I like the hero idea maybe it could get stronger as the battle ends.
I love it! New hero abilities are just what we need!
It's pretty good, but I would make some changes.
Its a pretty bad idea, but you might be on to something.
I hate it. Heroes already have enough power, they don't need more.
I like the hero idea maybe it could get stronger as the battle ends.
Mesutozil, I was actually thinking the something along those lines. Instead of being able to hop walls, the War Hound would have a "blood thirsty" mode. Such that, when 25% of his HP have been depleted, he gains 5% increase in DPS, at 50% HP lost, he gains 10% increase in DPS, 75% loss, 15% increase in DPS, and then at 90% HP lost, a 20% increase in attack. This could also be upgraded as the War Hound upgrades, or simply at level 1 he doesn't have any increase in attack, at level 2 he gets the 25% loss, 5% DPS increase, at level 3, the 50% and 10% DPS, and so on.
It it seems pretty apparent that the name is definitely an issues, so here's a few others that I am suggesting:
-Ancestral Owl
-Ordinate Offsprey
-Battle Hawk
-Ancient Owl
-Offsprey of the Archer Queen
-Hell HawK
Feel free to add some ideas of your own, as they are much appreciated!
in reference to the Laboratory idea; I do see where you're coming from, although I was suggesting a single building that doesn't require upgrading; as soon as your hero is appropriate level (King at 15 or Queen at 15) the building becomes available to be built. As your hero gains levels, the new upgrades for the Hound and Owl become available. This would encourage players to upgrade their King and Queen to upgrade their summoned units.
Stop with the hero stuff okay jsut stop
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Well, its simply AWESOME
What if supercell gave us an Assassin Hero that basically looked like a giant Ninja and only aimed for the defending heroes of the enemy base? (And had leap)
This Hero would still have an altar, but unlike the other 2 heroes would never appear for defense.
Annnnd, after if this hero were successful in taking out the enemy heroes in an attack he could drop a smokebomb and disappear from the match.... BUT leaves behind a rage spell when he departs; kind of like a moral boost for victory....but if he fails he drops nothing.
I think this would create an interesting dynamic for the attacker because the goal would be to try to get as many troops as close to the Assassin as possible when he's successful to take advantage of the extra rage; which could play against you if he's unsuccessful and doesn't drop it.
Also; for an ability I'd say this hero summons shadow ninja minions that are bound to follow him around; essentially just a group of barbarians, but faster and have the leap ability as well just like their master.
Favorite target heroes, can jump walls, drops a rage spell, and summons minions that can ALSO jump walls? Seems a little over powered; just focus everyone on the hero that the Assassin is attacking, and that's basically a free rage spell.
Get rid of the wall jump, the minions, and the rage spell and you've got a good idea for a hero. Unfortunately, that leaves a glorified barbarian that looks really cool.
One last bit; I do appreciate your response, but I was looking for responses that are pertinent to my post. I'd much rather you at least comment on some aspect of my original posting. That being said, I would suggest making a posting of your own!
Best of luck to you and your Assassin idea, sir.
Lol sorry about that guess I did kind of go off on my own tangent didnt I?
I actually liked your idea alot about having the beast companions as additional abilities the heroes could have, and I think you made it pretty balanced in your description as well.
I do appreciate your feedback on the idea I put out though; does seen really overpowered with what you pointed out, will rethink something out like that and post another thread later![]()