You are quoting two lines without putting it into the original content. In the original content it is summarized as. You donīt need a spreadsheet to play the game, you do need a spreadsheet to do what you want, keeping track longer than 6 days! Duh!
Thanks, glad to hear that!
Now, what was your age? You forgot to answer that question :-)
ps. you obviously didnīt read carefully. I stated that keeping it longer requires more storage and cost more $$, and produces more lag. If you have 20 million players world wide, there are about a million clans so it is not one day extra storage, it is 1 million days of extra storage, so it does impact storage. And, if you add one day x 1 million clans with average 20 members that is 20 million tuples in a database, assuming there is only one relationship (which is not the case, so in reality it is even more).
You are obviously not a subject matter expert and unwilling to admit you are not!
Last edited by mcleo; October 6th, 2014 at 10:05 PM.
Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
We believed (authorīs note: past sentense) in the power of simple, fun game play.
Last edited by sFoster83; October 6th, 2014 at 10:00 PM.
Coincidentally Mcleo is right here. You may be good at coding, but you clearly aren't aware of the large amount of players that exist. That one day could indeed add tons of lag.
An efficient leader has gone through war details after one day, not 5 or 6
Last edited by Kuris; October 6th, 2014 at 10:06 PM.
I didn't come here to argue technicalities, but okay.
If you guys really believe that a war log database is queried during the normal course of the game then go ahead and keep on believing it.
Lol @ you guys thinking one extra day of storing information is going to bring their servers crashing down.
Last edited by sFoster83; October 6th, 2014 at 10:13 PM.
Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
We believed (authorīs note: past sentense) in the power of simple, fun game play.
No no no, again, you are interpretating things wrongfully.
I never stated was log is queried during normal course of the game. However, I am sure that during normal cause of the game the queries on war logs are on the same database and some relationships may be requiring access to the same tuples and also require I/O on the same servers, so that is where the lag kicks in.
Thatīs the problem with what you are stating, you donīt seem to see the full picture with these kind of large deployments.
More importantkly, you keep ignoring the fact that all you need to do to solve your issue is just look the day after the war instead of waiting 6 days to look at it.
Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
We believed (authorīs note: past sentense) in the power of simple, fun game play.
Lets pretend that the war log only stored for 1 day.
If I came in here and said lets store it for 3 you guys would be giving the same exact argument and talking about how much the game is going to be negatively impacted. Oh god we can't possibly store it for 3 days, that is millions of days because of all the players!
Think about that for a minute.