You want to customize a SPECIAL Hero as you wish?
Give the Clash of Clans a new incredible feature.
1 - create a personal Hero which is highly customizable.
People enjoy to customize heroes.
More you have customization, more the user has pleasure to choose the Hero preferences.
You can build different heroe, and customize different type of heroes depending on you need.
2 - Choose a physical appearance, type and colors.
3 - The hero begin as a single and very slow barbarian lvl1.
4 - But using gold, elixir, black elixir and why not some hero experience (quantity of hit point given by the hero since creation),
the hero can be upgraded on the following characteristics:
- hit points (per hit)
- hit points (how many hit / second)
- live points.
- Add weapon features : (distance, burn people/buildings x seconds, slow down people/defenses, area)
- increase distance weapons distance
- increase weapon area
- Hero speed
- Hero can jump on walls : walls lv1, walls lv2,...
- Hero resistant to Archers, sorcerer, mortier, canons,...
- Hero preference: hero will prefer to destroy in priority the building near him
walls, defenses (which defense), Hotel, ressources (gold, black elixir,...), castle defenders.
- Hero Charisma Speed : troops inside the Charisma area are faster
- Hero Charisma hit :troops inside the Charisma are stronger
- Hero Charisma ennemies : ennemies troops inside the Charisma are slower.
- hero Charisma area :
- Hero spells : Hero can have some spells (heal, convert some ennemies to his side, invoc dead people, double hero force, bouclier)
- Hero spells area may be confusing, the spells area can be the same than Charisma area
- Spells cost more energy in higher spell level, but are more efficient.
- Hero are never dead but recover the life point slowly after each combat. and can be used in any combat with its present life points.(as a real hero).
- Hero live point recovery speed (x/hour)
-> for SuperCell : recover 100% life with crystals
- Hero spells points recovery speed (x/hour)
-> for SuperCell : recover 100% spell with crystals
- Hero is build and modified inside the castle, he can defend with other castle troops, and can be invoked on the battle field with other Castle troops.
- when you are in your camp, it is possible to activate 1 of your heroes, or event disable the heroes, to let them recover spell or life points.
- when the hero is on the battle field during your attack, new spell buttons appears with a life or spell energy bar.
- It also maybe possible to withdraw the hero on the battle field to the Castle invocation flag.
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Hero (« hero experience » to increase)
- Speed [----x----------]
- live point [--x------------]
- jumps walls [--x------------] Hero can jump on walls level x
- recovery speed [--x------------] Hero live point recovery speed (x/hour)
- resistance : add a natural resistance to some attacks
Archers [----x----------]
sorcerer [----x----------]
canon [----x----------]
fire [-------x-------]
- preference : hero has some preferences on some building types
troops [--x------------]
sorcerer [----x----------]
canon [----x----------]
fire [----x----------]
walls [-x-------------]
Ressource-Gold [----x----------]
Ressource-Elixir [---------x-----]
Major house [--x------------]
weapon (« gold" to increase)
- point per shoot [--x------------]
- shoot per second [--------x------]
=> hit point/second = 000
- Distance [--x------------]
- Features:
poison [--x------------] (additional damages after hit)
Slow [--x------------] (slow down defence/troup after hit)
fire [-----x---------] (add area damage)
Permanent Charisma (« Elixir » to increase)
- Charisma area [--x------------]
- Charisma speed [------x--------] (troops inside the area are faster)
- Charisma hit [------x--------] (troops inside the area have more hit points)
- Charisma enemies [------x--------] (enemy troops inside the area have less hit points, are slower)
Spell (« Black Elixir » to increase)
- Max spell energy [--x------------]
- spell successful [--x------------] (spell can be completely failed: from 5% to 90%)
- recovery speed [--x------------] (how fast the hero recover the spell energy)
- Spell duration [--x------------] (how long the spell is running)
- Heal [------------x--] (troops inside the area are healed)
- seduction [--x------------] (troops inside the area are fighting for you)
- transform [--x------------] (few ennemy troops inside the area are changed to smaller troop)
- double hero force [-----x---------]
- protection hero [--x------------] Hero can transform itself to a wood, steel, gold or diamond hero (very untouchable, but very slow, limit unmovable)
- invocation [-------x-------] Can invoke some random troops for the spell delay(from goblins to dragons depending on the spell level)
- invisible [-----x---------] Hero or troops are invisible (the cast level will define which troop type/level can be invisible)


