Apologies if this suggestion has already been posted.
With the new AI from one or two updates ago- troops are more likely to target a wall being damaged or already damaged even if it is not the closest wall to them.
This, in general, was a welcome change.
However, WBs should be exempt from this AI change. If a golem is distracting a WT or mortar while slowly wailing at a wall- I do NOT want my WBs to veer away from the wall closest to them to stand next to the golem, and then promptly die from splash damage.
Last edited by omindar; October 1st, 2014 at 09:27 PM.