Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 22

Thread: War Details Missing Already!?

  1. #11
    Senior Member sFoster83's Avatar
    Join Date
    Aug 2014
    Posts
    328
    Quote Originally Posted by mcleo View Post
    I never said you need to keep a spreadsheet to play the game. Please read more carefully next time.

    …

    hence you need a spreadsheet
    Uhhh… riiiight.


    Quote Originally Posted by mcleo View Post
    Well, I am 45 years old, master degree in system deign & development, 15 years experience with datacommunicaton and network/cloud storage, 5 years experience in database programming and 5 years experience in datacenter exploitation, so I guess you are rght, I donīt know, lol!
    Well then, it's really sad that you think storing this 7 days instead of 5 or 6 is going to increase the lag in the game. I definitely wouldn't hire you.

  2. #12
    Forum Elder mcleo's Avatar
    Join Date
    Jun 2014
    Location
    Netherlands
    Posts
    2,093
    Quote Originally Posted by sFoster83 View Post
    Uhhh… riiiight.
    You are quoting two lines without putting it into the original content. In the original content it is summarized as. You donīt need a spreadsheet to play the game, you do need a spreadsheet to do what you want, keeping track longer than 6 days! Duh!

    Quote Originally Posted by sFoster83 View Post
    Well then, it's really sad that you think storing this 7 days instead of 5 or 6 is going to increase the lag in the game. I definitely wouldn't hire you.
    Thanks, glad to hear that!
    Now, what was your age? You forgot to answer that question :-)

    ps. you obviously didnīt read carefully. I stated that keeping it longer requires more storage and cost more $$, and produces more lag. If you have 20 million players world wide, there are about a million clans so it is not one day extra storage, it is 1 million days of extra storage, so it does impact storage. And, if you add one day x 1 million clans with average 20 members that is 20 million tuples in a database, assuming there is only one relationship (which is not the case, so in reality it is even more).

    You are obviously not a subject matter expert and unwilling to admit you are not!
    Last edited by mcleo; October 6th, 2014 at 10:05 PM.
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  3. #13
    Senior Member sFoster83's Avatar
    Join Date
    Aug 2014
    Posts
    328
    Quote Originally Posted by mcleo View Post
    Now, what was your age? You forgot to answer that question :-)
    I didn't forget to answer anything, it wasn't in your post when I quoted and replied. You edited your post afterward and added that.

    I'm 31 (hence the 83 on my screen name - 1983) and I've been programming for 19 years, what difference does it make?
    Last edited by sFoster83; October 6th, 2014 at 10:00 PM.

  4. #14
    Forum All-Star Kuris's Avatar
    Join Date
    Jul 2013
    Location
    Birmingham, UK
    Posts
    4,296
    Coincidentally Mcleo is right here. You may be good at coding, but you clearly aren't aware of the large amount of players that exist. That one day could indeed add tons of lag.
    An efficient leader has gone through war details after one day, not 5 or 6
    Last edited by Kuris; October 6th, 2014 at 10:06 PM.


  5. #15
    Senior Member sFoster83's Avatar
    Join Date
    Aug 2014
    Posts
    328
    I didn't come here to argue technicalities, but okay.
    If you guys really believe that a war log database is queried during the normal course of the game then go ahead and keep on believing it.

    Lol @ you guys thinking one extra day of storing information is going to bring their servers crashing down.
    Last edited by sFoster83; October 6th, 2014 at 10:13 PM.

  6. #16
    Forum Elder mcleo's Avatar
    Join Date
    Jun 2014
    Location
    Netherlands
    Posts
    2,093
    Quote Originally Posted by sFoster83 View Post
    I didn't forget to answer anything, it wasn't in your post when I quoted and replied. You edited your post afterward and added that.

    I'm 31 (hence the 83 on my screen name - 1983) and I've been programming for 19 years, what difference does it make?
    You are making judgement calls that donīt match 19 years experience, thatīs why I asked.
    You react like a 13 year old to be honest.
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  7. #17
    Forum Elder mcleo's Avatar
    Join Date
    Jun 2014
    Location
    Netherlands
    Posts
    2,093
    Quote Originally Posted by sFoster83 View Post
    I didn't come here to argue technicalities, but okay.
    If you guys really believe that a war log database is queried during the normal course of the game then go ahead and keep on believing it.

    Lol @ you guys thinking one extra day of storing information is going to bring their servers crashing down.
    No no no, again, you are interpretating things wrongfully.
    I never stated was log is queried during normal course of the game. However, I am sure that during normal cause of the game the queries on war logs are on the same database and some relationships may be requiring access to the same tuples and also require I/O on the same servers, so that is where the lag kicks in.
    Thatīs the problem with what you are stating, you donīt seem to see the full picture with these kind of large deployments.

    More importantkly, you keep ignoring the fact that all you need to do to solve your issue is just look the day after the war instead of waiting 6 days to look at it.
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  8. #18
    Senior Member sFoster83's Avatar
    Join Date
    Aug 2014
    Posts
    328
    Quote Originally Posted by mcleo View Post
    You are making judgement calls that donīt match 19 years experience, thatīs why I asked.
    You react like a 13 year old to be honest.
    Ah so to react more maturely I should get into an internet pissing match with you instead?

    The focus of the game should be on end user experience, not fretting over a little extra storage space in tables that are hardly ever queried to begin with.

  9. #19
    Senior Member sFoster83's Avatar
    Join Date
    Aug 2014
    Posts
    328
    Lets pretend that the war log only stored for 1 day.

    If I came in here and said lets store it for 3 you guys would be giving the same exact argument and talking about how much the game is going to be negatively impacted. Oh god we can't possibly store it for 3 days, that is millions of days because of all the players!

    Think about that for a minute.

  10. #20
    Forum All-Star Kuris's Avatar
    Join Date
    Jul 2013
    Location
    Birmingham, UK
    Posts
    4,296
    Quote Originally Posted by sFoster83 View Post
    Lets pretend that the war log only stored for 1 day.

    If I came in here and said lets store it for 3 you guys would be giving the same exact argument and talking about how much the game is going to be negatively impacted. Oh god we can't possibly store it for 3 days, that is millions of days because of all the players!

    Think about that for a minute.
    Why should we, it's not for 1 day.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •