also want to apologize for the harsh criticism of your hero idea, i don't want to be mean but at the same time express my thoughts, so my apologies if what I said was offense, I really do like all your OTHER ideas though![]()
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also want to apologize for the harsh criticism of your hero idea, i don't want to be mean but at the same time express my thoughts, so my apologies if what I said was offense, I really do like all your OTHER ideas though![]()
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Vampire -- Tidelementalist -- Branshee -- Rally Point--so you wanna make a new troop
so you wanna make a new defense
Above are top ideas, comment and view
I love the idea for the vampire at dark barracks 7, maybe gremlin or another support troop at 8 (maybe alchemist) and hydra for 9, 10 is up in the air though
Special Thanks to Venomben for creating the wonderful GFX!!!
Clash on (or off idc)
Guess the concept could use some definite modding?? It's intended to add a different type of dynamic so bear with me.
the whole idea here is to try and get the bonus jump spell he would drop by taking out the enemy heroes, as well as helping to expose whatever is in a cc and using the Shadowrunners to locate/activate traps.
The point of this hero isn't to overpower a base in any sense, and his main purpose would primarily be for the scouting benefit he provides, while also slightly weakening a defense by removing hero defenses or damaging cc troops if they are ground.
The whole point of the critical hits is to give him a chance to take out both heroes because damage wise he'd be outmatched without that and have no chance of doing so.
The poison is to guarantee that even if he dies, so long as he got off a hit on either the arc. Queen or barb. King they will either die off on their own or be easily taken out by your other troops.
I actually don't mind the harsh criticism at all, helps to improve ideas and identify major flaws in a concept
oh ok phew, though ti as going a little too far off the deep end there. glad to see i wasn't too insulting though i do think that the shadow runner would be a good strategy troop on his own and triples ever 2 seconds or something, maybe 75 hit points per duplicate and original has 150
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Vampire -- Tidelementalist -- Branshee -- Rally Point--so you wanna make a new troop
so you wanna make a new defense
Above are top ideas, comment and view
![]()
Vampire -- Tidelementalist -- Branshee -- Rally Point--so you wanna make a new troop
so you wanna make a new defense
Above are top ideas, comment and view
The whole concept of the Shadowrunner is to deliver on the "trap-seeking" desire that I've seen pop up on a few threads; but to do so without using up an entire troop slot which is why it seemed like a cool unit to have simply as a summon from the assassin hero.
And an assassin, being an assassin, makes sense for his primary purpose to be about scouting rather than overpowering and destroying a base.