**Note: This topic has nothing to do with resource gain or building time. It has to do with base design strategy towards defending against raiders. I'm talking about forgoing collectors period. This topic is about if having less collectors is useful towards a better defended base.**
I've toyed around with this idea for a while. So, as I've been progressing through clash of clans, I've really only ever used my collectors as a buffer zone. I do collect from them here and there, but my primary resource is loot. Actually, that's about all I ever use for upgrades. The only time I really lean on the collectors is if I spent too much money on upgrades, and need to produce more troops or get more clicks in for finding the right base to attack.
Is there any logic behind not building the maximum amount of collectors to minimize trophy/resource loss at TH6+? I see a pro being less buildings that aren't as well defended as the core of the base. Also that it would make the base less appealing to farming attacks specifically targeting collectors. I've also noted the con that using less of these buildings would cause every other building to give a higher percentage of base destruction. But I see this as possibly being offset by better defense of those buildings. And of course, less resources from collection (Again, though, I've never heavily leaned on the collectors for acquiring resources).
I do understand that at high TH levels (9+) that you can make 400k+ a day from collection alone, which is a hefty amount. But what about until then? I only make around 150k a day in collection, but with proper raiding.. loot gives millions.
Anyone thought about this, or able to set the record straight for me? Your input is much appreciated, thanks Clashers!




