I will count those as your 4 tallies then, and add a number next to their names on the original post.
my own 4 are DB7, the Gremlin, DB8, the Vampire, DB9, The Hydra, and DB10 the Frost Devil.
There are alot of amazing ideas as well such as the bogman, and wisp which I also would like to see implemented but I see another way of proposing that (I picture making the Wisp as one if the Holy troops, along with your sprite idea). I would honestly also love to see my Doomknight idea put in the game; since of all my troop ideas this is still my favorite one... But after thinking about it the Frost Devil just seemed like it'd be a more balanced troop to have and would make for useful attacking strategies, so it gets my pick over the other ideas.
i want to explain why these are my picks though.
The Gremilin:
-Weakens Mortars and is relatively quick; which would make him a HUGE addition to resource raids, as mortars and their splash damage are the arch nemesis to goblins and archers on resource raids. It'd also make for an interesting support troop in clan wars, and strategically enhances the game in my opinion.
The Vampire:
-a self healing troop that can be toggled to act as either a ground troop or a flying troop, this in itself is a very unique ability (hogs jump walls, witches summon skeles, golems form 2 golmites.... The vampire has 2 forms, it fits well). The ability to act as a ground or flying troop would make him a useful addition to several different kinds of attacking strategies; which again, enhances the game IMO
The Hydra:
-The hydra is my 9th pick primarily because it seems like such an immensely popular idea; and would satisfy the broader clash community's desire for a dark type powerhouse troop; it can soak lots of damage AND dish out massive damage in return the more punishment it takes. Also, a hydra just looks damn cool, and would be a really cool/useful troop to add into clash.
The Frost Devil
-Part of why I like this troop is because of my own bias as it's my own idea; but more so I really think it'd be a useful and cool troop to have at DB 10, acting as a direct counterpart/nemesis to the level 10 defense; the inferno tower. He's a powerful troop but has many weaknesses, like big bombs and mortars (another use for gremlins); so i really think strategically he'd add a lot of value to the game, because players will have to use him right in order for him to be effective. Plus he'd just be a fitting final dark troop in my opinion, you know, being a big blue demon and all?
****Also I'm casting in a vote for the Assassin Hero concept. There really aren't any Hero Concepts on the thread right now but I'll add more. Max votes for a hero idea is one per person.






