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Thread: New Idea - Dark Smith

  1. #1
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    New Idea - Dark Smith

    Dark Smith:

    Hi there I am not sure if someone already put this idea in the forum but still I want to propose this idea in front of you.

    Super cell should introduce a new barrack called Dark Smith. In the Dark Smith no troops will come out, it basically combine Dark Toops with normal Troops. This building does not have any level, it is just one time cost and will activate at Level 7 Town Hall when Dark Barrack introduced. Just like Dark Barrack Player can build only 2 Dark Smith, one in Level 7 Town hall and second in Level 8 Town hall. Let me explain how this Dark Smith would work and produce:

    DragonValk: This troop is nothing but a Valkyrie sitting on Dragon (yes a flying troop). To build this player first need to train a Dragon and a Valkyrie from there respective Barracks then on the Dark smith they just need to select DragonValk. Ok let see how this Dark Smith build a Dragon Valk.
    Below are the Stats of Dragon and Valkriye:

    Dragon Damage per Second Damage per Attack Hitpoints Valkriye Damage per Second Damage per Attack Hitpoints
    Level 1 140 210 1900 Level 1 88 158.4 900
    Level 2 160 240 2100 Level 2 99 178.2 1000
    Level 3 180 270 2300 Level 3 111 199.8 1100
    Level 4 200 300 2500 Level 4 124 223.3 1200

    So let suppose a player has Level 1 Dragon and Level 1 Valkriye, so DragonValk stats will be addition of both troops. See below table:

    DragonValk
    Damage per Second Damage per Attack Hitpoints
    228 368.4 2800
    Another example, let suppose a player has level 3 Dragon and Level 1 Valkriye, then DragonValk stats will be:

    DragonValk
    Damage per Second Damage per Attack Hitpoints
    268 469.8 3200
    So as per above stats, for first 2300 hitpoints, DragonValk will fly and on his last 900 hitpoints,Dragon will vanish and it will attack like a Valkriye. Total time to make this DragonValk will be 10 mins and its housing space will remain same 28 (Dragon 20 and Valkriye 8). This troop will attack anything which comes in front of them.

    Minions Chariot:
    This troop would have 5 minions in front and a Balloon on their back. What I means is minions dragging a Balloon behind them. They are flying troops and all 6 will attack at the same time. Balloon will drop bomb and minions will spit Dark elixir. See below how their stats look:

    Ballons Damage per Second Damage per Attack Hitpoints Minions Damage per Second Damage per Attack Hitpoints
    Level 1 25 100 150 Level 1 35 55
    Level 2 32 128 180 Level 2 38 60
    Level 4 72 288 280

    So let suppose a player has Level 2 Balloon and Level 1 Minions, so Minion Chariot stats will be:

    Minion Chariot
    Damage per Second Damage per Attack Hitpoints
    207 128 455
    Another example, let suppose a player has level 4 Balloon and Level2 Minions, then Minion Chariot stats will be:

    Minion Chariot
    Damage per Second Damage per Attack Hitpoints
    262 288 580
    So as per above stats, for first 280 hitpoints, Minion Chariot would have balloon behind and on its last 200 hitpoints, Balloon will vanish and all 5 minions will attack individually like normal Minion. Total time to make this Minion will be 3 mins and its housing space will remain same 10 (Balloon 5 and 5 minions are 5). This troop will attack on the defenses first.

    Wizions: Wizions are Flying Wizards.To build this troop player need 2 minions and 1 Wizard. See how their stats look:

    Wizard Damage per Second Damage per Attack Hitpoints Minions Damage per Second Damage per Attack Hitpoints
    Level 1 50 75 75 Level 1 35 55
    Level 2 70 105 90 Level 2 38 60
    Level 4 125 187.5 130


    So let suppose a player has Level 1 Wizards and Level 1 Minions, so Wizion stats will be:

    Wizion
    Damage per Second Damage per Attack Hitpoints
    120 75 185
    Another example, let suppose a player has level 4 Wizards and Level2 Minions, then Wizions stats will be:

    Wizion
    Damage per Second Damage per Attack Hitpoints
    201 187.5 250

    So as per above table, for first 120 hitpoints, Wizion will fly and attack from sky and on its last 130 hitpoints, Wizion will attack like normal level 4 Wizard. Total time to make this Minion will be 2 mins and its housing space will remain same 6 (Wizard 4 and 2 minions are 2). This Troop will attack anything which comes on its way.

    Golemortar: This troops require half cost of players highest level mortar (Let suppose if a player has Level 6 Mortar then the cost will be 8,00,000 Gold) and a Golem. Training time will be 45 mins. This troops is a Golem dragging a Mortar on its back. This troop will just slow as Golem and stats are just like the same I explained in above troops. This troop has 90 degree front range, as soon as any building or defense will come its radar, Golem will stop and Mortar start shooting the way mortar shoots at defense (splash damage). If this troop comes in front of a wall then Golem will start breaking the wall. Once it reaches out a certain hitpoints, Mortar will destroyed and Golem start attacking its normal attack.

    Let me know what you think about this Idea, If that is already posted then sorry for posted again... Till then Happy Raiding!!!

  2. #2
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    So, uh, basically with the wizion u get... flying wizards? No thank you I don't want to see a balloon with flying wizards raid... or even worse... 4 lava hounds + mass flying wizards and a bunch of rage/freeze spells...

  3. #3
    Fresh Spawn
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    Quote Originally Posted by rawat26 View Post
    Dark Smith:

    Hi there I am not sure if someone already put this idea in the forum but still I want to propose this idea in front of you.

    Super cell should introduce a new barrack called Dark Smith. In the Dark Smith no troops will come out, it basically combine Dark Toops with normal Troops. This building does not have any level, it is just one time cost and will activate at Level 7 Town Hall when Dark Barrack introduced. Just like Dark Barrack Player can build only 2 Dark Smith, one in Level 7 Town hall and second in Level 8 Town hall. Let me explain how this Dark Smith would work and produce:

    DragonValk: This troop is nothing but a Valkyrie sitting on Dragon (yes a flying troop). To build this player first need to train a Dragon and a Valkyrie from there respective Barracks then on the Dark smith they just need to select DragonValk. Ok let see how this Dark Smith build a Dragon Valk.
    Below are the Stats of Dragon and Valkriye:

    Dragon Damage per Second Damage per Attack Hitpoints Valkriye Damage per Second Damage per Attack Hitpoints
    Level 1 140 210 1900 Level 1 88 158.4 900
    Level 2 160 240 2100 Level 2 99 178.2 1000
    Level 3 180 270 2300 Level 3 111 199.8 1100
    Level 4 200 300 2500 Level 4 124 223.3 1200

    So let suppose a player has Level 1 Dragon and Level 1 Valkriye, so DragonValk stats will be addition of both troops. See below table:

    DragonValk
    Damage per Second Damage per Attack Hitpoints
    228 368.4 2800
    Another example, let suppose a player has level 3 Dragon and Level 1 Valkriye, then DragonValk stats will be:

    DragonValk
    Damage per Second Damage per Attack Hitpoints
    268 469.8 3200
    So as per above stats, for first 2300 hitpoints, DragonValk will fly and on his last 900 hitpoints,Dragon will vanish and it will attack like a Valkriye. Total time to make this DragonValk will be 10 mins and its housing space will remain same 28 (Dragon 20 and Valkriye 8). This troop will attack anything which comes in front of them.

    Minions Chariot:
    This troop would have 5 minions in front and a Balloon on their back. What I means is minions dragging a Balloon behind them. They are flying troops and all 6 will attack at the same time. Balloon will drop bomb and minions will spit Dark elixir. See below how their stats look:

    Ballons Damage per Second Damage per Attack Hitpoints Minions Damage per Second Damage per Attack Hitpoints
    Level 1 25 100 150 Level 1 35 55
    Level 2 32 128 180 Level 2 38 60
    Level 4 72 288 280

    So let suppose a player has Level 2 Balloon and Level 1 Minions, so Minion Chariot stats will be:

    Minion Chariot
    Damage per Second Damage per Attack Hitpoints
    207 128 455
    Another example, let suppose a player has level 4 Balloon and Level2 Minions, then Minion Chariot stats will be:

    Minion Chariot
    Damage per Second Damage per Attack Hitpoints
    262 288 580
    So as per above stats, for first 280 hitpoints, Minion Chariot would have balloon behind and on its last 200 hitpoints, Balloon will vanish and all 5 minions will attack individually like normal Minion. Total time to make this Minion will be 3 mins and its housing space will remain same 10 (Balloon 5 and 5 minions are 5). This troop will attack on the defenses first.

    Wizions: Wizions are Flying Wizards.To build this troop player need 2 minions and 1 Wizard. See how their stats look:

    Wizard Damage per Second Damage per Attack Hitpoints Minions Damage per Second Damage per Attack Hitpoints
    Level 1 50 75 75 Level 1 35 55
    Level 2 70 105 90 Level 2 38 60
    Level 4 125 187.5 130


    So let suppose a player has Level 1 Wizards and Level 1 Minions, so Wizion stats will be:

    Wizion
    Damage per Second Damage per Attack Hitpoints
    120 75 185
    Another example, let suppose a player has level 4 Wizards and Level2 Minions, then Wizions stats will be:

    Wizion
    Damage per Second Damage per Attack Hitpoints
    201 187.5 250

    So as per above table, for first 120 hitpoints, Wizion will fly and attack from sky and on its last 130 hitpoints, Wizion will attack like normal level 4 Wizard. Total time to make this Minion will be 2 mins and its housing space will remain same 6 (Wizard 4 and 2 minions are 2). This Troop will attack anything which comes on its way.

    Golemortar: This troops require half cost of players highest level mortar (Let suppose if a player has Level 6 Mortar then the cost will be 8,00,000 Gold) and a Golem. Training time will be 45 mins. This troops is a Golem dragging a Mortar on its back. This troop will just slow as Golem and stats are just like the same I explained in above troops. This troop has 90 degree front range, as soon as any building or defense will come its radar, Golem will stop and Mortar start shooting the way mortar shoots at defense (splash damage). If this troop comes in front of a wall then Golem will start breaking the wall. Once it reaches out a certain hitpoints, Mortar will destroyed and Golem start attacking its normal attack.

    Let me know what you think about this Idea, If that is already posted then sorry for posted again... Till then Happy Raiding!!!
    Dont you think its OP? And you shld use your resources to train a 'dark smith' troop. Free troops wont work, and what about housing capacity? I thinks its a nice idea but you shld add a few things and edit it, and make it more specific. ))

  4. #4
    Centennial Club
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    Quote Originally Posted by Yasho1901 View Post
    Dont you think its OP? And you shld use your resources to train a 'dark smith' troop. Free troops wont work, and what about housing capacity? I thinks its a nice idea but you shld add a few things and edit it, and make it more specific. ))
    Hi There.. Thanks for checking it... I have mentioned the housing space description as well.

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