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Thread: \/alhalla Files - The Valkyrie Handbook

  1. #301
    Junior Member
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    I did that last war. CC Pull&Kill is a bit slow and I messed up the Loon deployment a bit, but overall I really liked my attack.



    https://youtu.be/FZyQzGrd9kA

    If using hogs I would prefer another heal over quakes I think.
    Last edited by NicholasMC; July 27th, 2015 at 11:15 AM.

  2. #302
    New Guy
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    Nice attack Nic.

    I am gradually getting better using Valks, but long way to go. My problem is I never really know what kind of army composition to go with based on the base.

  3. #303
    Centennial Club Geekos's Avatar
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    https://www.dropbox.com/s/jndy8f0q16s2ml7/Screenshot_2015-07-30-12-15-27.png?dl=0
    Troops composition and tips. Jump or earthquake ???thanks

  4. #304
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    Does any one use witches with valks at th9?
    Obv camps, spell factory and lab are priorities but just wondering if its worth upgrading Dbarracks early on after these ones.

  5. #305
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    Witches with valks can be very powerful especially for cleaning up trash outside the core

  6. #306
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    With the new spells, is EQ worth bringing along or would poison be preferred?

  7. #307
    Forum Elder RagingKoala's Avatar
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    One eq will make little difference, best to bring poison or a haste spell.
    Come see me for seige machines: #28Y8QVG2V
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  8. #308
    Senior Member
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    Quote Originally Posted by ugisfull View Post
    Does any one use witches with valks at th9?
    Obv camps, spell factory and lab are priorities but just wondering if its worth upgrading Dbarracks early on after these ones.
    I have tried it a couple times against lower th 10s, got 2 stars pretty easily but I am not sure if that is a statement on the troop combo or just bad th 10s really. I am still messing around with valks a bit, need to experiment more.

  9. #309
    Fresh Spawn
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    Quote Originally Posted by 3lorian View Post
    I regularly use VaHoLo in war and crush anti3s. You just have to know how many of each (or really how few of each) you need (can get away with). Basically I try and find a spot where valks can (with jump) take queen and 1-2 ADs (just like a shattered except they will last longer) and queen can take an AD and higs can take 1-2 ADs. Hogs and loons plus any remaining valks are clean up

    I typically run for VaHoLo
    1 CC golem
    6-13 valks
    12-20 hogs
    6-12 loons
    3-6 wizzies
    0-3 WB
    1-2 jump
    1-2 heal
    1-2 rage
    poison

    My personal favorite is VaLoon (not to be confused with GoVaLo which is pretty much a GoWiVa with back end loons)

    1 cc golem (sometimes I can get away with 4 Giants but this is cookie cutter)
    13 valks
    6 wiz
    3 wb
    18 loons
    1 jump
    2 heal
    1 rage
    1 poison. Might switch to 2 rage now that poison kills cc so I can rage queen if needed for dragon kill


    may i ask how you deal with maxed inferno's at core with hogs valks and loons if u dont bring freeze ?

    thanks

  10. #310
    Junior Member
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    Nov 2014
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    This base VaLoon/GoViz suspectible??




    So war ends in 9 hours and looking to wreck this base before to run up the score.
    Enemy cc has drag/loons.
    Looking to use VaLoon or GoViz.
    All troops are maxed, spells are maxed, heroes are at 15 and 13.
    Any input, fellow valk users??

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