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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #7801
    Forum Veteran Antonioca's Avatar
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    The problem is, leaving your TH outside is the most effective way of protecting your resources. Let’s face it, even if you put 50% of the resources in the TH you are still better off to keep it outside your base.

    When my TH is inside I can hit 3 or 4 times before someone hits my TH or gets 40%, I can lose over 100,000 or so of each if they get to 1 storage and a bunch of mines and pumps. I could still end up losing less by leaving my TH outside, I get hit once, I look 100,000 let’s say instead of 4 time for 300 or 400.

    Sure I can wake up to over 60 cups, but who cares.

    In other words, putting more resources in the TH will not stop sniping.

  2. #7802
    Senior Member Aokiji's Avatar
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    I'm a town 9 with a 390 gold grabbed, i played this game for 10 month now i decide to make some calc.

    Gold Grab:395 milion
    Gold earned by mines:85 milions
    My base worth about 400 milion gold

    So 80 milion disappered in nothing?
    Of course not, they have been spent on nexting and losed on difence (trap+ gold losed)
    80 milion/~270 days= 275k gold losed per day.
    Put 175-200k losed in raid( and trap)
    And 80-100k in nexting

    The point of this tread is======> I losed about 30 milion gold in nexting

    Now, i don't play this game 10 hours a day, 1-4 max hour unbosted.
    Imagine how much gold is wasted on nexting by player that bost.
    Bilion and bilions of gold wasted......
    Last edited by Aokiji; November 13th, 2014 at 02:47 PM.

  3. #7803
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by BoardGuest808888 View Post
    If biggest loot issue is th sniping, why only certain town hall levels have loot issue ? Farmers are everywhere at every th levels. Why we don't have th 6 with loot issue ?

    Cause you dont start the game at TH10 and you can get to TH6 in a matter of weeks...

  4. #7804
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by Antonioca View Post
    The problem is, leaving your TH outside is the most effective way of protecting your resources. Let’s face it, even if you put 50% of the resources in the TH you are still better off to keep it outside your base.

    When my TH is inside I can hit 3 or 4 times before someone hits my TH or gets 40%, I can lose over 100,000 or so of each if they get to 1 storage and a bunch of mines and pumps. I could still end up losing less by leaving my TH outside, I get hit once, I look 100,000 let’s say instead of 4 time for 300 or 400.

    Sure I can wake up to over 60 cups, but who cares.

    In other words, putting more resources in the TH will not stop sniping.

    Expand your mind a little.
    Youre thinking about it in the current game setup and focusing on 1 aspect.

    What happens if you wake up to 2-300k along with your 60 cups. (Which you got for having a good base setup after all your work.)
    Hypothetical i know but the game needs a change in direction not 1 simple tweak.

  5. #7805
    Millennial Club LordAmbreon's Avatar
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    Quote Originally Posted by Keywal View Post
    I've tried a few times to respond to this but i cant get away from the fact that you say this as a farmer...
    the very individual that Supercell wish didnt exist.
    Wouldn't SuperCell love farmers because they take loot out of the economy for the casual player, forcing him/her to gem?
    Quote Originally Posted by Bresn View Post
    Hitler led to his own failure by starting the war on two fonts

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    Times New Roman & Arial?

  6. #7806
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    End TH sniping, reward defenses, reward more stars, reduce waste

    A major problem IS Townhall sniping. Adding loot to the townhall would make bigger bases appear in the queue, but it does not inject loot into the system or reward defenses. The solution has to be on multiple fronts. Supercell does the following things and this game would be amazing again, and I for one would go back to spending $10-$20 a month on gem purchases to boost my big armies.




    1. Add some loot to the TH. Make it equal to a gold/elixir storages


    2. Do something with nexting cost so it doesn't disappear into nothing. Idea I like the best is every time my base is skipped, that nexting gold goes into a bank that the attacker who finally takes me out would get. It would reward high level play and reward you for taking on difficult bases, it would also add loot to loot poor bases making them more desirable later potentially.


    3. Lower trap re arming costs, current loot does not warrant 200k plus rearming costs, it's really crazy high. Last time I re armed the bill was 236k gold... Really?!? That is multiple raids now for just traps not counting resources lost in the raid...


    4. Make defense wins mean something other then the privilege of re arming overpriced traps and useless trophies or the wonderful chance to lose to second or third attacker losing resources over and over... If manipulation is the concern then add a % to it so ppl cant drop 1 troop and give bonus


    5. Increase collector output 25% or more. However, if the other changes were made, this may not be necessary


    6. League bonus multiplier... 2* worth more then 1* etc... Reward bigger accomplishments


    7. Further discourage bots, any activity by them is too much


    8. Elixir for walls needs addressed.. Either make it so only elixir above X amount can be used for walls leaving some elixir for theft, or make only lvl 10+ walls for elixir, or some other elixir solution. Being able to burn all your resources on walls is too much, elixir is the lifeblood of the game, NOT gold... Again, if the oer changes are made, this one may not be needed


    Do those things and th10s will immediately start seeing full storages in their queues again and people with near maxed defenses like me will break shields again and probably put our townhalls inside
    TOwn hall 11, Level 185, Clan Leader and Billions GG

    http://forum.supercell.net/showthrea...e-game-Amazing

  7. #7807
    Senior Member WTH's Avatar
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    Quote Originally Posted by Kaagelus View Post
    I really think biggest issue with loot is th sniping. Now most people put th outside for a snipe. I have been sitting with almost full resourse storages and still almost every time get sniped. Usually i see about 1/40 attacks to my village others than snipe.

    When you are nexting, do you realize these low loot villages you see have most of time th inside. They are less active players. Best loot come from inactives or active farmers. These farmers have often nice loot and th on corner. You just have to be lucky to find them before they get sniped in seconds.

    So again. Th should hold some % of loot. And yes, every star should give better win bonus. Shield should also come from dmg done to base, not just that th plus some more at end. Like 2 hours for every 10% dmg done or something like that.

    And last, don't cry about bad loot if you aren't ready to risk your resources. This game is about competition. Its not working now as everyone who play more than once a day are hiding behind easy shield.
    The snipping problem.
    I know guys with th7s in masters living off the loot bonus.
    They stay online all day to avoid attacks(how I don't know)..
    Remove the loot plenty for revenge !
    A TH6/7 that takes out a TH9 or TH10 town, should not be protected by the loot plenty.
    Also allow revenge even when a base is under a shield !!

  8. #7808
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by LordAmbreon View Post
    Wouldn't SuperCell love farmers because they take loot out of the economy for the casual player, forcing him/her to gem?

    Hardly.... Farmers farm cause the system allows it and is the fastest way - without buying gems - to progress.
    Stopping farming in favour of active, good players would be more financially beneficial to Supercell.
    Barracks boosting, SF boosting, instantly upgrading that arch tower cause im losing defences on that side... etc.

    right now its put the TH outside and raid raid raid raid... sleep... get sniped.... raid raid raid.
    Why not enjoy an attack with a huge expensive army that you spent 2 years upgrading to then be rewarded for doing well?

  9. #7809
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    Quote Originally Posted by Kaagelus View Post
    I really think biggest issue with loot is th sniping. Now most people put th outside for a snipe. I have been sitting with almost full resourse storages and still almost every time get sniped. Usually i see about 1/40 attacks to my village others than snipe.

    When you are nexting, do you realize these low loot villages you see have most of time th inside. They are less active players. Best loot come from inactives or active farmers. These farmers have often nice loot and th on corner. You just have to be lucky to find them before they get sniped in seconds.

    So again. Th should hold some % of loot. And yes, every star should give better win bonus. Shield should also come from dmg done to base, not just that th plus some more at end. Like 2 hours for every 10% dmg done or something like that.

    And last, don't cry about bad loot if you aren't ready to risk your resources. This game is about competition. Its not working now as everyone who play more than once a day are hiding behind easy shield.
    People have been using the TH outside defensive technique since the early stages of the game. It's not the cause of bad loot issues.
    Loot getting worse has not been a slowly evolving thing - Loot got worse, in abrupt steps, every time SC made economy related updates.

  10. #7810
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by pmos69 View Post
    People have been using the TH outside defensive technique since the early stages of the game. It's not the cause of bad loot issues.
    Loot getting worse has not been a slowly evolving thing - Loot got worse, in abrupt steps, every time SC made economy related updates.
    We know and were not saying its the cause we are saying it doesnt help the situation.
    its just a symptom of the game mechanics that need to be changed.

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