
Originally Posted by
GeorgeMan
I like the variety of troop options in this game. I am happy with their respective cost and housing space requirements, because they reflect the effectiveness of each troop type (or attempt to, at least). Used skilfully, they will let you achieve whatever goal you may have - trophies or resources or both.
I am in a similar position to ActionMonkey, and also use the same 'regular' troop combo with great effect at looting and maintaining trophies in the 2000-2200 range. I'm happily netting around 3M gold, 3M elixir, and 12K DE per day (including the cost of being attacked & hitting 'next', plus the additional loot received from all max mines/collectors/drills & the new league bonus).
I enjoy attacking every 25-30mins, and have done so ever since I started playing in Jan. Using wiz/healer/balloon/dragon/pekka gets frustrating because my attacking cycle blows out to over an hour. Using gems to speed up training times becomes 'too easy' in some regard, because I am attacking 'too often' and I tend to lose a sense of satisfaction/achievement (or I don't learn how to effectively use a different combo, and resort back to my tried & tested army, which can become boring).
If I could always fill my 220-unit capacity in the same fixed amount of time, e.g. 30min - no matter what my troop combo, things would become much more balanced. I'd experiment with different troops more often. I'd experiment with different attacking styles more often. I'd even be tempted to spend more gems if I stumbled across a new combo/strategy that worked, and I wanted to exploit it more.
If troop training times became more proportional to their respective housing space, I think most of our issues would disappear, and this game would improve immensely.
Thoughts?