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Thread: Gargoyles: new concept

  1. #1
    Fresh Spawn
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    Gargoyles: new concept

    Description: (this is not actually a unit, but a decorative trap that acts like a reinforcement troop)
    Note: this is like a purely defensive sub-hero. Working along that guideline, here it is

    Closely related to the minion, these creatures prey upon the unwary. Upon awakening, the gargoyles fly through the skies, raining destruction on all invaders!

    Cost: 5000 dark elixir
    Re-arm cost: 1000 dark elixir
    HP: 400
    DPS: 90
    Movement speed: 16

    At town hall 7, one gargoyle is the max and it will increase by one until town hall 10 for a maximum of 4 gargoyles. Possibly make them upgrades like everything else so they can get stronger?

  2. #2
    Fresh Spawn ChampionKid's Avatar
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    seems OP

    has too much DPS imo.

  3. #3
    Millennial Club tomatosarenice's Avatar
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    Quote Originally Posted by LewsTherinTelamon View Post
    Description: (this is not actually a unit, but a decorative trap that acts like a reinforcement troop)
    Note: this is like a purely defensive sub-hero. Working along that guideline, here it is

    Closely related to the minion, these creatures prey upon the unwary. Upon awakening, the gargoyles fly through the skies, raining destruction on all invaders!

    Cost: 5000 dark elixir
    Re-arm cost: 1000 dark elixir
    HP: 400
    DPS: 90
    Movement speed: 16

    At town hall 7, one gargoyle is the max and it will increase by one until town hall 10 for a maximum of 4 gargoyles. Possibly make them upgrades like everything else so they can get stronger?
    I find it kinda pointless, it's just like a CC troop that can't be lured outside of a range, hence it isn't going to affect gameplay all that much.

    Quote Originally Posted by ChampionKid View Post
    has too much DPS imo.
    Maxed defenses (other than mortar/wiz tower) have higher dps, and have you seen drags/max wizzies from clan castle?

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