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Thread: defense for lightning only dark raids

  1. #21
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    Quote Originally Posted by dominornex View Post
    I also pointed out that lightning is the only spell that does damage, so should be considered an attack. Like all attacks, it should have a counter

    Are you one of the ones I zapped? To you I say HAHA! You should get over it. Its just a game and as others have pointed its not going to change anytime soon.

  2. #22
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    Quote Originally Posted by orphious View Post
    Are you one of the ones I zapped? To you I say HAHA! You should get over it. Its just a game and as others have pointed its not going to change anytime soon.
    It is an ever evolving game, with changes being made in many areas. Although I have been assured my attempt will fail, and nothing will happen, at least I have tried. And your name does not look familiar, so I do not believe you have zapped me... Yet. I am sure you may eventually get to it, and I will curse your attack as I have cursed many others.

  3. #23
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    Quote Originally Posted by Biz View Post
    Sitting between crystal 2-1 and my dark gets zapped all the time by TH08s to TH10's.
    Mostly Th08's but not always.
    Your theory use to hold water but not anymore.
    And revenge you say?
    The second a TH08 logs off at Crystal 1 it gets attacked. You will never see that dark again.

    Agreed, Revenges, while rare are almost impossible to keep track of and time correctly. and Th8s in Crystal-Masters are never un-shielded. Nowadays, people will light up your DE and then throw it into an upgrade. my solution? Keep Zapping/ Barch Zapping. There are plenty of strategies to get DE and Zapping is one of them. the OP has made his point, so this discussion is over.

    (Please not that my first post was almost a month old, and times have changed since then)

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  4. #24
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    Quote Originally Posted by Spinner7980 View Post
    welcome to the forum
    as someone mentioned, there is no counter to any of the spells.
    what their purpose is, is irrelevant. each spell has its own unique aspect.
    to have a counter to even just one would nullify the whole idea of a spell.


    i understand that you are frustrated. but let me ask you. in your recent defense log, just how many attacks has been lightning only? meaning, they only use lightning spells and then immediately leave. if more than one, please provide evidence.

    the bottom line is that i am fairly certain that most of the clashing community does not see this as such a big issue that a nerf is warranted. an employee from supercell on this forum has said they do not have any intention of changing the game mechanic at this time. also, you dont see any of the big youtubers making a claim for a change to the lightning spell. some of them actually endorse and use it.

    there have been many suggestions to avoid being zapped, id recommend searching those out, because a removal or any change to the lightning spell is probably not going to happen.
    4/6 in my defense log. The other 2 are TH snipes. I'm going to try to finish a hero upgrade and move higher next level trophy range next time I go over 20k DE. I've been stuck on 30k going for 35k for a couple of days. Not a big deal, but annoying.

    Zappers seem to always have shield (smart) or seem to be online for suspiciously long periods of time. I try to revenge them all a couple of times a day, but most of them never get attacked by me.

  5. #25
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    Quote Originally Posted by dominornex View Post
    OK, you would like an actual reason for lightning defense? Right now, it is the only attack that has no defense! I have walls, cannons and mortars to take care of ground troops. I have archer towers, wizard towers and air defense to hold off the flying troops. As levels go up, you can add crossbow, inferno towers and Tesla towers to the list of ground/aid defenses. You will notice nothing against lightning attacks are listed, which does create an imbalance.
    There's nothing that stops those other nasty spells such as heal spells, jump spells, freeze apells, and rage spells. I guess buildings should just absorb those spells as well in order to make them less effective....

  6. #26
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    Quote Originally Posted by camec10 View Post
    There's nothing that stops those other nasty spells such as heal spells, jump spells, freeze apells, and rage spells. I guess buildings should just absorb those spells as well in order to make them less effective....
    Sure there is. Inferno towers stop the effect of heal.

  7. #27
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    Quote Originally Posted by Dundar View Post
    Sure there is. Inferno towers stop the effect of heal.
    And other spells? Plus, it only blocks on the units targeted. Not all of them.

  8. #28
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    Quote Originally Posted by camec10 View Post
    There's nothing that stops those other nasty spells such as heal spells, jump spells, freeze apells, and rage spells. I guess buildings should just absorb those spells as well in order to make them less effective....
    Use a little sense an re read. The other attacks do not do damage by themselves, so do not fall into the same category. If you are going to try to make a point, do not use arguments already made, and actually understand the point you are arguing. I will say it again, so you will understand. If you gave no troops, rage, heal, jump and freeze get you nothing if you just drop them on a town. They enhance your troops performance, and that is it. Lightning does damage, and reaps rewards without the aid of troops. It will most likely never have a counter, but that is what I was trying to do.

    Now, if you actually understand that, you might actually see why your statement was pointless.

  9. #29
    Centennial Club patrmac04's Avatar
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    8 out of the past 40 defenses I have in my log I have been attacked with lightning spells to zap my DE while I save up for witches

    Even with a number that high and losing a max of 1,168, 1,056 in the two highest zaps... I have to say that I really don't care that much. When I revenge raid, I prioritize those who zap me first... but it is one of the only ways a lower town hall can save up DE effectively with low troops. I think it is a part of the game that annoys most, myself included... but it has a part in the game in early levels.

    I'm not shooting down the idea as it is solid, but I am saying that it is already very difficult for a low level TH to get DE without the archer queen.

  10. #30
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    Quote Originally Posted by dominornex View Post
    Use a little sense an re read. The other attacks do not do damage by themselves, so do not fall into the same category. If you are going to try to make a point, do not use arguments already made, and actually understand the point you are arguing. I will say it again, so you will understand. If you gave no troops, rage, heal, jump and freeze get you nothing if you just drop them on a town. They enhance your troops performance, and that is it. Lightning does damage, and reaps rewards without the aid of troops. It will most likely never have a counter, but that is what I was trying to do.

    Now, if you actually understand that, you might actually see why your statement was pointless.
    I understand your point. However, I think you misunderstand the purpose of spells. The whole point of utilizing them is to gain an advantage (that the defender cannot defend against) on the defender regardless of whether it deals damage directly or indirectly. There should be no counter, otherwise using spells would be moot.

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