Okay so just as a preface, this is just a Joke unless it gets positive reviews then I'll convert it into a serious thread
So everybody removes their Obstacles at one point, so Im thinking, what if they can be removed with DE instead of the regular Elixir and be added as Troops into the Army Camps? Special Abilities will be available like any Other DE troop, as well as being organic, Inferno Towers and CC Dragons will deal 2x Damage to any of these Troops. No gems will be rewarded if they are removed via DE as they are converted to Troops
Mushrooms would spawn a troop that has the ability to slowly grow onto a defensive building and take control once the fungus has completely grown over the structure. All buildings no matter the size would take the same amount of time to win over (maybe7-10 seconds) The con would be that while the fungus is growing, the attackers troops will not target the structure and still leave it available as a Defense until fully covered. Additionally, while controlling a structure, the targeting switches so that it will avoid all other defensive structures and heroes until it dies, as to avoid an OP nature.
Name of Troop: Mushra
Training Cost (in Elixir or DE) 65 DE as a removal cost
Training Time 10 minutes
Housing Space 12
Damage per second: Varies on the Defense Controlled ( ie a level 8 archer tower does 48 DPS so the Mushra does 48 DPS)
Favorite Target: Defense
Hit Points: 60 HP+ Base level 1 HP of the Defense Controlled
Movement Speed 18
Description: The Builder tasked to remove this Imperfection from your village accidentally used Dark Elixir as Weed Killer! Let these loose on your Enemies and watch their parasitic roots dig deep into the Defenses.
Now for the trees/trunks.Trees will only spawn one type of troop no matter the size or shape of the tree. Their special ability would be that it uses an enemies walls to attack their buildings. For example, the Tree troop would run towards a row of walls and punch into it, dealing little to no damage. He would then grow ( like when the king activates his ability, but with a green aura) to 1.5x his size(cosmetic only) and start to grow his branches on the walls. The branches would only reach out to five wall sections only, and can only grow in one direction and on one side of a wall at a time. Also, if the wall section is destroyed, the branch is destroyed also and stops attacking.
Name of Troop Treant/Ent/etc
Training Cost (in Elixir or DE) 100 DE
Training Time 14 mins
Housing Space 16
Damage per second 70 DPS
Hit Points 600 HP
Movement Speed 8
Description The Builder tasked to remove this Imperfection from your village accidentally used Dark Elixir as Weed Killer! Watch as the Treant/Ent grows into the walls of your Enemies and Attacks from within!
Bushes. These little fluff balls would act as a support troop to the Other Plant troops, acting as a shield- like bush only shielding as much as the HP allows. At most there can only be 5 Bushra per Plant troop and would absorb any damage that would be targeted towards the host body. Splash however will still affect both troops as well as Inferno and X-Bows.
Name of Troop: Bushra
Training Cost: (in Elixir or DE) 25 DE
Training Time: 50 seconds
Housing Space: 4
Damage per second: 0
Hit Points: 50
Movement: Speed 14
Description: The Builder tasked to remove this Imperfection from your village accidentally used Dark Elixir as Weed Killer! Let the Bushra grow into your Army and Defend it from all attacks!
Optional: As well as the Inferno dealing double damage, if the X-bow kills any of these troops, they will revert to their normal obstacle form (in tombstone fashion, so nothing will spawn on a building etc etc) so that the Defender might enjoy in some gems or troops if they so please.
Again this is only a joke, sort of long for a joke but still , if you like it or dont like it, comment on it and i will change whatever is needed.



