View Poll Results: **Are these ideas noteworthy?**

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  • Yes!! Everything is soo amazing, they need these in game NOW!

    4 40.00%
  • Yes, its good stuff. I dont agree with everything but many of the ideas are pretty solid.

    3 30.00%
  • Not really, theres potential in a couple but most should be ruled out.

    0 0%
  • None Its all garbage.

    3 30.00%
  • Other... State it down below

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Thread: **MASTER LIST** Every Change that I think SHOULD come to COC **

  1. #1
    Junior Member Paralllax's Avatar
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    Thumbs Up **MASTER LIST** Every Change that I think SHOULD come to COC **

    Prepare yourselves, this will be pretty (kind of-ish) Long. I read the stickies and cant fully remember which ideas are in progress and are a no-go. You may have heard some of these ideas before, great minds think alike. Be patient and please submit your own thoughts and ideas, what do you like what do you not like etc... I tried to organize my ideas as best they could, some may fall under one or several categories.

    Clash Economy

    Collectors - Release a new patch/update with the next collector upgrade. The overall loot is already pretty bad. Since the price of everything will always stay the same, adding more money to the flow wont hurt or cause any type of inflation. I also think they should offer a constant or at least once a month type of deal 1 gem boost for all collectors. If they ran constantly people would run out of gems and buy more so it wouldn't really hurt supercell all that much.

    Gems - Have a daily "Log-In" bonus. Start with day 1-7 be a small but increasing loot reward. Days 1-5 are gold and elixir, days 6 & 7 include DE, and Day 7 includes some gems. If thats too soon, extend it to a 30 day thing, have constant rewards from days 1-7, then another at days 10, 15, and 30. The bonus doesn't have to be huge but it would be nice.

    Campaign Loot - It should regenerate slowly over time, or new levels should be added. I also think they should add the "Goblin King/Prince" to the final level as a "Boss" since he is the main star of the actual "campaign". More on him under the Heros section.


    Buildings & Upgrades

    Town Hall - Its loot storage should be increased. I also think it should have more functions, such as

    Docks (Water Area) - That water area has been sitting at the bottom of my screen for SO long. It needs to be used. This game is very viking like, it reminds me of vikings, and they were notorious in the sea. I think water structures/units should be introduced and incorporated. If it is it would open up a whole other aspect of the game and leave room for tons of expansion.

    Builders - Should be able to upgrade, but using gems, or maybe a combination of all 3 resources. The upgrades would reduce upgrade time (and lab/troop upgrade) by a certain scaling percentage. Like 5% - 10% and so on.

    Hero Upgrades - The DE price should be lowered. Upgrading to lvl 40 is doable, but for 85% (random figure, idk) of the people, no one has the time for that, would take forever without gems.

    Barracks/Spell Factory etc.. - Should Come out with a tiered upgrade once its maxed that reduces the cost and build time of the troops/spells as well as increase its storage. They don't need to add more troops (They should) but add they extra features. At least the build time! Especially for spells. There should also be a que like for troops but for spells, so they can be built while you're raiding.


    Troops/Heros/Spells (Raiding stuff)

    Heroes - Aside form the Reduced DE more heroes should be introduced into the game. I played a similar game with a hero barracks, you can build up to 10 or so heroes (however many) but can only pick 2 or 3 for a raid. I think there should be heroes for each troop type (BK for barbs, AQ for archers, GP for goblins, then one for wall-breakers, giants, drags etc..) . If you wanted to take more than 2 heroes the next hero would take up 50? camp spaces., instead of the normal 0. A common idea for the next hero is the Goblin Prince/King. I think he should be unlocked when you defeat him in the last campaign mission (must be 3 star).

    Spells - Reduced build time.

    Sticky Spell - This spell when dropped on a troop would follow them around, any spell that was dropped onto the sticky spell would adhere to it and follow the troop. Like the Barb Kings ability. So lets say you drop a pekka, you drop the sticky spell on him, then drop a rage spell, the rage spell follows him around wherever he goes like the BK. The sticky spell runs out when the spell dropped on it runs out. IT WONT BE TIMER BASED. When you upgrade it you upgrade the number of spells that can be dropped onto it. So at lvl one you could drop a rage, at lvl 2 you could drop a rage and a heal, and level 3 you could Drop 2 heals and a freeze and so on. I think it has a lot of potential.

    Social

    Global - I think it should be contained to one global and managed with gems (I hate to say that but it was that way on a previous game, I liked it much more). You pay like 10 to 25 or however many gems for "x" amount of chat tokens. This would most likely reduce the number of vulgar people and less mature younger ones because they wont bother spending that much on gems to troll people and whatnot. IF you don't agree with this (most wont i assume) have a list of Global chat rooms available that you can pick from, or just randomly assigned to one, have a choice.

    Friends list -Everyone will be assigned a distinct 6 to 9 digit/lettered code. When you meet someone awesome on global you ask for their ID, they send it, you put it in a box and send them a friend request. They get a message and can choose to accept or decline. IF they accept they are now on your friends list. You can also delete friends if you so wish. Most people don't want to deal with Game center, this would be WAY easier.

    Flags - Be able to customize and design your own using basic templates.

    Leadership & Clan Stuff - Clan Messages should have no Cool Down and the length should be increased dramatically. Have a second "rules" or description page that states how the clan operates, how people can get in etc... Polls should also be added, as well as PM (personal messages) but only to fellow clan mates or people on your friends list. Also please make a VERTICAL orientation for global and clan chat. And a moveable cursor in clan messages so you don't have to delete everything to change a mistake.

    War

    Loss Bonus - Should be increased. I easily spend 1 mil elixir on wars, if you lose I think you should get at least half of the loot bonus. When your clan goes on a losing streak it hurts and really turns you off to wars.

    Tiered Ranking System - There would be Divisions for clans, kind of like Bronze, Silver, Gold, Crystal etc... for trophy levels. Every clan would start from ground 0 but within a certain division based on either the average clan level, Th level or some other factor that determines their strength. Each clan in its divison would have maybe 5 or more tiers to battle and compete through. Every clan starts at the bottom so tier 5. They battle and based on wins/losses they advance up the tiers. Eventually the top clans make it to the top (these would be the ones who constantly have full activity levels and so on) and the weaker less active compete in lower tiers in their division. Now then Clans at the top of their division can advance to the next division either once they qualify or if they win a certain amount, then get to battle the clans on a lower tier in the next division and so on, eventually settling where they fit best. I hope that didn't sound too confusing, ill try and type out a diagram of sorts just in case.

    Division 1 (Platinum?)
    -Tier 1
    -Tier 2
    -Tier 3
    -Tier 4
    -Tier 5
    Division 2 (Defender?)
    -Tier 1
    -Tier 2
    -Tier 3
    -Tier 4
    -Tier 5
    Division 3 (Diamond?)
    -Tier 1
    -Tier 2
    -Tier 3
    -Tier 4
    -Tier 5
    Division 4 (
    -Tier 1
    -Tier 2
    -Tier 3
    -Tier 4
    -Tier 5

    etc... They start from the bottom and work up. hopefully by the end everyone is fighting another clan thats similar to their own in activity and everything NOT just compostion alone. ALSO deoending on which DIVISION & TIER your clan is in determines a Badge or Medal that is displayed on your clan, like and emblem or crescent to display the division and ranking. I think special rewards should also be given out to the top Clans in Each Division / Tier with the rewards getting better and better the further an further you go up. Hope that all makes sense. If you have question please ask me!


    Misc


    Sandbox mode
    - Create bases (disabled durring war?), troops, specific to a th lvl and show people how raids are done, strategies, tips etc... (Kind of iffy on this one)


    Opinion on Updates & so on in GENERAL (Very Biased)

    They suck. Lately they just feel like money grabs. Im pretty sure the only reason lvl 7 archers are available at th9 is to expand the number of people who would gem them the moment they came out, because there arent enough th10s yet. I REALLY want expansion, game changers, like the lava hound (kind of a fail) but BETTER. Things that really get us excited about the game. Right now its really labor intensive, farming for days that 6-8 million gold/elixir just for one or two upgrades. The vast majority of players LOVE this game and LOVE supporting it, but it feels more and more like a pay to play because everything gets sooo expensive and so time consuming. I respect SC's need for a profit and what not, but the game has so much potential and I feel like they're being very stingy. I mean the top 3 clan bonus, 20k divided between 10 people, 2k gems each. Thats NOTHING. Those guys spend thousands of dollars on this game at-least give them a little more oomph. Gems in general are OUTRAGEOUSLY overpriced as it (yet I still buy them). Atleast have a christmas special sale or something? Anyways, Supercell I love you and your game! (I actually spent money on it) You're awesome, but the way its going I dont see it to be in a super positive light. Ive spent hundreds, maybe even thousands of hours on this game, please show some more effort. I know/hope you're working hard but I and a lot of other people don't see it.

    I have a LOT more ideas but Im out of time and want to post this. Ill post those later. Please let me know what you think!

    Im planning on updating this throughout the future, ill post dates on what i added and when below.

    EDIT: 10/9/14 - War - Tiered Ranking System
    Last edited by Paralllax; October 10th, 2014 at 04:19 AM.

  2. #2
    Fresh Spawn
    Join Date
    Oct 2014
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    4

    I agree!

    Some of these suggestions are first rate. supercell listen up!



    Quote Originally Posted by Paralllax View Post
    Prepare yourselves, this will be pretty (kind of-ish) Long. I read the stickies and cant fully remember which ideas are in progress and are a no-go. You may have heard some of these ideas before, great minds think alike. Be patient and please submit your own thoughts and ideas, what do you like what do you not like etc... I tried to organize my ideas as best they could, some may fall under one or several categories.

    Clash Economy

    Collectors - Release a new patch/update with the next collector upgrade. The overall loot is already pretty bad. Since the price of everything will always stay the same, adding more money to the flow wont hurt or cause any type of inflation. I also think they should offer a constant or at least once a month type of deal 1 gem boost for all collectors. If they ran constantly people would run out of gems and buy more so it wouldn't really hurt supercell all that much.

    Gems - Have a daily "Log-In" bonus. Start with day 1-7 be a small but increasing loot reward. Days 1-5 are gold and elixir, days 6 & 7 include DE, and Day 7 includes some gems. If thats too soon, extend it to a 30 day thing, have constant rewards from days 1-7, then another at days 10, 15, and 30. The bonus doesn't have to be huge but it would be nice.

    Campaign Loot - It should regenerate slowly over time, or new levels should be added. I also think they should add the "Goblin King/Prince" to the final level as a "Boss" since he is the main star of the actual "campaign". More on him under the Heros section.


    Buildings & Upgrades

    Town Hall - Its loot storage should be increased. I also think it should have more functions, such as

    Docks (Water Area) - That water area has been sitting at the bottom of my screen for SO long. It needs to be used. This game is very viking like, it reminds me of vikings, and they were notorious in the sea. I think water structures/units should be introduced and incorporated. If it is it would open up a whole other aspect of the game and leave room for tons of expansion.

    Builders - Should be able to upgrade, but using gems, or maybe a combination of all 3 resources. The upgrades would reduce upgrade time (and lab/troop upgrade) by a certain scaling percentage. Like 5% - 10% and so on.

    Hero Upgrades - The DE price should be lowered. Upgrading to lvl 40 is doable, but for 85% (random figure, idk) of the people, no one has the time for that, would take forever without gems.

    Barracks/Spell Factory etc.. - Should Come out with a tiered upgrade once its maxed that reduces the cost and build time of the troops/spells as well as increase its storage. They don't need to add more troops (They should) but add they extra features. At least the build time! Especially for spells. There should also be a que like for troops but for spells, so they can be built while you're raiding.


    Troops/Heros/Spells (Raiding stuff)

    Heroes - Aside form the Reduced DE more heroes should be introduced into the game. I played a similar game with a hero barracks, you can build up to 10 or so heroes (however many) but can only pick 2 or 3 for a raid. I think there should be heroes for each troop type (BK for barbs, AQ for archers, GP for goblins, then one for wall-breakers, giants, drags etc..) . If you wanted to take more than 2 heroes the next hero would take up 50? camp spaces., instead of the normal 0. A common idea for the next hero is the Goblin Prince/King. I think he should be unlocked when you defeat him in the last campaign mission (must be 3 star).

    Spells - Reduced build time.

    Sticky Spell - This spell when dropped on a troop would follow them around, any spell that was dropped onto the sticky spell would adhere to it and follow the troop. Like the Barb Kings ability. So lets say you drop a pekka, you drop the sticky spell on him, then drop a rage spell, the rage spell follows him around wherever he goes like the BK. The sticky spell runs out when the spell dropped on it runs out. IT WONT BE TIMER BASED. When you upgrade it you upgrade the number of spells that can be dropped onto it. So at lvl one you could drop a rage, at lvl 2 you could drop a rage and a heal, and level 3 you could Drop 2 heals and a freeze and so on. I think it has a lot of potential.

    Social

    Global - I think it should be contained to one global and managed with gems (I hate to say that but it was that way on a previous game, I liked it much more). You pay like 10 to 25 or however many gems for "x" amount of chat tokens. This would most likely reduce the number of vulgar people and less mature younger ones because they wont bother spending that much on gems to troll people and whatnot. IF you don't agree with this (most wont i assume) have a list of Global chat rooms available that you can pick from, or just randomly assigned to one, have a choice.

    Friends list -Everyone will be assigned a distinct 6 to 9 digit/lettered code. When you meet someone awesome on global you ask for their ID, they send it, you put it in a box and send them a friend request. They get a message and can choose to accept or decline. IF they accept they are now on your friends list. You can also delete friends if you so wish. Most people don't want to deal with Game center, this would be WAY easier.

    Flags - Be able to customize and design your own using basic templates.

    Leadership & Clan Stuff - Clan Messages should have no Cool Down and the length should be increased dramatically. Have a second "rules" or description page that states how the clan operates, how people can get in etc... Polls should also be added, as well as PM (personal messages) but only to fellow clan mates or people on your friends list. Also please make a VERTICAL orientation for global and clan chat. And a moveable cursor in clan messages so you don't have to delete everything to change a mistake.

    War

    Loss Bonus - Should be increased. I easily spend 1 mil elixir on wars, if you lose I think you should get at least half of the loot bonus. When your clan goes on a losing streak it hurts and really turns you off to wars.

    Misc


    Sandbox mode
    - Create bases (disabled durring war?), troops, specific to a th lvl and show people how raids are done, strategies, tips etc... (Kind of iffy on this one)


    Opinion on Updates & so on in GENERAL (Very Biased)

    They suck. Lately they just feel like money grabs. Im pretty sure the only reason lvl 7 archers are available at th9 is to expand the number of people who would gem them the moment they came out, because there arent enough th10s yet. I REALLY want expansion, game changers, like the lava hound (kind of a fail) but BETTER. Things that really get us excited about the game. Right now its really labor intensive, farming for days that 6-8 million gold/elixir just for one or two upgrades. The vast majority of players LOVE this game and LOVE supporting it, but it feels more and more like a pay to play because everything gets sooo expensive and so time consuming. I respect SC's need for a profit and what not, but the game has so much potential and I feel like they're being very stingy. I mean the top 3 clan bonus, 20k divided between 10 people, 2k gems each. Thats NOTHING. Those guys spend thousands of dollars on this game at-least give them a little more oomph. Gems in general are OUTRAGEOUSLY overpriced as it (yet I still buy them). Atleast have a christmas special sale or something? Anyways, Supercell I love you and your game! (I actually spent money on it) You're awesome, but the way its going I dont see it to be in a super positive light. Ive spent hundreds, maybe even thousands of hours on this game, please show some more effort. I know/hope you're working hard but I and a lot of other people don't see it.

    I have a LOT more ideas but Im out of time and want to post this. Ill post those later. Please let me know what you think!

  3. #3
    Pro Member Dunghaufen's Avatar
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    Kinda correct

    Nearly all u wrote is correct, although some points r already ruled out and I don't agree with everything, but there is so much good stuff! SC, read this carefully and think about it! Please!

  4. #4
    Banned
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    In my lab either developing genuine new clash ideas, or comedic clash ideas.
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    Original Gangstaz?

    Was the "other game" you played called Original gangstaz? Because I suggested that a few features similar to that game should be added to clash. Also, that used to be a great game, right?

  5. #5
    New Guy
    Join Date
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    Yes and no!

    Quote Originally Posted by Paralllax View Post
    Prepare yourselves, this will be pretty (kind of-ish) Long. I read the stickies and cant fully remember which ideas are in progress and are a no-go. You may have heard some of these ideas before, great minds think alike. Be patient and please submit your own thoughts and ideas, what do you like what do you not like etc... I tried to organize my ideas as best they could, some may fall under one or several categories.

    Clash Economy

    Collectors - Release a new patch/update with the next collector upgrade. The overall loot is already pretty bad. Since the price of everything will always stay the same, adding more money to the flow wont hurt or cause any type of inflation. I also think they should offer a constant or at least once a month type of deal 1 gem boost for all collectors. If they ran constantly people would run out of gems and buy more so it wouldn't really hurt supercell all that much.

    Gems - Have a daily "Log-In" bonus. Start with day 1-7 be a small but increasing loot reward. Days 1-5 are gold and elixir, days 6 & 7 include DE, and Day 7 includes some gems. If thats too soon, extend it to a 30 day thing, have constant rewards from days 1-7, then another at days 10, 15, and 30. The bonus doesn't have to be huge but it would be nice.

    Campaign Loot - It should regenerate slowly over time, or new levels should be added. I also think they should add the "Goblin King/Prince" to the final level as a "Boss" since he is the main star of the actual "campaign". More on him under the Heros section.


    Buildings & Upgrades

    Town Hall - Its loot storage should be increased. I also think it should have more functions, such as

    Docks (Water Area) - That water area has been sitting at the bottom of my screen for SO long. It needs to be used. This game is very viking like, it reminds me of vikings, and they were notorious in the sea. I think water structures/units should be introduced and incorporated. If it is it would open up a whole other aspect of the game and leave room for tons of expansion.

    Builders - Should be able to upgrade, but using gems, or maybe a combination of all 3 resources. The upgrades would reduce upgrade time (and lab/troop upgrade) by a certain scaling percentage. Like 5% - 10% and so on.

    Hero Upgrades - The DE price should be lowered. Upgrading to lvl 40 is doable, but for 85% (random figure, idk) of the people, no one has the time for that, would take forever without gems.

    Barracks/Spell Factory etc.. - Should Come out with a tiered upgrade once its maxed that reduces the cost and build time of the troops/spells as well as increase its storage. They don't need to add more troops (They should) but add they extra features. At least the build time! Especially for spells. There should also be a que like for troops but for spells, so they can be built while you're raiding.


    Troops/Heros/Spells (Raiding stuff)

    Heroes - Aside form the Reduced DE more heroes should be introduced into the game. I played a similar game with a hero barracks, you can build up to 10 or so heroes (however many) but can only pick 2 or 3 for a raid. I think there should be heroes for each troop type (BK for barbs, AQ for archers, GP for goblins, then one for wall-breakers, giants, drags etc..) . If you wanted to take more than 2 heroes the next hero would take up 50? camp spaces., instead of the normal 0. A common idea for the next hero is the Goblin Prince/King. I think he should be unlocked when you defeat him in the last campaign mission (must be 3 star).

    Spells - Reduced build time.

    Sticky Spell - This spell when dropped on a troop would follow them around, any spell that was dropped onto the sticky spell would adhere to it and follow the troop. Like the Barb Kings ability. So lets say you drop a pekka, you drop the sticky spell on him, then drop a rage spell, the rage spell follows him around wherever he goes like the BK. The sticky spell runs out when the spell dropped on it runs out. IT WONT BE TIMER BASED. When you upgrade it you upgrade the number of spells that can be dropped onto it. So at lvl one you could drop a rage, at lvl 2 you could drop a rage and a heal, and level 3 you could Drop 2 heals and a freeze and so on. I think it has a lot of potential.

    Social

    Global - I think it should be contained to one global and managed with gems (I hate to say that but it was that way on a previous game, I liked it much more). You pay like 10 to 25 or however many gems for "x" amount of chat tokens. This would most likely reduce the number of vulgar people and less mature younger ones because they wont bother spending that much on gems to troll people and whatnot. IF you don't agree with this (most wont i assume) have a list of Global chat rooms available that you can pick from, or just randomly assigned to one, have a choice.

    Friends list -Everyone will be assigned a distinct 6 to 9 digit/lettered code. When you meet someone awesome on global you ask for their ID, they send it, you put it in a box and send them a friend request. They get a message and can choose to accept or decline. IF they accept they are now on your friends list. You can also delete friends if you so wish. Most people don't want to deal with Game center, this would be WAY easier.

    Flags - Be able to customize and design your own using basic templates.

    Leadership & Clan Stuff - Clan Messages should have no Cool Down and the length should be increased dramatically. Have a second "rules" or description page that states how the clan operates, how people can get in etc... Polls should also be added, as well as PM (personal messages) but only to fellow clan mates or people on your friends list. Also please make a VERTICAL orientation for global and clan chat. And a moveable cursor in clan messages so you don't have to delete everything to change a mistake.

    War

    Loss Bonus - Should be increased. I easily spend 1 mil elixir on wars, if you lose I think you should get at least half of the loot bonus. When your clan goes on a losing streak it hurts and really turns you off to wars.

    Misc


    Sandbox mode
    - Create bases (disabled durring war?), troops, specific to a th lvl and show people how raids are done, strategies, tips etc... (Kind of iffy on this one)


    Opinion on Updates & so on in GENERAL (Very Biased)

    They suck. Lately they just feel like money grabs. Im pretty sure the only reason lvl 7 archers are available at th9 is to expand the number of people who would gem them the moment they came out, because there arent enough th10s yet. I REALLY want expansion, game changers, like the lava hound (kind of a fail) but BETTER. Things that really get us excited about the game. Right now its really labor intensive, farming for days that 6-8 million gold/elixir just for one or two upgrades. The vast majority of players LOVE this game and LOVE supporting it, but it feels more and more like a pay to play because everything gets sooo expensive and so time consuming. I respect SC's need for a profit and what not, but the game has so much potential and I feel like they're being very stingy. I mean the top 3 clan bonus, 20k divided between 10 people, 2k gems each. Thats NOTHING. Those guys spend thousands of dollars on this game at-least give them a little more oomph. Gems in general are OUTRAGEOUSLY overpriced as it (yet I still buy them). Atleast have a christmas special sale or something? Anyways, Supercell I love you and your game! (I actually spent money on it) You're awesome, but the way its going I dont see it to be in a super positive light. Ive spent hundreds, maybe even thousands of hours on this game, please show some more effort. I know/hope you're working hard but I and a lot of other people don't see it.

    I have a LOT more ideas but Im out of time and want to post this. Ill post those later. Please let me know what you think!

    I like your Clash economy and Social ideas. Everything else i do not like! If you have any questions about why not, please ask?!?!1


  6. #6
    Junior Member Paralllax's Avatar
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    Quote Originally Posted by jakers0600 View Post
    I like your Clash economy and Social ideas. Everything else i do not like! If you have any questions about why not, please ask?!?!1

    haha I'd be happy to hear your thoughts. Why not?

  7. #7
    Forum Elder matthewe's Avatar
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    Just to let you know. Your builders reduce time idea falls under assigning multiple builders which reduces time. Why? Because even though it's not assigning multiple builders it's reducing time Sk why not have multiple builders? Even though that's ruled out, this'll be defined as ruled out.


  8. #8
    Junior Member Paralllax's Avatar
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    Quote Originally Posted by matthewe View Post
    Just to let you know. Your builders reduce time idea falls under assigning multiple builders which reduces time. Why? Because even though it's not assigning multiple builders it's reducing time Sk why not have multiple builders? Even though that's ruled out, this'll be defined as ruled out.

    hmm... yeah you're right. I just checked the sticky, upgrading builders huts is ruled out too. lol Like I said, some of these may have been ruled out. Thanks for letting me know

  9. #9
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    Supercell Read this Thread!

    Hey guys just wanted to say very nice thread. Also some ideas have been ruled out but overall very nice (liking the sticky spell) although it does seem a bit gem grabbing but most people who play clash do want better access to them. This is a great thread supercell should go through it and at least consider the ideas. Thanks

  10. #10
    Junior Member Paralllax's Avatar
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    Thumbs Up Agreed! The sticky spell is one of my favorites

    Quote Originally Posted by crowie View Post
    Hey guys just wanted to say very nice thread. Also some ideas have been ruled out but overall very nice (liking the sticky spell) although it does seem a bit gem grabbing but most people who play clash do want better access to them. This is a great thread supercell should go through it and at least consider the ideas. Thanks

    Thank you!! Im glad you liked the ideas!! Yeah the sticky spell is my favorite I think

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