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Thread: invisibility spell

  1. #1
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    invisibility spell

    Spell name: Invisibility spell
    Training cost: 40,000( level 2 60,000 and level 3 80,000)
    Training time: 45 minutes( level 2 60 min and level 3 80 min)
    Effect: Makes troops invisible while in the spell.
    Damage: no damage helps your troops
    Targets: Ground
    Description: This spell is an invisibility circle and troops get infinite invisibility while inside it. Once they exit or it disappears the troop has no more seconds of invisibility left. When a troop is invisible they can not be harmed. This spell only effects your ground units. You are only allowed to use one of these per attack.
    Lab level: 5( level 2 lab 5 and level 3 lab 6)
    Spell duration: 3 seconds( level 2 4 sec and level 3 5 sec)
    Last edited by mesutozil; October 6th, 2014 at 12:56 PM.

  2. #2
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    Why do I have no comments

  3. #3
    Fresh Spawn
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    good

    Great idea but air units shouldnt be effected cause of rarety of the spell and can it mix with a jump spell

  4. #4
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    Cool swag.

  5. #5
    Fresh Spawn
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    Thumbs up

    The ability to walk through walls is kinda overpowered plus jump spells already exist, that would mean jump spells would become obsolete. I doubt supercell would add a new spell that would negate the usefullness of an already existing spell. Also the maximum duration of this spell should be lower, a town hall 10 could use 5 of these and hide his troops all the way to the town hall with the 40 seconds that would provide. They should have a maximum duration of 5 seconds not 8 since that would keep them from being overpowered while still being situationally very useful. Also, this idea is posted several times every week, would it kill you to search for similar threads before posting your own?

    All in all I'd give this thread 2 stars :/ not very original at all.

  6. #6
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    Thumbs Up 4/5 Stars

    This Is A Good Idea, But There Are A Few Things I Would Change. I Would Make So That They Have About 10 Seconds Of Invisibility, & After The Spell Is Gone, They Don't Get ANY Invisibility. Also I Wouldn't Allow Them To Walk Through Walls, That Seems A Little Bit OP. Other Than That, Good Idea, I Would Use All The Time.

  7. #7
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by Wild07010 View Post
    This Is A Good Idea, But There Are A Few Things I Would Change. I Would Make So That They Have About 10 Seconds Of Invisibility, & After The Spell Is Gone, They Don't Get ANY Invisibility. Also I Wouldn't Allow Them To Walk Through Walls, That Seems A Little Bit OP. Other Than That, Good Idea, I Would Use All The Time.
    First, Wild please refrain from typing like that, its a little harsh on the eyes. And second the freeze already has 8 seconds of freeze max. 10 seconds plus a freeze equals a guaranteed two stars with mass drags or Gowiwi-wipe

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  8. #8
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    too IMBA

    its mean hogs can atk wothout hurts that too imbalance

  9. #9
    Senior Member evjohn13's Avatar
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    Thumbs up Way too overpowered and also a repost

    Quote Originally Posted by OCJ View Post
    The ability to walk through walls is kinda overpowered plus jump spells already exist, that would mean jump spells would become obsolete. I doubt supercell would add a new spell that would negate the usefullness of an already existing spell. Also the maximum duration of this spell should be lower, a town hall 10 could use 5 of these and hide his troops all the way to the town hall with the 40 seconds that would provide. They should have a maximum duration of 5 seconds not 8 since that would keep them from being overpowered while still being situationally very useful. Also, this idea is posted several times every week, would it kill you to search for similar threads before posting your own?

    All in all I'd give this thread 2 stars :/ not very original at all.
    Quote Originally Posted by jimmychr View Post
    its mean hogs can atk wothout hurts that too imbalance
    I have to agree with these two, any spell that hides troops is already really powerful, the freeze spell is the most powerful spell in the game and even it doesn't completely stop damage from happening, it only freezes a few of the sources for 8 seconds even when maxed out. This spell would basically allow for temporarily indestructible troops. It's just way too overpowered without a drastic duration reduction. Also this is probably the most often re-posted idea on the forums so yeah...
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  10. #10
    Junior Member RemyEls's Avatar
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    Healing spell is quite similar in terms of preserving your troops.
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