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Thread: So you wanna make a new troop?

  1. #121
    Super Member Asmdus88's Avatar
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    Quote Originally Posted by Dunghaufen View Post
    Hi guys, I'd like to invent the berserker!

    He is very special and unique and he'll be a furious berserker! Sounds interesting? So have fun with reading!

    Appearance:
    He looks quite similar with the barbarian! He is well-built and gots long, dark brown hair. Instead of a sword he wields two war axes in each of his hands! Also unlike the barbarian he wears a chain mail and greaves. On his back is a huge two-handed hammer!
    Picture:
    Attachment 70813


    Stats:
    Damage per second: 35 - 70 (+ 6 - 12 per level)
    Damage of explode: 148 (+ 9 per level)
    Time of indestructibility after 100% HP loss: 3sec (+ 1/3 sec per level)
    Hitpoints: 420 (+ 28 per level)
    Training cost: 450 (+20 per level)
    Favourite Target: Any
    Damage Type: Single Target (area splash*)
    Targets: Ground
    Housing Space: 24
    Training Time: 15min
    Movement Speed: 16 - 32


    Passive ability:
    As u can see in his stats his DPS and his movement speed varies! This because his ability = rage!
    Its quite simple: When he loses 10% of his HP, his DPS and MS increases by 10%, when he loses 20% of his HP his DPS and MS increases again by 10% and so on! When he loses 70% of his HP, he takes his hammer from his back and deals additional area splash (4 tiles) because he smashes with every hit ond the ground! When he dies (loses 100% of his HP) he gets for 3 seconds indestructible and gots his final stats (70 DPS, 36 MS), after this 3 seconds his mighty hammer falls on the ground, creating a shockwave, dealing (lvl 1) 148 damage in a range of 5 tiles.
    Notation: When his stats (DPS and MS) get better because he loses life, he becomes bigger! With 0% dmg his as big as a barbarian! With 100% dmg he is as big as the barbarian king!
    Edit: Healspell: If the berserker is in the range of a Healspell he'll calm down! It'll happen the opposit of when he gets dmg! So if he gets healed by 10%, his stats'll go weaker by 10%, when he gets again healed by 10%, his stats'll go weaker again by 10% and so on... When he walks out of the range, the normal rules will count! (When he gets 10% dmg, his stats'll go 10% stronger and so on...)


    Thats it! Hope u like it and pls give me feedback!


    Edit:
    To dont make him too op, rage spells don't have any effect on him!

    He is allergic to magic! So he gets double DMG from Wizards!
    I like it cool idea, not too OP on damage a few suggestions though:

    housing should be lowered to about 15, his cost should be more like 200 or 250, I don't think he should grow (because then he has to shrink when you heal him right?); and most important he can't have 2 abilities at death... He can't have a final burst AND a shockwave; it's gotta be one or the other. Personally I like the idea of the final burst better, and how he switches from single target to area splash.

    Immunity to rage is good, as is his weakness to wizards.

  2. #122
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I will count those as your 4 tallies then, and add a number next to their names on the original post.

    my own 4 are DB7, the Gremlin, DB8, the Vampire, DB9, The Hydra, and DB10 the Frost Devil.

    There are alot of amazing ideas as well such as the bogman, and wisp which I also would like to see implemented but I see another way of proposing that (I picture making the Wisp as one if the Holy troops, along with your sprite idea). I would honestly also love to see my Doomknight idea put in the game; since of all my troop ideas this is still my favorite one... But after thinking about it the Frost Devil just seemed like it'd be a more balanced troop to have and would make for useful attacking strategies, so it gets my pick over the other ideas.

    i want to explain why these are my picks though.

    The Gremilin:
    -Weakens Mortars and is relatively quick; which would make him a HUGE addition to resource raids, as mortars and their splash damage are the arch nemesis to goblins and archers on resource raids. It'd also make for an interesting support troop in clan wars, and strategically enhances the game in my opinion.

    The Vampire:
    -a self healing troop that can be toggled to act as either a ground troop or a flying troop, this in itself is a very unique ability (hogs jump walls, witches summon skeles, golems form 2 golmites.... The vampire has 2 forms, it fits well). The ability to act as a ground or flying troop would make him a useful addition to several different kinds of attacking strategies; which again, enhances the game IMO

    The Hydra:
    -The hydra is my 9th pick primarily because it seems like such an immensely popular idea; and would satisfy the broader clash community's desire for a dark type powerhouse troop; it can soak lots of damage AND dish out massive damage in return the more punishment it takes. Also, a hydra just looks damn cool, and would be a really cool/useful troop to add into clash.

    The Frost Devil
    -Part of why I like this troop is because of my own bias as it's my own idea; but more so I really think it'd be a useful and cool troop to have at DB 10, acting as a direct counterpart/nemesis to the level 10 defense; the inferno tower. He's a powerful troop but has many weaknesses, like big bombs and mortars (another use for gremlins); so i really think strategically he'd add a lot of value to the game, because players will have to use him right in order for him to be effective. Plus he'd just be a fitting final dark troop in my opinion, you know, being a big blue demon and all?



    ****Also I'm casting in a vote for the Assassin Hero concept. There really aren't any Hero Concepts on the thread right now but I'll add more. Max votes for a hero idea is one per person.
    Quote Originally Posted by Asmdus88 View Post
    Just want to keep in mind that once you cast a vote on here you can't go back and change it because I don't want to have to keep track of how many times people change their minds. Once a tally has been added to a troop it stays there.

    I am 100% about the 4 I've chosen, and anyone that wants to vote needs to be 100% as well.

    i'll let you have a one time exception though Venom, since you're the first one casting out a vote.

    other than this all tallies added on the original post will be final.

    ****additionally, while it's not a requirement to vote, it is preferred that you give an explanation as to why you chose the concepts you did so we can all understand why you think they stand out and deserve to be in the game.
    just wanted to say, to make the tidelementalist more likable and balanced we can cut down the damaged received by infernos to 50%. This way we can move the vamp to db 10 put gremlin at 8 and tidelementalist, a strategizing inferno counter at db 7... This makes the process more perfect

  3. #123
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    Quote Originally Posted by Venomben View Post
    just wanted to say, to make the tidelementalist more likable and balanced we can cut down the damaged received by infernos to 50%. This way we can move the vamp to db 10 put gremlin at 8 and tidelementalist, a strategizing inferno counter at db 7... This makes the process more perfect
    My four votes...

    Venomben's Tidelementalist for dark barracks 7
    Ace of Raid's Gremlin for dark barracks 8
    The Hydra for dark barracks 9 (i dunno who made it)
    Venomben's Vampire for dark barracks 10 (interchangeable with the hydra or tidelementalist)

    Special Thanks to Venomben for creating the wonderful GFX!!!
    Clash on (or off idc)

  4. #124
    Super Member Asmdus88's Avatar
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    Soo

    Quote Originally Posted by Venomben View Post
    just wanted to say, to make the tidelementalist more likable and balanced we can cut down the damaged received by infernos to 50%. This way we can move the vamp to db 10 put gremlin at 8 and tidelementalist, a strategizing inferno counter at db 7... This makes the process more perfect
    Im assuming that means you are changing your vote for the branshee to a vote for the gremlin? This is a one time exception like I said, but you were the first to cast a vote so I'll allow it. You could always hold back and wait until later to cast a vote; since more ideas will continue to be added to the list as time goes on. For the time being I will remove your tally until you clarify. The only Tallies showing currently are my own, Serpent Strike, and DungHaufen.

    Im still set on the 4 I picked out either way.
    Last edited by Asmdus88; October 21st, 2014 at 04:27 AM.

  5. #125
    Pro Member Dunghaufen's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I like it cool idea, not too OP on damage a few suggestions though:

    housing should be lowered to about 15, his cost should be more like 200 or 250, I don't think he should grow (because then he has to shrink when you heal him right?); and most important he can't have 2 abilities at death... He can't have a final burst AND a shockwave; it's gotta be one or the other. Personally I like the idea of the final burst better, and how he switches from single target to area splash.

    Immunity to rage is good, as is his weakness to wizards.

    When I reduce his HS and cost, I have to reduce the other stats also, right?
    How about this?
    Damage per second: 33 - 66 (+ 6 - 12 per level)
    Damage of shockwave: 142 (+ 9 per level)
    Time of indestructibility after 100% HP loss: 3sec (+ 1/3 sec per level)
    Hitpoints: 412 (+ 28 per level)
    Training cost: 230 (+20 per level)
    Favourite Target: Any
    Damage Type: Single Target (area splash*)
    Targets: Ground
    Housing Space: 16
    Training Time: 15min
    Movement Speed: 16 - 32


    I forgot to remove the final burst... In the thread the majority decided to take the shockwave from the fallen hammer, so I added the shockwave! But I'd like to see other opinions! Burst or shockwave?

    Dunghaufen
    the real one!

    Clan: Darkness II |Town Hall: 8 |Level: 80 |Action: farming, maxing TH8
    Quote Originally Posted by Ali7861 View Post
    Friends? I haven't unlocked that in my dark barracks yet

    Special thanks to 012898 for the awesome sig!


  6. #126
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    Could you please include my troop idea too? (if you consider it good enough)

    http://forum.supercell.net/showthrea...nce-of-a-giant

  7. #127
    Super Member Asmdus88's Avatar
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    Quote Originally Posted by Dunghaufen View Post
    When I reduce his HS and cost, I have to reduce the other stats also, right?
    How about this?
    Damage per second: 33 - 66 (+ 6 - 12 per level)
    Damage of shockwave: 142 (+ 9 per level)
    Time of indestructibility after 100% HP loss: 3sec (+ 1/3 sec per level)
    Hitpoints: 412 (+ 28 per level)
    Training cost: 230 (+20 per level)
    Favourite Target: Any
    Damage Type: Single Target (area splash*)
    Targets: Ground
    Housing Space: 16
    Training Time: 15min
    Movement Speed: 16 - 32


    I forgot to remove the final burst... In the thread the majority decided to take the shockwave from the fallen hammer, so I added the shockwave! But I'd like to see other opinions! Burst or shockwave?
    Personally I just think the final burst would be more unique to a Beserker type troop. My frost devil idea idea has a shockwave at death and so does the sorceror idea; and its something that could fit with a lot of troop concepts. something like a final burst however only makes sense for a berserker type troop to do. If you want him to have 15 or more housing though he needs more life, Orr wayyy more DPS.

    Consider this, a Valkyrie at lvl 1 has 88 DPS in a splash spin attack (which deals almost 160 damage per hit because it takes her 2 seconds to attack); she has 24 mov speed, 900 life, only uses up 8 housing AND only costs 70 Dark.

    No troop that is offensive (meaning not a support troop) should have below 1000 life if it's going to take up around 15 housing.... It'll die way too quick and eat up all your army space and not accomplish much.

    however.... I think it might work with the Beserker to have such low life if he had amazing DPS and high attack rate (like 1.2 seconds for example) and his housing set at around 12 in my opinion; his life at like 380 or 400 and cost more like 150 to 200 dark. He needs to stand apart from the Valkyrie as a troop though and not essentially be a clone or serve the same purpose in an attack strategy.

    if he soaks up less hits, but can dish out like 160 DPS (192 damage per hit) every 1.2 seconds; That'd make him a more unique kinda troop. I like that his attack and movement speed increases as he gets hurt; but there should only be 3 levels: healthy (full to 66% life), wounded(66% to 33% life), and near death (33% to zero life).

    Max life 380
    healthy- DPS-140 (168 per hit) mov-16
    wounded- DPS-160 (192 per hit) mov-24
    Near death-DPS-180 (216 per hit) mov-32

    rage spells don't affect him

    No immunity to any traps, weakness to wizards

    Just my suggestions

  8. #128
    Super Member Asmdus88's Avatar
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    Destroyer

    Quote Originally Posted by Heymitch View Post
    Could you please include my troop idea too? (if you consider it good enough)

    http://forum.supercell.net/showthrea...nce-of-a-giant
    Check out the Destroyer concept on page 6 of this thread; similar concept. This may be another way to go about doing a troop like that though so I will consider making art for it later. Honestly don't picture it as a dark troop though... But there may be other ways to implement more elixir based troops

  9. #129
    Pro Member Dunghaufen's Avatar
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    -The Berserker- rework

    Stats:
    Damage per second: 140 - 180 (+ 14 - 18 per level)
    Damage of burst: 212 (+ 20 per level)
    Time of indestructibility after 100% HP loss: 3sec (+ 1/3 sec per level)
    Hitpoints: 388 (+ 22 per level)
    Training cost: 150 (+20 per level)
    Favourite Target: Any
    Damage Type: Single Target (area splash*)
    Targets: Ground
    Housing Space: 16
    Training Time: 15min
    Movement Speed: 16 - 32

    Rage spell doesn't have any effect on him, gains x2 DMG from Wizards!


    Passive ability:
    As you can see, his DPS and his MS varies! This is because his unique passive!
    It's quite simple... He has 3 phases! On the first phase (0% - 33.3% HP loss) he has his first stats*! On his second phase (33.3% - 66.7% HP loss) he has his second stats**! In his 3rd phase (66.7% - 99% HP loss) he has his final stats***! After 100% HP loss he is in his ending phase, that means he has (lvl 1) 3 seconds of indestructibility to deal as much DMG before leaving the battlefield with a burst (wich deals additional DMG in 5 tiles range) as he can!

    *healthy, 140 DPS, 16 MS, Akimbo war axes (1.2 hits per second, 112 DMG per hit)
    ** wounded, 160 DPS, 24 MS, Akimbo war axes (1.2 hits per second, 128 DMG per hit)
    *** near death, 180 DPS, 32 MS, mighty hammer (0.8 hits per second, 216 DMG per hit + 4 tiles area splash)

    Notation: If he gets healed, his stats will get reduced if the healing amount passes a phase!


    How about this?

    Thaks for all your input!
    Last edited by Dunghaufen; October 21st, 2014 at 07:22 PM.

    Dunghaufen
    the real one!

    Clan: Darkness II |Town Hall: 8 |Level: 80 |Action: farming, maxing TH8
    Quote Originally Posted by Ali7861 View Post
    Friends? I haven't unlocked that in my dark barracks yet

    Special thanks to 012898 for the awesome sig!


  10. #130
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    Im assuming that means you are changing your vote for the branshee to a vote for the gremlin? This is a one time exception like I said, but you were the first to cast a vote so I'll allow it. You could always hold back and wait until later to cast a vote; since more ideas will continue to be added to the list as time goes on. For the time being I will remove your tally until you clarify. The only Tallies showing currently are my own, Serpent Strike, and DungHaufen.

    Im still set on the 4 I picked out either way.
    my bad i was trying to change your mind...lol nvm, my votes are set in stone baby!

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