So basically, I spent hours thinking of troop ideas back before dark elixir was created. One of th emus thane troops I thought about was a unicorn. While I understand it doesn't follow suit with most other dark elixir troops in being "evil" it'd be a great troop to have. (valkyrie and golem are both "good" troops.) he appears at barracks 7 or 8
Description:
So, you know how you can lead a horse to water but can't make it drink? A noble swordsman tested this theory only with dark elixir, now the horse he made drink grew a vicious horn about here head, which is not for impailing but simply for healing. He now rides into battle, swordsman on his back healing and dealing (damage).
Statistics (for unicorn) level 1:
Favorite Target: Allies
Attack Type:Splash
Range: 3 tiles
Training Cost: 269 dark elixir
Training Time: 20 minutes
Housing Space: 18
Damage (heal) per second:46
Heal per bolt: 32.2
Attack Speed: 0.7 s
Movement Speed:22
Health: 622
Statistics (for swordsman) level 1
Favorite Target: Any
Attack Type: Single Target
Range: 4 tiles
Training Cost: 269 dark elixir
Training Time: 20 minutes
Housing Space: 18
Damage per second:89
Damage per strike: 89
Attack Speed: 1.0 s
Movement Speed: 22
Health: 622
***Notes***: They share health points so when one goes down, so does the other. This pertains to the creation of troop rules.
Only select two choices



Don't use that as a bumping method.

