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Thread: So you wanna make a new troop?

  1. #31
    Pro Member Venomben's Avatar
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    also want to apologize for the harsh criticism of your hero idea, i don't want to be mean but at the same time express my thoughts, so my apologies if what I said was offense, I really do like all your OTHER ideas though

  2. #32
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    Wow

    I love the idea for the vampire at dark barracks 7, maybe gremlin or another support troop at 8 (maybe alchemist) and hydra for 9, 10 is up in the air though

    Special Thanks to Venomben for creating the wonderful GFX!!!
    Clash on (or off idc)

  3. #33
    Super Member Asmdus88's Avatar
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    Hmm

    Guess the concept could use some definite modding?? It's intended to add a different type of dynamic so bear with me.

    the whole idea here is to try and get the bonus jump spell he would drop by taking out the enemy heroes, as well as helping to expose whatever is in a cc and using the Shadowrunners to locate/activate traps.

    The point of this hero isn't to overpower a base in any sense, and his main purpose would primarily be for the scouting benefit he provides, while also slightly weakening a defense by removing hero defenses or damaging cc troops if they are ground.

    The whole point of the critical hits is to give him a chance to take out both heroes because damage wise he'd be outmatched without that and have no chance of doing so.

    The poison is to guarantee that even if he dies, so long as he got off a hit on either the arc. Queen or barb. King they will either die off on their own or be easily taken out by your other troops.

  4. #34
    Super Member Asmdus88's Avatar
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    Haha

    I actually don't mind the harsh criticism at all, helps to improve ideas and identify major flaws in a concept

  5. #35
    Super Member Asmdus88's Avatar
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    Agree with these

    Quote Originally Posted by Serpentstrike View Post
    I love the idea for the vampire at dark barracks 7, maybe gremlin or another support troop at 8 (maybe alchemist) and hydra for 9, 10 is up in the air though
    At level 10 I would love to see something like my Doomknight idea; or other similar kind of powerhouse troop on par with a PEKKA in tanking and damage

  6. #36
    Pro Member Venomben's Avatar
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    oh ok phew, though ti as going a little too far off the deep end there. glad to see i wasn't too insulting though i do think that the shadow runner would be a good strategy troop on his own and triples ever 2 seconds or something, maybe 75 hit points per duplicate and original has 150

  7. #37
    Super Member Asmdus88's Avatar
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    ♥♥♥♥♥

    Quote Originally Posted by Venomben View Post
    Now this one I like but maybe if we combines it with my Shockwave idea so that he stomps his way along and picks up a wall and chucks it at defenses as he makes his way to a town hall... Then color him green and attack the japanesse so the clapping women scream GODZILA (the second part was a joke but serious about the first part)
    I actually like the fusion of those ideas for this troop type; would be a powerful unit to have in the background

  8. #38
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I actually like the fusion of those ideas for this troop type; would be a powerful unit to have in the background
    definitely, i think it'd be a winner for maybe even a barracks 10, maybe 2400 health, 200 some wall chuck damage, 300 some "splash" damage, 20 speed, 60 0de to train, 30 spaces, 1 hr train time, seems reasonable for the best troop in the game lol

  9. #39
    Super Member Asmdus88's Avatar
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    True that

    Quote Originally Posted by Venomben View Post
    oh ok phew, though ti as going a little too far off the deep end there. glad to see i wasn't too insulting though i do think that the shadow runner would be a good strategy troop on his own and triples ever 2 seconds or something, maybe 75 hit points per duplicate and original has 150
    The whole concept of the Shadowrunner is to deliver on the "trap-seeking" desire that I've seen pop up on a few threads; but to do so without using up an entire troop slot which is why it seemed like a cool unit to have simply as a summon from the assassin hero.

    And an assassin, being an assassin, makes sense for his primary purpose to be about scouting rather than overpowering and destroying a base.

  10. #40
    Super Member Asmdus88's Avatar
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    Haha

    Quote Originally Posted by Venomben View Post
    definitely, i think it'd be a winner for maybe even a barracks 10, maybe 2400 health, 200 some wall chuck damage, 300 some "splash" damage, 20 speed, 60 0de to train, 30 spaces, 1 hr train time, seems reasonable for the best troop in the game lol
    I still prefer my Doomknight idea for the lvl 10 troop lol; but the troll might be better strategically; a group in the background behind some golems... That would devastate a base

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