Most of the ideas are great ones!
These are all awesome
The Pure Elixir is awesome
The dark troops are awesome
These ideas are both cool, but...
These ideas aren't very good
Most of the ideas are great ones!
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
Okay, guys. I have made some tweaks to most of the troops, and I hope you like the changes.
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
Guess what? I added another brand new troop! hope you guys love it.
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
A ranged tank! Very nice!
Weakness of fire is also ok, but maybe make some balancing, because the Inferno Tower is already damn strong!
How about x1.5 DMG from IT, BUT if he gets attacked from an IT he deals 10% more DMG to other buildings because also his vines are burning!
Whats your opinion about this?
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
A lot of these ideas are cool, though I doubt SC will put in Pure or holy elixir for some Time. It'll be a while be fore they add a new elixir or gold and barracks, but when they do they should keep your suggestions in mind. You had a lot of the same ideas I had, thought that was kind of cool. I didn't like the rager very much though, if going to do that you got to change up the stats of the rage spell. Like a healing spell heals like 800 hit points at first, and a healer heals 35 at level one, down sixpence the rage spells stats.
I also have more troops you could put in, don't worry haven't used them and don't care whether you "steal" my ideas or not. I'll let you decide the stats
Dwarf- good amount of hit points, little damage, 1-3 spaces
Orc- slower version of goblin but stronger
Cloud dragon- evasive but weaker version of dragon, pops in and out of battle field.
Hill giant- MUCH bigger version of giant, spring traps don't work, but anything of magical(ish) matter does x1.5 damage (wizard towers, x-bows, and inferno towers)
Centaur- High life low damage, fast
Earth elemental- very high life, and good amount of damage, high housing space, opposite effects as hill giant (everything that is magical does normal damage, but everything that is physical (mortars, cannons, archer tower do 1.5 damage)
(note not everything in he's you have to do, and if you do them you CAN change them up).
A lot of these ideas are cool, though I doubt SC will put in Pure or holy elixir for some Time. It'll be a while be fore they add a new elixir or gold and barracks, but when they do they should keep your suggestions in mind. You had a lot of the same ideas I had, thought that was kind of cool. I didn't like the rager very much though, if going to do that you got to change up the stats of the rage spell. Like a healing spell heals like 800 hit points at first, and a healer heals 35 at level one, down sixpence the rage spells stats.
I also have more troops you could put in, don't worry haven't used them and don't care whether you "steal" my ideas or not. I'll let you decide the stats
Dwarf- good amount of hit points, little damage, 1-3 spaces
Orc- slower version of goblin but stronger
Cloud dragon- evasive but weaker version of dragon, pops in and out of battle field.
Hill giant- MUCH bigger version of giant, spring traps don't work, but anything of magical(ish) matter does x1.5 damage (wizard towers, x-bows, and inferno towers)
Centaur- High life low damage, fast
Earth elemental- very high life, and good amount of damage, high housing space, opposite effects as hill giant (everything that is magical does normal damage, but everything that is physical (mortars, cannons, archer tower do 1.5 damage)
(note not everything in here you have to do, and if you do them you CAN change them up).
Last edited by Bear64; October 25th, 2014 at 11:34 PM.
Ye, SEE wont add a new Elixir type in the near future, sure! We're just collecting ideas to give SEE a taste of what the CoC community wants to have added!
Dwarf/Orc: They need some more unique features to make them more profitable!
Cloud Dragon: You mean a "flickering" Dragon with ...% chance to dodge projectiles? Interesting!
Cenataur: I'd give him low life and much DMG, but then it would be quize similar to a hog... But a tanky Centaur doesn't fit I think!
Hill Giant/Earth Elemental: Interesting concept with the weakness to magic... I'd add this to our [name here] earth thingy! But I'd change it a bit! The earth thingy gains x0.8 DMG/effect from Magic! (Less dmg from Wizards, -towers, Lightning Spell and less time of be frozened from the freeze spells, but the effect of Rage and Heal Spell would also be reduced)