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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #771
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by xDee View Post
    gold and DE is not hard to obtain now

    in 10 hours of straight playing today day boosted: let not include DEAD bases

    8 million gold farming a today is possible
    50k DE farming a today is possible
    8 million elixir today is NOT possible

    i made it to 4 million after that many hours without getting raided/loss.
    i can see why people are quitting that play only 1-2 hours total a day
    now that elixir is worth more than gold
    for gold other than walls upgrading building/traps take a few long days and fully storaged while elixir now has many more uses and is nearly empty.
    how does that make sense that gold is not precious anymore.

    I think that 10 hour play is important here. Very few people want to play that long & progress so slowly in the game.

    Loot varies from day to day and hour by hour.

    The issue as Zach has tried to show in his post in this thread is that it is more than just individuals. He has tried to show that the problem is affecting all game play. Inactives are luck of the draw.

    Gold is still precious but TH 9& 10s have been using elixir for upgrades hence the low loot. There has always been an issue that upgrading with elixir has been quicker than with gold though that may be because of walls. It could very well be that where there are only defense upgrades elixir will be spent by other THs and this accounts for the low loot problem.

    At higher levels I cant see there being a huge issue with walls & elixir when they cost over 1 mil per piece. People will still need to stockpile the stuff.

    There are fundamental questions to be resolved as to the nature of the game play from a player perspective.

    Do we want a game where we have to spend a day playing to only get 8 mil? Perhaps its just me but that does not sound efficient.

    Do we want a game where we play a few hours - get some decent loot that allows us to keep builders busy & upgrade a few walls. (This does not mean constant collector bases)

    There are various factors influencing the problems surrounding loot - which could potentially be fixed of sorts. But dismissing the problems that people are experiencing with "im ok cos i raided xxx" per hour/ day" etc. does not detract from the general problems that are experienced by players.

    Dismissing the reasons behind the low loot by saying im ok does nothing to advance the conversation. I dont like these loot complaint threads. What i do like is the threads where they say that " im struggling with loot because more and more lower TH levels are invading crystal" and this is what i think can / should be done about it.
    We need to present Sc with a reasonable arguement for our expectations for the game.
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    Quote Originally Posted by Pinqing View Post
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  2. #772
    Trainee MomentoMori's Avatar
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    The past couple days have been the worst I've seen. Im a casual farmer, definitely not pulling in at the level of some of you, but I can get 3 mil of each in the average day. With no changes in technique, I'm down 2/3 from where I should be. My GG is 768 mil, I have 154 lavas to finish.

    There are lulls, no question. But I haven't seen one last days.

    Hoping for a resolution soon, or I'll have to adjust my gameplay for something more fun.

  3. #773
    Senior Member Jellidonutz's Avatar
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    a good fix would just be to keep the one gem boost going indefinitely...

    wishful thinking


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  4. #774
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    Quote Originally Posted by Daddy View Post
    lol ok then let me change that i have to consciously force myself not to capitalise headings good spot
    you should make bad capitalise bade and make it bold and underlined too :P
    Last edited by H313A; September 26th, 2014 at 12:24 PM.
    Level: 138 |TH: 10 | Clan: iQuit
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  5. #775
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    Here are my notes from yesterdays farming adventures.



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  6. #776
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    Quote Originally Posted by Lloopy14 View Post
    I think that 10 hour play is important here. Very few people want to play that long & progress so slowly in the game.

    Loot varies from day to day and hour by hour.

    The issue as Zach has tried to show in his post in this thread is that it is more than just individuals. He has tried to show that the problem is affecting all game play. Inactives are luck of the draw.

    Gold is still precious but TH 9& 10s have been using elixir for upgrades hence the low loot. There has always been an issue that upgrading with elixir has been quicker than with gold though that may be because of walls. It could very well be that where there are only defense upgrades elixir will be spent by other THs and this accounts for the low loot problem.

    At higher levels I cant see there being a huge issue with walls & elixir when they cost over 1 mil per piece. People will still need to stockpile the stuff.

    There are fundamental questions to be resolved as to the nature of the game play from a player perspective.

    Do we want a game where we have to spend a day playing to only get 8 mil? Perhaps its just me but that does not sound efficient.

    Do we want a game where we play a few hours - get some decent loot that allows us to keep builders busy & upgrade a few walls. (This does not mean constant collector bases)

    There are various factors influencing the problems surrounding loot - which could potentially be fixed of sorts. But dismissing the problems that people are experiencing with "im ok cos i raided xxx" per hour/ day" etc. does not detract from the general problems that are experienced by players.

    Dismissing the reasons behind the low loot by saying im ok does nothing to advance the conversation. I dont like these loot complaint threads. What i do like is the threads where they say that " im struggling with loot because more and more lower TH levels are invading crystal" and this is what i think can / should be done about it.
    We need to present Sc with a reasonable arguement for our expectations for the game.
    Good post! Completely agree.
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  7. #777
    New Guy
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    People are simply too greedy...you can't expect to find 200k+ loot raid after raid. Sometimes you gotta settle for a quick buck. If I see an easily accessibly 30k loot, I'll go for it especially since I don't even drop my whole army. And then in 2-3 minutes, I can raid again. It's not always about making a huge profit at once, especially if you next 500 times.

  8. #778
    Millennial Club Biz's Avatar
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    Quote Originally Posted by jkd View Post
    Another 1 gem boost ? clearly everyone moaning about a non-existent problem gets them rewarded ? terrible.
    LOL
    Non Existent?
    Apparently reading is not your friend.

    1 Gem boosts for 3 days is a Band-Aid on a broken bone. <insert slow clap gif here>

    You don't know what you don't know!!!






  9. #779
    Trainee
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    i wonder if any supercell employe read this....

    well since i can't find the old thread, i'll put it here.

    altought loot is a little better, i have to agree with it, why not make elixir collectors lvl 12 BUT...can only collect IF is 25% full or more.

    for the first time in my COC life, i have 2 builders Stoped more than 3 hours, and that's because dark elixir is still normal, and i'm updating my King

  10. #780
    Senior Member xDee's Avatar
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    Quote Originally Posted by klem70 View Post
    Still attacking everyone who says they doing alright.

    I am still happy with loot. But lots poeple are not

    Still waiting for you to post clan and In Game Name. Would love to see your village.
    No need to show my clan or In game name, heres my village now of 5 months gems on farming only
    (90 barbs / 110 archers / 10 wallbreakers) only heal spells if needed
    I did 72 level 9 walls the week before the lava hound update
    That is 72 million gold in a week plus some building upgrades I'm not counting. I'm sure that I am farming correctly. I was expecting to have level 10 walls done by November (2 months) but stopped farming quite a bit after the update for walls.
    Attachment 66710

    Now I cant use more than 5 wallbreakers and or if any heal spells while farming with Barch non stop, plus I'm boosting my elixir collectors only or else I cant play when I do keep running out, cause they can't keep up even with this Super Cheap army. Economy is scarce for elixir. My gold rate is double when farming for elixir, exact opposite before elixir into walls.
    Happy now with the picture mister klem70?

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