lightning: tap on enemy building
heal: tap on own troops
rage: tap on own troops
jump: walls-own troops
freeze: tap on enemy building
new spell: tap on enemy building
this new spell which i haven't thought of a name for yet, can be one that you tap ONCE per spell on a BUILDING to make all your troops target for a certain duration, the latter which is increased by level. during the time the spell is active, all your troops would go towards only that building, heroes and troops alike. melee units would break through the walls nearest to the building while ranged units will do as well or simply shoot at it if it is within range. after it expires, the troops would start attacking the nearest building/structure as per normal from where they stopped when the spell expired. of course, the spell would not be used to target buildings too far away since by the time the troops get there, the spell would have expired.
this spell has a major benefit though i wouldn't say it's perfect and tweaks could be made: players would never complain about troops or heroes especially having "tiny" brains, and devs would never have to "fix" AI ever again. It would give us as players a bigger control to the outcome of the battle instead of placing a troop down and hoping it would go to the building we want it to without any sort of control over it.
Good idea but maybe only troops within a 10 block radius is affected or if your doing a large attack everything would be pulled towards it and it might mess with your plans although its a great idea and a few more improvements and it would be game-worthy
Being able to direct your troops sort of defeats the purpose of a troop's favorite target. It also doesn't solve the ai issues because people won't always have this spell and it can only be used for a very small part of the battle/area
Plus people would probably mass air units and start targeting DE storages which would cause more complaints than people against DE zappers