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Thread: Smart barracks - one window!

  1. #1
    Senior Member Agester's Avatar
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    Thumbs Up Smart Barracks - ONE Window! - SEE PIC



    Okay, the problem:



    • You want an army of a certain group of units, but when you donate or raid, that make-up of certain units gets all messed up especially when you have your barracks already queued with your next army.
    • And to add to the problem, you have to go back and forth between your army camp to see what units remain and do the math with what you need, un-queue or delete your units, and make new ones, etc..
    • After playing this game for awhile, you really start getting annoyed with queuing the same units over and over flipping through each barrack trying to balance each barrack with equal times.



    Here is the solution:




    • Make ONE window for all barracks.
    • The window will auto delegate each barrack with whatever unit is listed in this window starting with the unit that takes the most time or by unit queue order.
    • Units will still go to whichever barrack they have been researched.
    • Note the purple down arrow - will scroll down to more units as they become available.
    • Put an event listener on this window. Only when there is a silence period of say 5-10 seconds, will the barracks start creating units.
    • Training capacity should be tied to the size of the army camps and not the capacity size of the barracks.





    Recycle toggle button: (Yes this part has been ruled out (saved list), but the top stuff hasn't)


    • If this button is toggled ON, it continues to create the composition of whatever units you have selected.
    • If this button is toggled OFF, it creates the army ONE time.
    • If the units already exists in the army camps, it does not create them


    Please consider this and save us some time and headache.


    Cheers,

    Luke
    Last edited by Agester; October 2nd, 2014 at 07:41 PM.

  2. #2
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    Absolute genius! It would also be nice to pick which troops you want made first without having to unqueue troops first.

  3. #3
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    Cool

    Quote Originally Posted by BladesOfChaos09 View Post
    Absolute genius! It would also be nice to pick which troops you want made first without having to unqueue troops first.

    True that man!

  4. #4
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    Clan castle spells

    Think it would be cool if you could use lightning spells like a spring trap or a bomb.. Pick a placement in your village and when an opposing troop comes into the area the spell is thrown on top and wrecks them!!

  5. #5
    Senior Member Agester's Avatar
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    Quote Originally Posted by BladesOfChaos09 View Post
    Absolute genius! It would also be nice to pick which troops you want made first without having to unqueue troops first.

    I'm thinking it should go in order of your que order.

  6. #6
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    Quote Originally Posted by Bun36 View Post
    Think it would be cool if you could use lightning spells like a spring trap or a bomb.. Pick a placement in your village and when an opposing troop comes into the area the spell is thrown on top and wrecks them!!

    That has nothing to do with this thread. Search for one that has to do with your idea.
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  7. #7
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    Quote Originally Posted by Denrochee View Post
    That has nothing to do with this thread. Search for one that has to do with your idea.
    Yeah I think he meant to click on spell sticky on the top of the forum

  8. #8
    Senior Member Agester's Avatar
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    Wow amazing picture agester!

  9. #9
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    Thumbs Up Great Idea

    Yay now I don't have to go to the headache to make sure BARCH has the correct composition.

  10. #10
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    good idea

    I like this idea, and believe it should be implemented. Also, it would put the troops in the barracks as if it was normal, like if I put just 20 barbs it would put 5 in each barrack. And, for the barracks of different level it won't let you queue, say 5 pekka's if you only have one level ten barrack.

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