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Thread: You can't war? Take a break!

  1. #1
    Fresh Spawn
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    Oct 2014
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    Smile You can't war? Take a break!

    I have one sugestion for future updates. It would be good if
    1. Leader can kick player from war (not from clan) if he think he is not good or similar.
    2. Or a player to do it. Look photo, with one click to the icon that shows who is at war.

    I hope you like it, thank you for this game, the best one
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  2. #2
    Pro Member Mallan's Avatar
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    Quote Originally Posted by Filip001 View Post
    I have one sugestion for future updates. It would be good if
    1. Leader can kick player from war (not from clan) if he think he is not good or similar.
    2. Or a player to do it. Look photo, with one click to the icon that shows who is at war.

    I hope you like it, thank you for this game, the best one
    I would add that you would have to have more members than what are going to be in the war. OR have a diminished return according to the members booted from the battle.
    "Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
    President Ronald Reagan 1985
    "If everybody is thinking alike, then somebody isn't thinking." General Patton
    "Pretend Inferiority and encourage his arrogance." Sun Tzu



  3. #3
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by Filip001 View Post
    I have one sugestion for future updates. It would be good if
    1. Leader can kick player from war (not from clan) if he think he is not good or similar.
    2. Or a player to do it. Look photo, with one click to the icon that shows who is at war.

    I hope you like it, thank you for this game, the best one
    I run a well organized war clan so I am in the contingent that wants this to use as a tool to better organize. (I don't consider kicking a good tool) My clan rules would not change if they added it, I will just be equipped with a smoother way of implementing them.

    How it should work...

    There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.

    Access to hit the button to toggle should go to the leader and the player in question.
    ---- individual players cannot opt each other in or out
    ---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
    ---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
    ---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.

    The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
    ---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.

    After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.

    A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)


    Things that would not happen -
    ...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
    ...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)

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