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Thread: Activated shield based on loots lost

  1. #1
    Junior Member
    Join Date
    Sep 2014
    Posts
    59

    Activated shield based on loots lost

    There are cases when you under attack and you loose many loots, but defend the attack, so you don't get any shield.
    Shortly after another player attack you and again causing you to loose many loots.


    Therefore I thinking that activate the 12 hour shield should be based also on the loots you lost.
    When the attacker get 50% of the available loot, the shield should be activated (without getting star of course...)

  2. #2
    Trainee
    Join Date
    Sep 2014
    Location
    India
    Posts
    16
    i guess this would b tough to implement.

  3. #3
    Junior Member
    Join Date
    Sep 2014
    Posts
    59
    Quote Originally Posted by Ashu4u View Post
    i guess this would b tough to implement.

    ??

    Total Available loot = X
    Attacker Get loot = Y

    If 2Y > X Then Activate the shield.

    If it's complicate, can check it only at the end of the attack.

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