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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #7851
    Forum Elder iDANglin's Avatar
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    Exclamation My Updated Feedback

    A few weeks ago I went for Champ for the first time and got it. At first I was going to drop back down immediately to farm because getting to Champ hurt my resources bad. Instead I decided to try Barching for the first time and stay around 3200. Yes, that's correct, I a TH 10 had not once barched before because I have always enjoyed using stronger armies. Anyways, I was shocked to find how amazing barching in champ is with the increased loot bonus. Once I got the hang of it I knew which base layouts to look for and it became easy to maintain trophies as long as I session raided on occasion. Believe it or not, I was able to session raid without the use of gems as long as I attacked well. A good attack included me using my army, 0-1 or 2 lightning spells, and using my AQ but not allowing her to get hurt enough to have to wait for her before my next attack. Unfortunately after a few weeks I just dropped back down to 2600 because I need to upgrade my AQ and do not have the time to session raid to maintain Champ easily. Now that I'm back down in trophies and farming, I once again hate loot.

    The main point to this story is that I really enjoy loot at Champ (when barching), but those few weeks I was there was the ONLY time I've found loot to be acceptable. It was also the only time I've ever not had to worry about nexting more than a dozen or so times. For once loot actually felt right. I'm not saying that increasing the loot bonus once again is going to solve the loot system's problems. On the contrary, I'm extremely disappointed that SC's solution to poor loot was the recent loot increase. As great as the increase is, SC should accept that their loot system is once again outdated and CHANGE it.

    In my last post on this thread I believe I provided some loot system changes that I thought up at the time that seemed much better than the current one. The fact alone that better possible loot systems exist and SC still has yet to fix CoC's broken one amazes me.

    Let me first address a couple of my main issues with the loot system. I feel like a broken record when I say that my biggest issue with the loot system is that people recieve a greater reward for attacking an inactive base instead of an active base. If this was flip-flopped then players would competitively attack with their better armies so take out harder bases to earn greater rewards. Again I'm NOT suggesting we depend on the loot bonuses! My other large concern with the system is that players are basically rewarded for having their TH outside!! *Even during my time in Champ I found it much more rewarding to have my TH outside to save trophies, my storages, and especially the drag of wasting resources to re-arm traps, etc when my TH was inside (That ♥♥♥♥ gets expensive!)

    This time instead of suggesting detailed loot systems which I thin are better than the current, I'd like to lost some individual mechanic changes that could be used by SC to change the loot system for the better. I'm not saying these should all be added, but this list could easily make the loot system more enjoyable and even more fair for players:

    -Make the TH hold more loot
    -The increased loot in the TH can all 100% be stolen by the attacker

    -Take away ALL trap re-arm costs and instead require the TH to be (rebuilt) after it is destroyed.
    -Whenever traps are bought or upgraded by the player, the cost to rebuild the TH increases.
    -Whenever traps are used in a defense, they will AUTOMATICALLY re-arm afterwards as long as the defender's TH is not destroyed.
    -When a player's TH is destroyed, the cost to rebuild it is equivalent to the traps that were used in the defense. Those traps will not re-arm until the TH is rebuilt.
    -If a player chooses to not rebuild his/her TH, those traps will remain unarmed. During future defenses, the TH will appear only partly destroyed and have less HP. Therefor a TH that has not been rebuilt is weaker until it is rebuilt.
    -The purpose of this idea is to reward players who successfully defend their TH by not having to re-arm traps. This also promotes leaving THs INSIDE.

    -Increase the amount of loot a player can take from a defender.
    -EX: Player A with the current loot system offers 65k gold, 80k elixir and 500 DE. After all normal loot system calculations are done, the offer is doubled to the attacker. So now the attacker can take 130k gold, 160k elixir, and 1k DE.
    - While the attacker can loot twice the amount in this new loot system, the defender can still only lose the original amount. So if the attacker steals 100k gold, 150k elixir and 500DE, the defender only sees a loss of 50k gold, 75k elixir and 250DE.
    -Loot caps remain unchanged. If player A (TH 10) would originally offer 250k gold 400k elixir and 2.5k DE, the attacker can only steal 400k gold, 400k elixir, and 3k DE.
    -This added loot multiplier only affects a defender's STORAGES, not their collectors. This would result in actives more commonly offering better loot while inactive bases would not be affected as much.
    -This added multiplier would promote players to attack active bases more over nexting endlessly for inactive bases.

    -An attacker "sniping" a TH will earn a star but will not earn the loot bonus until the player has destroyed XX% of the base. My suggestion here would be 40% to make it more difficult to earn without a full army.
    -This would still allow barching and other troop comps to be successful but would require the attacker to actually attack to win loot.

    -A small resource bonus for winning a defense. This has been suggested by many before but makes more sense if implemented with some of these other ideas.
    -This would again push players to move their TH's inside and protect them.

    -There's plenty more. Again I just thought some of these up as I went. Some I already suggested but just got lost in this crazy thread. I may just create my own thread since it is probably even more of a waste of my time to post it here...

    Let me know what you think.
    Last edited by iDANglin; November 13th, 2014 at 09:07 PM. Reason: Adding stuff

  2. #7852
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    Quote Originally Posted by Dudethatrocks View Post
    I've already posted a message in this thread. But still. Loot is really fine to me. I'm at th10, master III, 2600-2750 cups, have no problem with loot at all.
    archers, hogs, Giants - sometimes spells (healing). Loot bonus + 100-200k most of the time. 6-8 mln of gold per day, 4-6 hours of gameplay.
    clan name: chinovniki, nick - dudethatrocks.

    Just learn how to win and get that gold.
    It's pretty easy to win almost every battle when you have a lvl 40 AQ. The vast, vast majority of people don't have that. And when you are upgrading your queen it's very hard to win with that army you use unless you use a ton of spells.

    My queen is only 25 and when I have her available (which is almost never because I'm always upgrading her) loot is way, way easier to get.

    I use loons at the exact same trophy range as you and win over 90% of the time. But I can't come anywhere close to 6 million gold per day, even if I attack every 40 minutes. My average gold take is under 150k (it was well over 250k before the lix for walls debacle) and I search for at least 15 minutes every time.

  3. #7853
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Dudethatrocks View Post
    I've already posted a message in this thread. But still. Loot is really fine to me. I'm at th10, master III, 2600-2750 cups, have no problem with loot at all.
    archers, hogs, Giants - sometimes spells (healing). Loot bonus + 100-200k most of the time. 6-8 mln of gold per day, 4-6 hours of gameplay.
    clan name: chinovniki, nick - dudethatrocks.

    Just learn how to win and get that gold.
    Same TH level, same farming range, similar attacking times, comps and loot. Yet I completely disagree with you about loot being good. It's not. I never complained about loot prior to the elix-wall update but I certainly am now. It isn't so much that I'm not getting loot, it's that the ways we get loot are stupid and wrong. Some fixes could make it much more fun for everyone without the game just dishing out mass amounts of resources to us. The possible improvements exist. Read my last post and tell me you don't see potential for a better loot system even if it isn't with my ideas.

  4. #7854
    Senior Member wip3ed's Avatar
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    Quote Originally Posted by Goobers View Post
    The solution is not "make the TH a 5th storage, done." I've never said that's the fix to this problem. I have said over and over again that what SC is doing--these simple, slap it across the board fixes--are never going to work. If they want to gear farming/hunting away from inactives, a pretty drastic overhaul is needed. What I (and others) have been saying is that along with treating the TH as a storage, they need to:

    - instill a league bonus multiplier based on stars. apply a penalty to the multiplier similarly to the current loot multiplier so that it isn't exploited by TH9/10s
    - allow for gold/elixir to be used for Nexting, and apply a percentage of each Nexting cost into each base skipped, on a diminishing scale, of which up to all of it can be won by either the attacker or defender, and is entirely storage-based (destruction/preservation)
    - a league bonus for successful defenses

    SC puts these in place, and not "just make the TH a storage," and you now have a system that can at least be far more sustainable by active players than the one we currently have.
    Those ideas are good on their own. You don't need to "force" people to put their TH's inside on top of it. It really isn't necesarry and wont increase overall loot, just more dumping and forcing people to play a certain way.
    I like to sleep at night knowing I have a 12 hour shield. I also prefer to log on/off during the day knowing that I wont loose more than I can gain in one or two raids. Take that away and you may end up destroying a big success.
    Last edited by wip3ed; November 13th, 2014 at 09:40 PM.
    wip3d
    Lv 161 / TH11 / Q40 K40 W20 / 175 Lava, 100 Magma
    1,7b GG / 1,5b EE / 8,3m HH

    Quote Originally Posted by joefro View Post
    If it aint broke and making you millions of dollars a day, dont fix it.


  5. #7855
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    No one is forcing people to put their TH anywhere... Unless you mean economically, then yes it makes no sense to ever have your TH inside.

    The fact is my clan of mostly th10s all put their Townhalls outside, most do it even while pushing once near champs. Even in champs, they are sniped almost every time if they choose to stay and farm there.

    Why do people think this isnt a broken mechanic?? Everyone wants to raid others, but have free shields for themselves... A system in which offense and defenses are properly rewarded needs to happen. Putting 20% of loot in the TH would not fix loot, but it along with a few tweaks listed in this thread would go a long way.

    Pushing things to an extreme level often shows the truth about things... What if every single base put their TH outside, all the time? This would be FarmVille, and very quickly, we would all be in the clouds waiting for people to logout to get sniped instantly... That game would be the silliest game ever...
    TOwn hall 11, Level 185, Clan Leader and Billions GG

    http://forum.supercell.net/showthrea...e-game-Amazing

  6. #7856
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    Offense and defense already properly rewarded. You get trophies for that isn't ?

  7. #7857
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    Don't make me laugh. Trophies? Trophies? ! Hahaha. As useless as clapping villagers. I have my town hall outside. Winning a defense ( like today at work ) meant I got to be hit again immediately after. Yeah ... I'll sleep soundly knowing I got some trophies. Then later I can kill my battery in an endless search for nickels. This game has gotten so bad it's not even funny.

  8. #7858
    Senior Member wip3ed's Avatar
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    Quote Originally Posted by Jcman View Post
    No one is forcing people to put their TH anywhere... Unless you mean economically, then yes it makes no sense to ever have your TH inside.

    The fact is my clan of mostly th10s all put their Townhalls outside, most do it even while pushing once near champs. Even in champs, they are sniped almost every time if they choose to stay and farm there.

    Why do people think this isnt a broken mechanic?? Everyone wants to raid others, but have free shields for themselves... A system in which offense and defenses are properly rewarded needs to happen. Putting 20% of loot in the TH would not fix loot, but it along with a few tweaks listed in this thread would go a long way.

    Pushing things to an extreme level often shows the truth about things... What if every single base put their TH outside, all the time? This would be FarmVille, and very quickly, we would all be in the clouds waiting for people to logout to get sniped instantly... That game would be the silliest game ever...
    I have never said the economy isn't broken. Once a game is freemium something is broken.

    It makes sense to SuperCell economically that players have their TownHalls inside. The players that pays a premium never put their townhall out. And now you suggest that SuperCell change the game so it is possible to farm while you have it inside. Why buy gems if you can afford everything while you play the game the way you are used to?

    Or did I miss something here? Maybe you want other players that have not reached your level to slow down or stop their farming all togeter? Or do you just want their THs inside so you can ride their storrages that used to be well filled but wont be anymore since it would be impossible to save up resources?
    wip3d
    Lv 161 / TH11 / Q40 K40 W20 / 175 Lava, 100 Magma
    1,7b GG / 1,5b EE / 8,3m HH

    Quote Originally Posted by joefro View Post
    If it aint broke and making you millions of dollars a day, dont fix it.


  9. #7859
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    Been away. Have I missed any announcements or even a post from SC?

  10. #7860
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    Yeah, but that's how the game was initially intended to be played right ? Gaining trophies. I don't know what or when it went off-course but now it seems trophies become the least important thing. If something should be done about it, this game will need total overhaul, not patches here and there. It will be very different game. And that can not be done overnight. I don't want to side with anyone, but think if you're Supercell, and your game is played quite differently, how you're supposed to correct it ?

    it's like you're a smith and one of your customer is back to you, want you to do something about this knife he bought from you. And it's broken. Because he used it as a screwdriver. What can you do ?

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