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Thread: Battle Related - Enable/Disable Player Participation in Wars

  1. #1
    Fresh Spawn ImaSpazz's Avatar
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    Battle Related - Enable/Disable Player Participation in Wars

    Add ability for a player to enable/disable their participation in wars.
    This would be useful when a player will be away from the game for an extended period (e.g. on vacation).
    It would also be beneficial if the clan leaders could enable/disable individual player participation status for wars.

  2. #2
    Forum Hero rwelshjr's Avatar
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    Dec 2013
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    Quote Originally Posted by ImaSpazz View Post
    Add ability for a player to enable/disable their participation in wars.
    This would be useful when a player will be away from the game for an extended period (e.g. on vacation).
    It would also be beneficial if the clan leaders could enable/disable individual player participation status for wars.
    How it should work...

    There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.

    Access to hit the button to toggle should go to the leader and the player in question.
    ---- individual players cannot opt each other in or out
    ---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
    ---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
    ---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.

    The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
    ---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.

    After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.

    A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)


    Things that would not happen -
    ...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
    ...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)

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