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Thread: So you wanna make a new troop?

  1. #301
    Super Member Asmdus88's Avatar
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    The werewolf by Asmdus



    Description: a dreaded beast of the woods that hunts his prey by the light of the moon. The werewolf is a fast and strong troop that heals himself by defeating (and eating) enemy cc troops

    stats:

    atk speed is 1 second

    Lvl 1.
    dps-95
    hp-1250
    train cost-260 DE
    attk type-melee single
    targets-ground
    fav target-any
    housing-14
    train speed -25 min
    mov-26

    lvl. 2
    upgrade cost: 18000 DE
    dps-115
    hp-1500
    train cost-300 DE

    Ability: heals 1/4 worth of total health when dealing final blow against enemy cc troops

    *no special weaknesses or resistances

  2. #302
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Asmdus88 View Post


    Description: a dreaded beast of the woods that hunts his prey by the light of the moon. The werewolf is a fast and strong troop that heals himself by defeating (and eating) enemy cc troops

    stats:

    atk speed is 1 second

    Lvl 1.
    dps-95
    hp-1250
    train cost-260 DE
    attk type-melee single
    targets-ground
    fav target-any
    housing-14
    train speed -25 min
    mov-26

    lvl. 2
    upgrade cost: 18000 DE
    dps-115
    hp-1500
    train cost-300 DE

    Ability: heals 1/4 worth of total health when dealing final blow against enemy cc troops

    *no special weaknesses or resistances
    Why no Game Expansion thread, bro?


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  3. #303
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post


    Description: The Lava Hound we REALLY want.... The Cerberus is a powerful and fiery troop that attacks 3 tiles at once (melee range/Rang-Er slash); and leaves a fiery trail on the ground in his wake that damages enemy cc troops, buildings, and heroes alike.

    Stats:

    *attk speed is 2.0 seconds

    lvl 1.
    DPS-75 (per hit 150)
    HP-900
    Train Cost-200 DE
    attk type-3 tile melee strike (Rang-Er slash)
    targets-ground
    fav target- defenses
    housing- 12
    train speed- 15 minutes
    mov-24

    Lvl.2
    upgrade cost-18000 DE
    DPS-90 (per hit 180)
    HP-1050
    train cost-245 DE


    lvl 3
    upgrade cost-24000 DE
    dps-105 (per hit 210)
    hp-1200
    train cost-290 DE

    Ability: every step the Cerberus takes leaves behind a trail of fire on the ground in it's wake which burns for 10 seconds, dealing damage to anything that crosses it. The fire trail's damage varies from level to level:

    lvl 1. 10 damage per second
    lvl 2. 15 damage per second
    lvl 3. 20 damage per second

    *also, when the Cerberus dies he explodes causing and AOE splash damage attack that deals 1/4 of his max HP (lvl 1 = 225, lvl 2 = 262, lvl 3 = 300)


    *weakness heroes do x2 damage against them
    *no immunities to any traps
    but if the ability is to leave behind a non spreading trail of flames, and AI only allows it to attack buildings specifically, then the flames would be useless.

  4. #304
    Super Member Asmdus88's Avatar
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    Coming soon

    Quote Originally Posted by Buttermink View Post
    Why no Game Expansion thread, bro?
    I will return to that shortly.... I just decided that I would finish this thread off afterall with venom's 32 tournament idea; since it's almost done (28 troops now just 4 left). Part of my reason for this is also because I want to put together a backstory for lore in CoC; and some of these characters I'm considering to incorporate into it (regardless if they ever got made into playable troops or not). Whichever characters I do will be the winners of the vote.

    And whichever 4 win on votes I will try to incorporate into my expansion threads as well. I already chose the gremlin, frost devil, vampire, and hydra as my own 4 to present in that series; but if 4 completely different troops win the vote on this thread I want to figure out a way to add them in too and I will add them to the lore.

  5. #305
    Super Member Asmdus88's Avatar
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    He targets defenses

    Quote Originally Posted by Venomben View Post
    but if the ability is to leave behind a non spreading trail of flames, and AI only allows it to attack buildings specifically, then the flames would be useless.
    He targets defenses so that means he will likely run past other buildings to get there; so in that sense it would work. Also regardless whether any buildings are being hit or not it still lays down a hazard against enemy cc troops and heroes; which if there are multiple Cerberus on the map leaving multiple trails this could create an effective counter

  6. #306
    Super Member Asmdus88's Avatar
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    Tyrant by Asmdus88



    Description: the tyrant is a fiery being of vengeance that is capable of using his shield to block the damage of any single target defenses that try to harm him. Also, at half health his attack changes from a single target strike to a 3 tile melee slash with a DPS boost, and at death he throws his sword at whatever it is that killed him just before his corpse falls to become a fiery blaze that deals damage across a 2 tile radius overtime.

    Stats:

    Attk speed is 1 second

    lvl 1
    dps:85; (100 at 1/2 health)
    hp:1000
    train cost:225 DE
    attk type: single target melee, (3 tile melee slash at 1/2 HP)
    targets: ground
    fav target: any
    housing: 12
    train speed:15 minutes
    mov: 16

    Lvl 2
    upgrade cost: 20000 DE (8 days)
    dps: 105 (125 at 1/2 health)
    hp: 1200
    train cost: 240 DE

    lvl 3
    upgrade cost: 25000 DE (10 days)
    dps: 120 (150 at 1/2 health)
    hp: 1400
    train cost: 255 DE

    ability: the tyrant has a 50% chance to block all damage from single target defenses (cannon, archer tower, xbows) but this does not apply to inferno towers or Teslas *does apply to enemy archers though

    At death he has a single target 3.5 tile range attack that deals x2 damage; and targets whatever dealt the final blow to him (if within range) then becomes a fiery blaze in a 2 tile radius that burns for 8 seconds. Damage is determined by level:

    -lvl 1... 10 damage per second

    -lvl 2... 15 damage per second

    -lvl 3... 20 damage per second

    No special immunities or weakness
    Last edited by Asmdus88; November 21st, 2014 at 08:42 PM.

  7. #307
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I will return to that shortly.... I just decided that I would finish this thread off afterall with venom's 32 tournament idea; since it's almost done (28 troops now just 4 left). Part of my reason for this is also because I want to put together a backstory for lore in CoC; and some of these characters I'm considering to incorporate into it (regardless if they ever got made into playable troops or not). Whichever characters I do will be the winners of the vote.

    And whichever 4 win on votes I will try to incorporate into my expansion threads as well. I already chose the gremlin, frost devil, vampire, and hydra as my own 4 to present in that series; but if 4 completely different troops win the vote on this thread I want to figure out a way to add them in too and I will add them to the lore.
    Will this be impeding into my Trops' Origin Stories Series in any way?


    Quote Originally Posted by 4computer4 View Post
    I don't all ways talk to Alabama fans but when I do I ask for large fries...
    Anti-Feminist

  8. #308
    Super Member Asmdus88's Avatar
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    Minotaur by Asmdus88



    Description: the hardened warrior is fearless on the battlefield and delivers devastating blows to his enemies. He swings his axe in 2 different ways depending on his target

    stats:

    *attk speed 3.0 against buildings
    *attk speed 1.0 against enemy troops

    Lvl.1
    dps-250 (against building 750 per hit)
    hp-3800
    train cost-380 DE
    attk type-single target melee
    targets-ground
    fav targets-any
    housing-25
    train speed-45 min
    mov-10

    lvl 2
    upgrade cost:24000 DE (10 days)
    dps-275 (825 against buildings)
    hp-4100
    train cost-415 DE

    ability: against buildings the Minotaur delivers a mighty overhead chop that has a 1 in 3 chance to deliver x2 damage (normal chop at lvl 1 is 750 so double is 1500)... While against enemy troops he delivers an upward cleave that launches them (if they're under 15 housing) like a homerun swing; and sends them flying in the air back 5 tile spaces; temporarily stunning them for 1 second after they hit the ground

    *immune to spring traps

    *main weakness is slow movement and slow attack against buildings

  9. #309
    Super Member Asmdus88's Avatar
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    No of coarse not

    Quote Originally Posted by Buttermink View Post
    Will this be impeding into my Trops' Origin Stories Series in any way?
    I'm doing something a bit different and entirely separate from your series; but it's very much inspired by the origin stories idea. I would hope you continue to work on that though and put it up for us to check out I'm interested to see what you come up with for it.

  10. #310
    Super Member Asmdus88's Avatar
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    Reaper by Asmdus88



    description: this malevolent being gains power from the souls he reaps when slaying enemy troops; and teleports to melee range like the wisp.

    Stats:

    *atk speed is 1.5 sec

    lvl.1
    dps-150 (per hit 225)
    hp-900
    train cost-290 DE
    attk type- single target melee
    targets-air and ground
    fav target-any
    housing-15
    train speed-25 minutes
    mov-16

    lvl 2
    upgrade cost 25000 DE (10 days)
    dps-180 (270 per hit)
    hp-1100
    train cost-320 DE

    ability: when slaying enemy troops the reaper gains x2 damage for 8 seconds, which resets every time a new troop is killed (also applies to wizard towers and archer towers as troops are a part of them)

    When the reaper is within 4 tiles distance of a target he teleports to melee range

    *the reaper hovers so he doesn't trigger traps himself but is not immune to any triggered by other troops

    Wizards and wizard towers do x3 damage against him

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