More event!
I would probably lure with two hogs and then kill them from the left side near the spell factory. Break in through there to take the single AD and jump into core to clear the core then loon drop the sides. I usually use two witches, one wizard, two barb as a CC request for a kill squad so the skeletons and barbarians will be sacrificial lambs for the wizards/witches/aq to shoot down the dragon and loons.
Here's my equal. I've drawn places for possible jump spell and golem placements. Wana run VaLoon, so am planning this out. Double bombs are in core and singles by bottom air d's. Wana go shattered instead of just a single golem. But for single golem, was gona ride with 13 valks, 18 loons. Should I go two jumps and two heals? Or 1 rage and 1 heal? Dragloons are in their cc btw.
I'm needing some suggestions on war attacks because I'm struggling. I'm having to hit a lot of max 10 at this point. Suggestions?
Had my first Clan War attack with Valks lvl 4 and it's been the worst attack I did in a long time, or maybe possibly my worst attack ever. Only managed 17% and my 14 Valks died in less than 8 seconds by Inferno lvl 1 and 2 Tesla lvl max. My other troops were 1 Golem lvl 2, 2 witches lvl 2, 14 witches lvl 5, 4 WBs lvl 5 and 2 Ballons lvl 6 and 1 Golem lvl 5 in the CC.. I know I might did some little things wrong but the way my troops got demolished in no time, and specially the Valks, was truly disappointing to me. They are hard units to manage. No matter how many good videos are out there about the Valk raids it is not as easy to manage them.
If your taking on Infernos your going to need something more durable than golems level 1. At Th10 you really need the golems absorbing the brunt of the point damage. If still struggling you can work in a PEKKA (sub out 3 Valkyrie) as part of your blitz on the core, deploy her after the golems but before the Valkyrie.
You want to get the Valkyrie in with a good amount of cover fire.
Not sure what spells you used.
Thanks for the feedback.
It looks like a side location is best. If you open up too many compartments your attack becomes diluted and it may fail. Having your two golems hit a side archer tower and leading the charge to the core and the AD is probably the safest. The top and bottom locations may result in your units not focusing their strength where you need them to.
Nio, thank you for all the different army composition and style to include valkyrie into the spotlight even for a brief moment.
However, I was wondering if you could give me your thoughts on a possible way to make the Valkyrie more.....attractive (even though she is attractive enough already). What if during the time she travels from one point to another, her wind up is reduced down to 0 based on how long it took for her to run from one point to another?
Meaning if Valkyrie takes 1 second to go from point A to point B, she only needs 0.8 seconds to launch her attack.
If Valkyrie takes 1.8 or more seconds to go from point A to point B, she instantly launches her attack when she stops.
Thoughts?
Last edited by chowbish; August 11th, 2015 at 04:43 AM.
Hey can i get in Valhalla? Need you guys to drop trophies im at about 1900 and you are set to 2400. I'm a new Th9.5 with lava walls and max th9 troops.