The original doom knight thread......
Idea has evolved and become much better check the link Here to see the current version of the concept
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I know we are only at lvl 6 dark barracks right now, but eventually we will reach level 10 and this is just a theoretical idea for what that final dark troop might be..... the legendary Doomknight!!
Lvl.1
DPS.225 (per hit about 350 damage)
HP-3200
Training $- 500 Dark
Attk Type: area splash
Targets: ground
Fav. Target- Any
Housing- 35
Train Speed- 1 hour
Mov- 10
Lvl. 2
DPS-280 (per hit about 425 damage)
HP-3600
Training $-580 Dark
Lvl.3
DPS- 330 (per hit about 500 damage)
HP-4000
Training $- 660 Dark
Troop Description: This malevolent powerhouse is the most feared warrior in all the land; smashing everything it lays eyes upon. Only Magic can slow down his terrible wrath.
***The Doomknight is the Dark counterpart to the P.E.K.K.A, and the way I picture the dark barracks at lvl 10 would be with a Doomknight's helmet on top the same way the P.E.K.K.A's helmet is atop the regular lvl 10 Barracks. (Concept art above)
Strengths:
Spin Attack similar to the Valkyrie
X2 damage vs Defenses
Immune to spring traps
bombs and big bombs deal 1/2 damage
Weaknesses:
Wizard Towers do X10 damage
(At level 6 this is about 410 damage, at the max level 8 it's about 600).....
And have a 1 in 5 chance to stun for 2 seconds
Doomknight moves very slow
It has High housing, training cost, and training speed.
****Update added to give the Archer Queen a "Magic Arrow" upgrade, increasing her overall damage output (applies to every level increment by +15 Damage) but also makes her do X2 damage to Doomknights AND makes her have a 1 in 10 chance to stun them for 2 seconds when she hits them.
At lvl 40 this means she does about 330 damage per hit (which to a Doomknight is 660) AND has a chance to stun them


