View Poll Results: Well, Whadaya Think?

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  • Implement now supercell! (comment what you like)

    3 50.00%
  • Tweak it then implement it (comment what the tweaks are)

    1 16.67%
  • Change it up but basics of it are good (comment asap)

    0 0%
  • Its ok but needs tons of work (comment please)

    1 16.67%
  • Awful I can't stand it never want to use it (comment PLEASE)

    1 16.67%
  • Too much like another post/not original enough (comment what your thoughts are not meanly though)

    0 0%
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Thread: Infernos infuriating, new troop to help with that

  1. #1
    Pro Member Venomben's Avatar
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    Infernos infuriating, new troop to help with that

    So when I was little, I was obsessed with pokemon, I created literally millions of them and if only the japanesse understood what i was saying, they would have been implemented, so I started thinking, clever names go well with clever games so now presenting:

    Flamebuoyant
    Description: a floating will-o-wisp type essence that is responsible for the inferno tower's unwavering fires. Once the first inferno towers were destroyed, these creatures powered from its dark elixir, were released into the air to congregate and form a floating man out of solely ghostly flames.

    Ability: since they are made from the flames of the inferno tower, it only makes sense for them to be healed by its heat rather than destroyed by it. Leaves behind a sustaining burn for 3 seconds. Cannot attack/affect inferno towers, make inferno towers target them first (unless on multishot)

    Statistics:
    Troop type: flying
    Targets: miscellaneous (any) ground and air
    Hit points: 435
    Damage Per Second: 23
    Training Cost: 38 dark elixir
    Training Time: 45 seconds
    Troop Space: 3
    Speed: 17

    Artwork Coming Soon by Admus88:


    Remember, I have started my own GFX service, not yet on the clash site because I don't have unlimited time. If you want a cool one like mine, send me a private message describing the troops/pictures you want and the background, and the text and font. lots of ands.

  2. #2
    New Guy
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    Ima call u buttuh

    dude your like freaking butter, your on a roll!!!

    Special Thanks to Venomben for creating the wonderful GFX!!!
    Clash on (or off idc)

  3. #3
    Super Member Asmdus88's Avatar
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    ♥♥♥♥

    Quote Originally Posted by Serpentstrike View Post
    dude your like freaking butter, your on a roll!!!
    Buttuh hahahaha

  4. #4
    Super Member Asmdus88's Avatar
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    Creative

    You do have some pretty cool name ideas and concepts for troop types; hooray for Pokemon lol

  5. #5
    Super Member Asmdus88's Avatar
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    Behold!

    The fiery Flamebuyont!!


  6. #6
    New Guy
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    Concept Art

    lovin the concept art, but I figured it would be more ghostly so it'd have one tail, but who am I to complain, right?

    Special Thanks to Venomben for creating the wonderful GFX!!!
    Clash on (or off idc)

  7. #7
    Super Member Asmdus88's Avatar
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    You would think

    Originally that's how I had it but in the description it's stated he's in the form of a "floating man" so 2 legs made sense to me
    Last edited by Asmdus88; October 8th, 2014 at 12:59 PM.

  8. #8
    Trainee
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    plz reply

    But how about inferno tower single target? And i think the housing space is too small this troops can be imbalance

  9. #9
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    I think it needs a little less health but other than that it's completely fine

  10. #10
    Pro Member Venomben's Avatar
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    Quote Originally Posted by jimmychr View Post
    But how about inferno tower single target? And i think the housing space is too small this troops can be imbalance
    So the idea is that no matter what, my troop will be targeted first by the inferno tower; however if the tower is set to multishot an there are more troops within range, another of the 15 rays will attack that other troop. Single target will solely waste their energy on it though

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