
Originally Posted by
ActionMonkey
There's something that have been nagging me for a while now. But in order to let as many as possible in on my perspective I need to introduce myself. Skip that part if you don't care haha.
INTRODUCTION
I have a TH 9 that are fairly close to max in terms of buildings now. I have a few defenses left before they are max, but in terms of defensive power I am not going to see a drastic improvement on my replays, maybe excepting my level 2 crossbows going to 3 now. I almost never lose more than two out of 9 storages. And often not even that. I expect to see a few more 4-storage losses when I start the second crossbow upgrade though, but I want to get it done.
A couple of spells still need a level, and my DE troops need levelling, minions are level 5 though. Also need to level DE barracks to 4. But normal troops are maxed.
I have bought a few gems here and there. And I gem building or upgrade times now and then. Very rarely buy resources, don't even remember last time it happened.
ARGUMENTATION
I have been playing for quite a while now, my base have undergone drastic improvements over the months. The progress have been huge in terms of defensive power, and satisfaction when I watch my replays. I have gotten new, and more, toys at every level - but I still run with almost the exact same army-setup when I attack.
I use wb's, giants, barbs, archers and goblins. And heroes of course. And I have a second account on TH 7. Guess what I am building in my barracks on that base? He even have a hero to play with as well.
Now, don't get me wrong. I like my set-up. But I like it because it's the best set-up if you have my playstyle. I have tried lots of different compositions over the months. Used healer/giant a while with success. Played around with barbs/archers but couldn't stand the low power that combo have on more developed bases, even if it's nice when you attack noobs with gold walls and such.
But I have nothing to look forward to. There's not gonna be a different combo using wizards or whatever that are equally cost-, time- and power- effective. Not if you like burning bases to the ground.
THE THEORY
I think SC have made a mistake when it comes to balancing build-times, cost, and relative power of many troops. There's always going to be the high-end battles where golems, pekkas, dragons and level 30 heroes comes into play. And that level of troops are moreor less fine balance wise as far as I can see. A few players play around with them, but the vast majority of the players that use this kind of troops are rather heavy gemmers or even whales as far as I can see, and I understand that the revenues from these players are a big chunk of SC's income. And I have no problem with that. Honestly.
But there's no middle ground. That's the problem. It's either troop set-ups like mine, or troop set-ups that include the high-end troops I mentioned above.
Balloons: Not fantastic with 4 air defenses, air-mines, air-bombs, archer towers and the brand new wizard tower. They take way to much time to train, and I suspect that they maybe even should just take 3 or 4 spaces, but I'm not sure on that.
Wizards: Very nice DPS, but they also take way to much time to train. They also need a very solid meat-shield, like pekkas or golems for example, to be truly worth the elixir investment.
Healer: A what? Ah, it's dead.
Minions: Not really worth the investment in DE for a farming army. Unless you only use a few. I use them sometimes, but there's lots of things that need DE nowdays, and I need my DE for other stuff. And they are not *that* powerful with all the traps and defenses in a developed base.
Hog riders and Valkyries: Can't really say. But from the videos I have watched I don't have any hopes of ever using these for real.
So. What's left? Well, you have the exact same troops that I have been using since the dawn of time. And you play around with the compositions. You do something really crazy and outlandish and you build 14 giants in the next army!!! Or 80 goblins, what a laugh!!! Yay... Zzzzz...
I think that CoC would become more fun and therefore more successfull game if the balancing of the troops would be slightly different. Lower he costs of DE-troops 1-3 and the training time of Balloons, Healers and Wizards. And maybe nudge the cost of healers and wizards downwards. Healers also take way to much space.
I am not looking for a power-increase. I just want to see more options! If I chose between a healer or 20 archers their relative power should be close together. You want people to think like this: " Archers or wizards? Hmm, ok, I'll try a few wizzies this time, it's fun!".
I represent the other kind of paying customer. I will never ever gem troops. But I will chip in now and then. And I want to have fun!