1st Mode. What this defense tower is is basically a modded version of a mortar, but only available in the higher town halls (I'm thinking town hall 7 to town hall 9). It functions very identical to a mortar, but the difference is that when the projectile is fired, it's a rocket (from one of those air defense rockets) that fires straight up, then points at the direction of where it wants to strike, but then the rocket will explode and a swarm of miniature versions of the rockets barrage the area around where the rocket was suppose to hit! These miniature rockets don't unfortunately do nearly as much damage as a mortar, but since there is a swarm of them, it'll cover a much wider radius then a normal mortar. The range will be increased from a normal mortar's 11 tiles to 15 tiles. In addition to that, when the big rocket explodes, if an air troop was to get caught in the explosion, the damage dealt will be the same as a seeking air mine (but that'll almost never happen since that explosion itself has a small radius). And the rockets will fly faster then a mortar. The main purpose of this is to challenge the Barcher users to think twice about where they place their troops since one mortar strike can only hit so many troops that aren't literally touching each other.
But nothing comes with disadvantages. The reloading time for this beast is signifgantly longer then a mortar's, maybe 7.5 seconds or 10 seconds. The further the target is from the Hailitzer, the more off target the rockets will be (might have a similar targetting system as the barrage in Boom Beach). The Hailitzer still has that mortar blind spot.
2nd Mode. Instead of the rockets barraging at one area, the Hailitzer could instead send one rocket to one direction, one to another direction, one to another direction, etc., spreading out all the rockets as much as possible. If all the troops are deployed in one area, the rockets will do their best trying to spread out (or it could just not work at all).
Level Damage per Second (in total)**** Damage per Rocket Damage from Mother Rocket's Explosion Hitpoints* Amount of Rockets Fired Town Hall Level Required 1 11 or 8 20 1500*** 650 4 7 2 17 or 13 25 1650 700 5 7 3 24 or 18 30 1800 780 6 8 4 37 or 28 35 1960 920 8 9 5 53 or 40** 40 2100 1000 10 10
* These have high hp because at th 10, you're only going to have one or two of them.
** Don't fear these OP numbers that much, it's not like all the rockets are going to hit one certain troop. If I made a DPS of just one rocket, it would be extremely unimpressive.
*** The mother rocket explosion is when the rocket comes out of the Hailitzer and points at the direction of the target, then EXPLODES into a quantity of rockets.
**** One of them is for 7.5 seconds and another is for 10 seconds, I haven't decided which one to choose from.
Range: 4-15 tiles.
Attack Speed: 7.5 or 10s
Damage Type: Splash - 1 tile
Unit Type Targeted: Ground
PS. This MIGHT replace one of the third mortar.






