lord
Would be about the size of a dragon, and would be able to fly.
Hitpoints: (1,400)
Dps: (120)
Speed: 16
Ability: Using the power of all things that fly, he creates a tiny ring of jump spell underneath him. He also spawns (1) Imp and (3) minions. Jump spell would have a radius of 2
He can be upgraded to level 20 [For the time being]
He would cost 50k Dark elixir to buy initially, and to upgrade to level 2 would cost 12500, and each upgrade would go up by 2,500
Also, since he flies, he does not defend your base. He only attacks.
I have made his stats weak because three heroes would almost guarantee at least 2 stars on any base
*Note: Everything in parentheses () would change as he is upgraded.
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
Wow, that hero is quite the best I have ever seen in these forums!
Stats afe ok, and the ability also, but I have a few questions about him:
How long is his normal attack range?
How long is the duration of the jump ability and does he positions himself new when the ability is started? (for example near a wall)
He doesn't def your village... Hm, I'd say that he CAN def, but you only can have 2 heros at one time selected! So the barbarianking altar and the archerqueen altar becomes a generel altar where you can choose between those 3 heros! Do you understand what I mean?
Thanks! for your first paragraph, i expect his range would be about 3, and for the jump spell, it would last about 5 seconds, and during those 5 seconds he hovers in whatever place he was in when you tap the ability. I will make his speed slightly lower so people would have time to turn his ability on without moving. And for the second paragraph, well, making him able to be on defense would be a bit unfair: To guarrantee a flying unit on defense... If people forget to bring archers, a drag or minions in the clan castle are already a problem... but a flying hero would require too many archers/ wizards, and might require upping the army camp space to not conflict with people's strategies...
I will add more info to the hero, and I will make an individual thread for him.
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
Okay everyone, I have added in upgrade information for the barracks, Holy elixir absorber, and holy elixir storage. I have added in some reference art (Thank you, asmdus)
I have also done various tweaking here and there.
Enjoy!
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea