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Thread: New Spell: Revive

  1. #1
    Senior Member sFoster83's Avatar
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    New Spell: Revive

    Spell factory: Level 5
    Cost: 500 Dark Elixer
    Area Effect: Revives fallen hero(es) - does not restore abilities. Fallen troops that have left behind a tombstone rejoin the battle.
    Research time: One hour

    At level 1: Restore units to 1/3 of health
    Level 2: Restore units to 1/2 health (40000 dark)
    Level 3: Restore units to 3/4 health (60000 dark)
    Level 4: Restore units to full health (80000 dark)
    Last edited by sFoster83; October 12th, 2014 at 09:36 AM.

  2. #2
    Super Member Asmdus88's Avatar
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    Interesting

    I like the concept.... But it might be a bit imbalanced....

    I mean think about it if you have a GolWizPek attack force.... With 5 full HP revive spells.... It's basically like you get to attack a base with FIVE armies in ONE match.

    I don't think that would be fair

  3. #3
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I like the concept.... But it might be a bit imbalanced....

    I mean think about it if you have a GolWizPek attack force.... With 5 full HP revive spells.... It's basically like you get to attack a base with FIVE armies in ONE match.

    I don't think that would be fair
    GolWizPek? GoWiPe

  4. #4
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    Well seeing that it only revives troops with a tombstone, that seems fair. Because they don't leave tombstones in the centre of a village on buildings. So you can't really revive a golem. Not a bad idea at all...

  5. #5
    Senior Member sFoster83's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I like the concept.... But it might be a bit imbalanced....

    I mean think about it if you have a GolWizPek attack force.... With 5 full HP revive spells.... It's basically like you get to attack a base with FIVE armies in ONE match.

    I don't think that would be fair
    It's very difficult to come up with something totally balanced when I don't have access to a developer iPad version of the game. I think that is the really silly part about them making us put all of the details in, at best all we can do is guess.

    If it does turn out to be overpowered then I would tweak it.

    Possibility 1: Revived troops don't leave a tombstone the second time.
    Possibility 2: It could take up two spell slots instead of one.
    Possibility 3: You can only create 1 of these spells, once it is created you're not allowed to make a second.

    Although ideally it would be balanced and it wouldn't require a special case scenario in the spell factory.
    Last edited by sFoster83; October 12th, 2014 at 08:39 PM.

  6. #6
    Senior Member sFoster83's Avatar
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    Also I would add there is no way you would get an entirely new army.

    Even the odds of both your heroes dying within the same small area effect would be unlikely.

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