
Originally Posted by
undisputed
Got a few ideas for variants of bombs
1) Time bomb
Does your bomb detonate too early before your enemy troops could huddle up together? Need more time and firepower? Well look no more! Introducing the time bomb! Plant it somewhere(in front of gold storage perhaps), wait for enemy to release a horde of goblins and barbs, let em trigger it and wait for it.... Kaboom! They're gone! The timebomb will take 3 seconds before it explodes! It has a long fuse but great firepower and blast radius! However, due to its long fuse time, placement is important as troops can escape frm it if they're quick!
Dmg: 400dps
Radius: 4 tiles
Specialty: 3 sec fuse time
2)Poison gas bomb
Who doesnt love the ol' poison gas bomb? Plant it, wait for enemies to trigger it and let pain and screams begin! The poison gas bomb is weak but does damage over time, the longer enemy troops are inside, the more they'll suffer!
Dps: 10
Radius: 5 tiles
Specialty: does damage over time up to a total of 15 seconds
3)Confusion bomb(only affects tier 1 troops)
Introducing the newpy developed confusion bomb! The research of our wizards has come to fruition, and created the confusion bomb! Messing with the minds of enemy troops, it only affects the barbarians, archers and goblins. The confused troops will begin attacking their own allies, up to a timing of 40 seconds. As its power is very deadly, a village can only have one of these at a time!
Dps: none
Radius: 6 tiles
Specialty: 'confuses' enemy troops and make them turn on their allies
(Only affects tier 1 troops)