
Originally Posted by
YourBoyAce
Do you not see a pendulum for Supercell, now swinging back and forth? Both ends are bad. On one end, too many defensive buildings. That breaks a game. On the other end, too many nondefensive buildings, including collectors. That's the situation we have now. They want to avoid the former pendulum swing at all costs.
I see where their difficulty lies, and I'm happy with Steve's post. I just wish Supercell made more posts / made the community more involved in this process which so directly affects them.
WRT-better functioning forums - can you please provide examples? Admittedly, I'm asking for my own personal sake, it doesn't really effect this loot discussion. I legitimately want to see better examples on this same engine for benefit of my own personal knowledge,, so PM if you have to.