Page 5 of 6 FirstFirst ... 3456 LastLast
Results 41 to 50 of 55

Thread: Smart barracks - one window!

  1. #41
    Senior Member Agester's Avatar
    Join Date
    Jun 2014
    Posts
    492
    Quote Originally Posted by Figjam66 View Post
    Total nonsense, have you seen the list if ideas supercell has implemented in the sticky all taken From these forums

    True.. They do listen to the community, but they sure do have a ton of threads to go through. I'm just not sure how many of them they actually read. I'm tempted to start this thread over with a better descriptive title so it'll get noticed better. Wish SuperCell would mark threads they've taken note of.

  2. #42
    Senior Member Agester's Avatar
    Join Date
    Jun 2014
    Posts
    492

    Ahhhhhh I can't stand it any more...

    Please please Supercell, just tell me you've taken note of this... Raiding back to back and having my army composition messed up therefore clicking the barracks OVER and OVER really really gets irritating. Something needs to be done

  3. #43
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    1

    Amazing idea for barch.

    I get tired of having to delete troops, because all my barracks are different levels (working on them)
    This would be awesome if it was in the game.

  4. #44
    Super Member JJason's Avatar
    Join Date
    May 2014
    Location
    Places
    Posts
    789
    Queue time...?
    IGN: Jason (#2RCUP00Q) Level: 107 TH: 9
    Clan: Savages (
    #GUJ0V9G)

  5. #45
    Senior Member Skenderbeu's Avatar
    Join Date
    Oct 2014
    Posts
    412

    Angry

    Quote Originally Posted by Agester View Post
    • After playing this game for awhile, you really start getting annoyed with queuing the same units over and over flipping through each barrack trying to balance each barrack with equal times.

    I Agree!! I feel very frustrated when i have to balance!! I posted a thread too called Memory button in Barracks because i`m very disappointed that smth like your feature is not possible. I really think that your idea should be considered.
    Last edited by Skenderbeu; October 24th, 2014 at 05:58 PM.

  6. #46
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    3
    Quote Originally Posted by Agester View Post


    Okay, the problem:



    • You want an army of a certain group of units, but when you donate or raid, that make-up of certain units gets all messed up especially when you have your barracks already queued with your next army.
    • And to add to the problem, you have to go back and forth between your army camp to see what units remain and do the math with what you need, un-queue or delete your units, and make new ones, etc..
    • After playing this game for awhile, you really start getting annoyed with queuing the same units over and over flipping through each barrack trying to balance each barrack with equal times.



    Here is the solution:




    • Make ONE window for all barracks.
    • The window will auto delegate each barrack with whatever unit is listed in this window starting with the unit that takes the most time or by unit queue order.
    • Units will still go to whichever barrack they have been researched.
    • Note the purple down arrow - will scroll down to more units as they become available.
    • Put an event listener on this window. Only when there is a silence period of say 5-10 seconds, will the barracks start creating units.
    • Training capacity should be tied to the size of the army camps and not the capacity size of the barracks.





    Recycle toggle button: (Yes this part has been ruled out (saved list), but the top stuff hasn't)


    • If this button is toggled ON, it continues to create the composition of whatever units you have selected.
    • If this button is toggled OFF, it creates the army ONE time.
    • If the units already exists in the army camps, it does not create them


    Please consider this and save us some time and headache.


    Cheers,

    Luke
    Great idea. We need it.

  7. #47
    Senior Member
    Join Date
    Jul 2014
    Posts
    392
    I don't think they will go for it, they want max player interaction and no help to autobots.


  8. #48
    Senior Member Agester's Avatar
    Join Date
    Jun 2014
    Posts
    492
    Quote Originally Posted by Player7 View Post
    I don't think they will go for it, they want max player interaction and no help to autobots.

    Too much of a 'repetitive interaction' can be a destructive experience as well.
    Last edited by Agester; October 24th, 2014 at 06:51 PM.

  9. #49
    Senior Member
    Join Date
    Jul 2014
    Posts
    392
    Quote Originally Posted by Agester View Post
    Too much of a 'repetitive interaction' can be a destructive experience as well.
    I completely agree .


  10. #50
    Trainee
    Join Date
    Oct 2014
    Posts
    38
    Quote Originally Posted by Agester View Post




    • Make ONE window for all barracks.
    • The window will auto delegate each barrack with whatever unit is listed in this window starting with the unit that takes the most time or by unit queue order.
    • Units will still go to whichever barrack they have been researched.
    • Note the purple down arrow - will scroll down to more units as they become available.
    • Put an event listener on this window. Only when there is a silence period of say 5-10 seconds, will the barracks start creating units.
    • Training capacity should be tied to the size of the army camps and not the capacity size of the barracks.





    Recycle toggle button: (Yes this part has been ruled out (saved list), but the top stuff hasn't)


    • If this button is toggled ON, it continues to create the composition of whatever units you have selected.
    • If this button is toggled OFF, it creates the army ONE time.
    • If the units already exists in the army camps, it does not create them


    Please consider this and save us some time and headache.


    Cheers,

    Luke
    Make a poll! I'd vote for it

    Shout-out to JZDaBoss123 for the awesome sig!



Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •