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Thread: New Dark Troop: The Gremlin!!!

  1. #1
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    New Dark Troop: The Gremlin!!! (Need Feedback)

    Troop Name: Gremlin
    Training cost: 20 Dark Elixir
    Training time: 2 minutes
    Damage per sec: 20
    Housing space: 2
    Hit Points: 100
    Movement Speed: 28
    Favorite Target: Cannons, Mortars, and X bows

    Description: Driven insane by the sound of metal gears, these little rascals want nothing more than to destroy anything mechanical.

    They have a knack for sabotaging machinery. Once they've latched onto a cannon or mortar, it will begin to malfunction, making it fire at 3/4 the normal rate (Bringing the Damage per second down to 3/4 of what it would normally deal)

    Though they are small and weak, they are destructive in numbers. A small group can really cause some chaos.



    Image courtesy of Asmdus88.

    Level 2 stats:
    Training cost: 25 Dark Elixir
    Training time: 2 minutes
    DPS: 22
    Housing space: 2
    Hit Points: 130
    Speed: 30

    Level 3:
    Training cost: 30 Dark Elixir
    Training Time: 2 minutes
    DPS: 25
    Housing space: 2
    Hit Points: 160
    Speed: 31

    Level 4:
    Training cost: 35 Dark Elixir
    Training time. 2 minutes
    DPS: 30
    Housing space: 2
    Hit Points: 200
    Speed: 32

    Extra info: The ability to slow the rate of fire does not stack. The numbers are set. i.e. A group of gremlin on a single defense will not slow the rate of fire any more than a single gremlin would.

    If they succeed in destroying all of their preferred targets, They will begin attacking anything else. THIS MEANS, even if there are still NON mechanical defenses (such as archer towers) These troops will not necessarily attack them first. They will destroy whatever building is closest.

    I realize these are not the powerful troops a lot of people are hoping for, but this game is about strategy. A well balanced troop to change things up a bit is what I was going for. High speeds allow this troop to get to it's target before taking any real damage, but when it is on it's target, it is vulnerable to attacks. It's low DPS balances it out and prevents it from being OP. While the ability to slow defenses make this a must have troop when attacking strongly defended bases. The low cost allows players to create a group of these troops without going broke.

    The idea for this troop came from my realization that most Dark troops are similar to a certain Normal troop (Archers=minions, Giants=Hogs, Pekkas=Golems, Witches=Wizards... etc.) I figured they would never make a stronger wallbreaker, so these could fill the spot.

    To anyone wondering, the gremlins I am thinking of are not from the movie. The inspiration comes from the actual definition. (below)

    Grem-lin:
    noun
    An imaginary mischievous sprite regarded as responsible for an unexplained problem or fault, especially a mechanical or electronic one.

    Any questions or comments are greatly appreciated. Feedback is important. I realize this troop may require some tweaking. TELL ME WHAT YOU THINK!!! If you love it or hate it, let me know. Constructive criticism is welcomed.


    P.S.
    This troop is also featured on Asmdus88' s "So you wanna make a troop" thread, where he has ccollected some of the most creative troop ideas and piled them into one convenient thread. Be sure to check it out. And don't forget to comment to show your support!
    Last edited by AceOfRaids; October 16th, 2014 at 07:01 AM. Reason: Tweaking

  2. #2
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    Not bad, though as you alluded to, a bit weak for what would have to be the level 7 dark troop.

    Here are the problems I see:

    Nothing in the game right now moves faster than 24. Not that it couldn't be 30, it just seems insanely fast.

    For that amount of HP/DPS, it shouldn't take up more than 2 housing spaces, or more than 2 minutes to train.

    Right now though, I don't think they have enough HP to get the job done before they die.

    With that in mind, I'd tweak the stats more like this:

    Troop Name: Gremlin
    Training cost: 20 Dark Elixir
    Training time: 2 minutes
    Damage per sec: 50
    Housing space: 3
    Hit Points: 250
    Movement Speed: 24
    Favorite Target: Cannons and Mortars (and Xbows???)


    I like the specific target, though I think at this stage, I think the sort of troops the game needs are:


    - A troop that targets/takes reduced damage from Inferno Towers (and/or maybe xbows)
    - A troop that targets heroes and/or clan castle troops
    - A troop that detects/disarms traps
    - A troop that can slow down defenses (similar to your concept, though I would make it all defenses, or at least include air d, teslas, and xbows)

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  3. #3
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    i really like the idea, and i could see myself using it in-game

  4. #4
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    Thanks for the feedback!

    Quote Originally Posted by awesomness2016 View Post
    Not bad, though as you alluded to, a bit weak for what would have to be the level 7 dark troop.

    Here are the problems I see:

    Nothing in the game right now moves faster than 24. Not that it couldn't be 30, it just seems insanely fast.

    For that amount of HP/DPS, it shouldn't take up more than 2 housing spaces, or more than 2 minutes to train.

    Right now though, I don't think they have enough HP to get the job done before they die.

    With that in mind, I'd tweak the stats more like this:

    Troop Name: Gremlin
    Training cost: 20 Dark Elixir
    Training time: 2 minutes
    Damage per sec: 50
    Housing space: 3
    Hit Points: 250
    Movement Speed: 24
    Favorite Target: Cannons and Mortars (and Xbows???)


    I like the specific target, though I think at this stage, I think the sort of troops the game needs are:


    - A troop that targets/takes reduced damage from Inferno Towers (and/or maybe xbows)
    - A troop that targets heroes and/or clan castle troops
    - A troop that detects/disarms traps
    - A troop that can slow down defenses (similar to your concept, though I would make it all defenses, or at least include air d, teslas, and xbows)

    I figured this troop could use some tweaks. But as for the speed, A level 4 goblin has a movement speed of 32. So I don't think 30 is too fast. Considering the fact that theses troops don't have an insane amount of HP and they have to get to their targets, which may require running through a lot of other defenses. However, you have made a few good points. I like the Xbow Idea. I will make those adjustments now. Let me know if you have other concerns or questions.
    Last edited by AceOfRaids; September 26th, 2014 at 06:48 PM.

  5. #5
    Senior Member evjohn13's Avatar
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    Unique idea!

    I was actually tinkering around with a gremlin troop a while ago that would go after traps but I really like this idea a lot more! Overall I think it's decently balanced although you may want to reduce the health a bit to give higher levels of this troop more room to grow since something like this with too much health would be a bit overpowered. You may also want to include that it reduces damage to 3/4 as well since Damage is measured on a per second basis not a per hit basis.

    I'd give this thread 4.5 stars but since there is no decimal I guess i'll just round up
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  6. #6
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    Wow, Thanks!!!

    Quote Originally Posted by evjohn13 View Post
    I was actually tinkering around with a gremlin troop a while ago that would go after traps but I really like this idea a lot more! Overall I think it's decently balanced although you may want to reduce the health a bit to give higher levels of this troop more room to grow since something like this with too much health would be a bit overpowered. You may also want to include that it reduces damage to 3/4 as well since Damage is measured on a per second basis not a per hit basis.

    I'd give this thread 4.5 stars but since there is no decimal I guess i'll just round up
    I am a fan of your Rogue troop idea, so your support means a lot! I was also thinking about a troop that seeks traps. I actually made a post about one. It's called The Blood Hound if you want to check it out. I will make the adjustments you suggested. Thanks for the feedback!

  7. #7
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    Thanks for the feedback!

    Quote Originally Posted by Nich101 View Post
    i really like the idea, and i could see myself using it in-game
    Thanks! I am really glad you like it!

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    Need more feedback

    Does anyone have any questions, comments? If you like this idea, PLEASE let me know. Positive feedback is needed to generate attention. If you don't like the idea, I would really like to hear why.

  9. #9
    Millennial Club SkyMage1001's Avatar
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    Quote Originally Posted by AceOfRaids View Post
    Troop Name: Gremlin
    Training cost: 20 Dark Elixir
    Training time: 2 minutes
    Damage per sec: 30
    Housing space: 2
    Hit Points: 100
    Movement Speed: 30
    Favorite Target: Cannons, Mortars, and X bows

    Description: Driven insane by the sound of metal gears, these little rascals want nothing more than to destroy anything mechanical.

    They have a knack for sabotaging machinery. Once they've latched onto a cannon or mortar, it will begin to malfunction, making it fire at 3/4 the normal rate (Bringing the Damage per second down to 3/4 of what it would normally deal)

    Extra info: The ability to slow the rate of fire does not stack. The numbers are set. i.e. A group of gremlin on a single defense will not slow the rate of fire any more than a single gremlin would.
    Hi there,

    This is a very unique idea. Defensive-based support troops that disable the enemy are not an idea I see very often, and personally, I would love to see another support troop in the game!

    I really like this idea. The low housing space enables tactical and strategic deployment, not just tap-on-a-bunch-of-spots-and-wreck. This troops requires effective timing, as its low health makes it vulnerable meaning that a skilled player will be able to utilise this to great effect, whereas a worse player might not be able to.

    One thing that I will mention is that, because it is a support troop, it has relatively high DPS especially at level 1. If you look at the minion, it has almost the same DPS, but nearly twice the health. I would lower the DPS down to about 15-20 at level 1. What are its stats when upgraded? Also, will it target defenses after all x-bows, mortars and cannons are down and if so, will it apply the same debuff?

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  10. #10
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    Thank you so much!

    Quote Originally Posted by SkyMage1001 View Post
    Hi there,

    This is a very unique idea. Defensive-based support troops that disable the enemy are not an idea I see very often, and personally, I would love to see another support troop in the game!

    I really like this idea. The low housing space enables tactical and strategic deployment, not just tap-on-a-bunch-of-spots-and-wreck. This troops requires effective timing, as its low health makes it vulnerable meaning that a skilled player will be able to utilise this to great effect, whereas a worse player might not be able to.

    One thing that I will mention is that, because it is a support troop, it has relatively high DPS especially at level 1. If you look at the minion, it has almost the same DPS, but nearly twice the health. I would lower the DPS down to about 15-20 at level 1. What are its stats when upgraded? Also, will it target defenses after all x-bows, mortars and cannons are down and if so, will it apply the same debuff?
    This was terrific feedback! Thank you very much for your great support and criticism! You made some great points and I will be sure to edit the idea to include more information and adjust the HP, as soon as I have the time to do so. This was extremely helpful!

    As always, more feedback is greatly appreciated! If anyone has any questions, comments or concerns, I would love to hear what you have to say. Help me make this troop great!

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