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Thread: Encouraging raiding + A proposed solution to the loot problem

  1. #1
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    Encouraging raiding + A proposed solution to the loot problem

    The game's name is Clash of Clans, yet people like me, like to keep their TH outside for free shields, thereby reducing the overall loot. Also with the new update, people spend their resources on walls further reducing the loot. Here is my proposal to these problems.

    PS: I haven't done the math on this, I will leave it to the developers / experienced gamers.

    1) Increase the league bonus for all leagues. But make it dependent on how many stars you earn during a raid. SO 1 star gets you some bonus, 2 stars even more. (How much more? Let the dev's decide.) This will encourage people to raid if the league bonus can offset a decent amount of resources spent on making the army. It will also encourage them to aim for 3 stars on all raids so that they get a good profit.

    2) If a player fails (no stars), some amount of resources (spent on the army i.e elixir + DE) should go to the defender. This will encourage people to design bases better so that earning stars becomes more difficult. Some extra walls or defenses for each player at each TH level will help here.

    3) The war loot gained should be proportional to the stars earned by the raider and also should have some limits based on collector level.

    For example:

    Some player has 5 gold mines producing 3000 gold per hour.

    If he is raided and gets a 12 hr shield, within 12 hours he can earn 3000 x 12 x 5 = 180000 gold

    The upper limit of war loot should be less than this amount, so that the player who is raided gets some profit out of the shield.

    If that very same player gets three starred (or gets the 16 hr shield), the upper limit of loot should not exceed 3000 x 16 x 5 = 240000 gold, but should exceed 180000 gold.

    As the league bonus is increased, this should offset some of the costs. So, both the raider and the defender actually profit (that's the idea for the league bonus increase - and its the tricky part) in the long run.

    4) If a high level TH attacks some very low level TH player, he/she will get very less raiding loot, but the league bonus will still be available. So those TH 7's who have reached masters can be raided, the raiders won't get much war loot, but they will get increased bonus loot for 3 starring. At the same time, the TH 7 won't lose much loot.

    5) This will also encourage people to actually push for trophies for a better league bonus.

    Feedback please .

  2. #2
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    Quote Originally Posted by vekool View Post
    The game's name is Clash of Clans, yet people like me, like to keep their TH outside for free shields, thereby reducing the overall loot. Also with the new update, people spend their resources on walls further reducing the loot. Here is my proposal to these problems.

    PS: I haven't done the math on this, I will leave it to the developers / experienced gamers.

    1) Increase the league bonus for all leagues. But make it dependent on how many stars you earn during a raid. SO 1 star gets you some bonus, 2 stars even more. (How much more? Let the dev's decide.) This will encourage people to raid if the league bonus can offset a decent amount of resources spent on making the army. It will also encourage them to aim for 3 stars on all raids so that they get a good profit.

    2) If a player fails (no stars), some amount of resources (spent on the army i.e elixir + DE) should go to the defender. This will encourage people to design bases better so that earning stars becomes more difficult. Some extra walls or defenses for each player at each TH level will help here.

    3) The war loot gained should be proportional to the stars earned by the raider and also should have some limits based on collector level.

    For example:

    Some player has 5 gold mines producing 3000 gold per hour.

    If he is raided and gets a 12 hr shield, within 12 hours he can earn 3000 x 12 x 5 = 180000 gold

    The upper limit of war loot should be less than this amount, so that the player who is raided gets some profit out of the shield.

    If that very same player gets three starred (or gets the 16 hr shield), the upper limit of loot should not exceed 3000 x 16 x 5 = 240000 gold, but should exceed 180000 gold.

    As the league bonus is increased, this should offset some of the costs. So, both the raider and the defender actually profit (that's the idea for the league bonus increase - and its the tricky part) in the long run.

    4) If a high level TH attacks some very low level TH player, he/she will get very less raiding loot, but the league bonus will still be available. So those TH 7's who have reached masters can be raided, the raiders won't get much war loot, but they will get increased bonus loot for 3 starring. At the same time, the TH 7 won't lose much loot.

    5) This will also encourage people to actually push for trophies for a better league bonus.

    Feedback please .
    Here is a thread I made a little while ago proposing increased loot bonus among other possible solutions.

    There are also many other threads with a similar proposal, as well as the idea of the defender recieving loot bonus, as in this thread: http://forum.supercell.net/showthrea...us-for-defence

    I think SuperCell is content with the current loot system because it is profitable to them, hence why I made this thread: http://forum.supercell.net/showthrea...PLEASE-READ%21

    Anyway, nice thread and I do think you have some good ideas, but it's hard to get anything implemented unless it means more money for SuperCell.


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