So, playing this game for a few months has given me the "I wish they made this" moment quite often. So I guess Ill post my ideas so that maybe I could change the game.

My first idea is the trap sniffer. It would be a new dark troop that takes up five-ten army space and would take the form of a blood hound. The trap sniffer can jump over walls, but it goes straight for the traps. It is unaffected by spring traps, but giant bombs do double damage to them. Their health would be based on the damage of a giant bomb, where a level two giant bomb has just enough to take out a level one trap sniffer. This would be a useful tool in attacks using ground troops or maybe even air troops as they would take out air bombs(probably not because air support was just released with the lava hound.

Second idea would be just a general change. Wizards take too long to make. I'm ok with paying the elixir for them, but the wait time is ridiculous. The past maintenance break with the wizard time reduced was amazing because I could donate plenty of wizards in a short period of time without having to wait so long.

Next Idea is the new hero Alchemist. He mixes potions and spells to throw at the enemy forces and his ability would be a random spell usage during an attack. The random spell would pop up in the troops boxes so you can use it as needed. On defense he would be able to stop one spell in his defense radius.

Another good idea for a hero is the Vampire Lord. In his normal form he is a walking nightmare, slashing at all building, but on the activation of his special ability, he transforms into a large flying bat, activating a rage spell, and summoning minions to do his dirty work. The rage spell would only affect his minions as well as any other minions used in battle.

The addition of these new heros would break the game if we would be able to use all four, so at the hero altar you would be able to switch heros, with the archer queen altar being the altar that you would be able to change to the alchemist, and the barbarian king altar being able to change to the vampire lord.

Also, one thing clan wise that should change is the ability to kick people. There should be an incubation period that kicking is not allowed once elder or co is first given. Maybe 12 hours or less, but this would help clans a lot because they would still have the ability to invite or accept clan requests, along with the fact that hopper incidents would be reduced.

If you have read this far thanks! Hopefully my ideas are ideal in the eyes of the community and maybe they could be added to the game in the near future.