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Thread: Upgrade elixer pumps to lvl12 gold mines to lvl12 dark elixer drills to lvl7

  1. #1
    Fresh Spawn
    Join Date
    Sep 2014
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    1

    Lightbulb Upgrade elixer pumps to lvl12 gold mines to lvl12 dark elixer drills to lvl7

    Hey my thoughts are that there isn't enough loot available for the amount of playing clashers. my clan ruthless empire and I all agree it is time for new levels of collectors for th 10 and possibly th 9. The most requested is dark elixer drills level 7.

  2. #2
    Pro Member
    Join Date
    Dec 2012
    Location
    Erie, PA
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    710
    can i ask why just townhall 10?

    i mean max collectors are currently lvl 11 and you can get them at townhall7.

    I mean really that change would only affect townhall 10's loot doesnt trickle down . . . . it trickles up. So give townhall 7's the ability to go to level12 if you want to help the overall loot. Having it go to townhall 10 wont do ♥♥♥♥ for everyone else.
    Natesmiles a valued member NIGHTBREED !!!
    SuckerPunch
    an epic war base.
    Temptation a trophy base that will intice people to hit you and fail.
    The Offering V9.2 a farming base for maxed out towhall 9's who dont need to protect elixir.

  3. #3
    Trainee
    Join Date
    Jun 2014
    Location
    hause
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    29

    More pumps is a good idea.

    The problem with the loot system right now is that from town hall 6/7 players consume more loot than they create. At 3k/hour with 6 collectors in one day they will receive 432k/day of gold/elixir which is not enough considering they have to upgrade all kinds of things - to save up for all walls lvl6 with just the pumps going would require 21 days of uninterrupted. This means that we are dependent on inactives, indirectly or not. As a result, farming becomes quite boring. What should happen is that there are some more pump levels which at each town hall level which provide up to 2mil/day for th10 so that we become less dependent on inactives to farm.

    Every farmer, directly or not will be dependent on inactives. If you attack a storage base, it will probably have gold/elixir looted from mines. Even if it hasn't, even the gold in those storages would originally have come from mines/pumps. I'm not arguing against farming, or storage raids, or even raids on inactives - I'm dependent on them myself. I just think that the current pumps/mines are woefully inadequate for the plethora of upgrades that are available.

  4. #4
    Pro Member Sokitani's Avatar
    Join Date
    Dec 2013
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    564
    Quote Originally Posted by joshYarnspinner View Post
    The problem with the loot system right now is that from town hall 6/7 players consume more loot than they create. At 3k/hour with 6 collectors in one day they will receive 432k/day of gold/elixir which is not enough considering they have to upgrade all kinds of things - to save up for all walls lvl6 with just the pumps going would require 21 days of uninterrupted. This means that we are dependent on inactives, indirectly or not. As a result, farming becomes quite boring. What should happen is that there are some more pump levels which at each town hall level which provide up to 2mil/day for th10 so that we become less dependent on inactives to farm.

    Every farmer, directly or not will be dependent on inactives. If you attack a storage base, it will probably have gold/elixir looted from mines. Even if it hasn't, even the gold in those storages would originally have come from mines/pumps. I'm not arguing against farming, or storage raids, or even raids on inactives - I'm dependent on them myself. I just think that the current pumps/mines are woefully inadequate for the plethora of upgrades that are available.
    At th 6 I could fairly easily save up 1 mil in a day or so. Its called raiding.
    Also it helps to max your collectors asap.
    Town hall 9 Level 100 IGN: Seiji

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