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Thread: A revolutionary idea

  1. #1
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    A revolutionary idea

    Hi all,

    How many times have you seen a th10 with max infernos and you know for sure there not even lvl80 or a th9 with lvl3 xbows?the reason this is frustrating is because sometimes they have amazing loot and you ATTACK but get wrecked because that player gemmed.

    so my idea is that in order to get xbows or infernos you'd have to be a certain LVL so for th9 in order for them to get a lvl1 xbow that would require lvl75,lvl2=80,3=85 (I feel THATS reasonable) for infernos a LVL 1 inferno would require lvl85,2=90,3=95 that would stop super premies.Now you guys are saying "supercell wouldn't do this they make loads of money gemming endgame defenses so I counter by saying...Theyd gem even more to be right LVL if they really wanted to spend that much moneyyyyy

    So all in all I feel it would help balance the defense greatly if a th9 wants to ATTACK a th10 ecspecially without freeze.
    Also I believe it would help the economy by give or take 15-25%

    thx for reading.

  2. #2
    Senior Member Kazgorath's Avatar
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    I feel your pain but there are quite a few flaws. For starters is just like to say I'm pretty sure u made that % number randomly and if defenses required certain levels to get it would not only affect everyone not just the gem era but it would also discourage th rushing. Because what's the point of rushing th if you can't get the defenses you want. I propose you think about this; after the recent update there are significant amounts of people complaining about how hard it is to get loot their only chance at loot is getting it from rushed bases where they can actually make a profit with barching and other cheap tactics. Imagine how those people would react if your suggestion was implemented... There would be significantly reduced amount of rushed town halls meaning easy loot would become even more scarce and supercell would have a riot on their hands.

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    I highly doubt they would riot because then people would be farming this more loot and people would just have to use stronger ATTACK strategys

  4. #4
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Kazgorath View Post
    ... There would be significantly reduced amount of rushed town halls . . .
    I doubt it would have any impact on the number of rushers at all. The only reason they rush is because they don't understand how the game works until it is too late. Adding another level of complexity to TH9-10 gameplay won't be apparent to them until it is too late either.

  5. #5
    Forum All-Star Kuris's Avatar
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    Sorry, I'm not with you on this.

    It will change how the game has worked for a long time too dramatically. SC purposefully haven't done it like this in the past, and is more of a feature you'll find on Boom Beach.

    Even then, not to this extent.


  6. #6
    Pro Member Mallan's Avatar
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    Destroying the TH is a WIN so how is rushing it bad exactly? If my force can pull it off and gains loot along the way... or after it falls!
    Last edited by Mallan; October 2nd, 2014 at 05:39 PM.
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    Quote Originally Posted by Mallan View Post
    Destroying the TH is a WIN so how is rushing it bad exactly? If my force can pull it off and gains loot along the way... or after it falls!

    "Rushing" means upgrading the townhall to early

  8. #8
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by Jboyd View Post
    "Rushing" means upgrading the townhall to early
    Yeah, and that is the other guys problem. I am not clear why I should have a problem with it.

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