Dear devs,
I get it, I get why the changes to the loot system. You want an economy change that inspires full attacks, not parameter ones. You want to discourage bots, you want to make the game challenging.
I've been playing about 6 months, and for the first 5 I attacked bases to destroy them, get everything I could, there's something exhilarating to wiping out and clearing out a bases resources. This past month I switched to barching and this is why...
With the cost of upgrades at levels 7+, much more raiding is required if you want to keep all of your builders busy, that means building more armies. Armies take time to build if you're raiding storages and during that time I couldn't afford to sit on the game for 30 minutes and wait... BUT if I walked away, the game timed out and I got raided. Barching was easier at this point cause the wait times were less and I could continuously attack without long delays.
Raiding storages would be much more intriguing if I could build an army, walk away and do things with my life between battles, and not get raided between every battle. The game times out under 10 minutes and my town is immediately dumped into the attack pool. Can we lengthen these time frames a little? Either one? Inactivity time out or time after sign off before entered into attack pool? This would allow ppl to build 30 minute armies without losing 70% or more of their earnings between attacks. Ppl would then be more apt to go back to real attacks again.
I'm not taking huge time delays here, I'm talking 20 minutes-ish... at least then a full army on full gemmed barracks child be close to done before getting dumped back into the attack pool. And if there aren't enough bases at high levels to accommodate this, let the inactive bases back into the pools... collectors don't give out much loot anymore anyways.
Food for thought.
Thanks!


IGN:TenMeister|Clan: UnityOne|Level 113|Town Hall 9|Trophy Record: 2517(TH7) 2747(TH8) 3389(TH9)
