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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #7361
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by perkunas View Post
    The idea linked above is so much more complicated than it needs to be.

    Also, not everybody wants handouts in the form of more collector bases.

    League bonus is the simplest method of improving the loot situation, and adding a (simple) multiplier to it would further incentivize using stronger armies to defeat a base. Plus, this small change is something that -- from SC's perspective -- is also simple to accomplish. As a business operator, you don't want to bulldoze your building if all you need to do is a bit of renovation.
    I think it needs the complication though and there should be more elements of risk.. After all were raiding to get better.

    If there is a chance you might lose your own resources while attacking then you certainly will be more cautious and you definately will get better.

    Simply injecting free loot through bonuses is not the answer.
    I agree 0 sum isn't either but there is a balance and there should be risk.

    Thats what would make it fun again!
    Last edited by Keywal; November 7th, 2014 at 02:00 PM.

  2. #7362
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    Thanks Supercell for ruin the fun

    Thanks Supercell for taking all the fun out of what it was a great game. You should change it the name in the next upgrade and call it NEXT because that's what I been doing in the last couple of weeks. I boosted a couple of time my barracks and spend 2 hours straight just to get almost nothing. Out of the two hours each time I did it I spent hour and a half just pressing the bottom NEXT, AND NEXT AND NEXT. I hate that bottom, I really do. That's is why I won't be playing this game anymore. It was fun to play now it's pain to play almost like a torture. I won't spend my free time pushing NEXT AND NEXT AND NEXT AND NEXT. Name it NEXT because that's what you most do in the game, no clashing or battling or anything you just NEXT AND NEXT AND NEXT. Supercell won't listen to you guys so stop playing this painful game until they fixed it. It's the only way because they're desperate to get your money and this is them showing you how much they want it.

  3. #7363
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    Quote Originally Posted by Keywal View Post
    Simply injecting free loot through bonuses is not the answer.
    I agree 0 sum isn't either but there is a balance and there should be risk.
    The proposed idea in that thread was the exact definition of a zero-sum game. He even says, "Thus the resource reward to the winning player will come entirely from loot penalty from the losing opponent."

    The economy needs loot coming in from somewhere; SC has said that the majority of loot in the entire economy comes from collectors. Ergo, a collector buff would be a simple and effective means of injecting loot into the economy (rather than just moving it from one person to another). But, boosting collectors does nothing to incentivize bigger/stronger armies or attacking in general. Hence, my original proposal to use a league bonus multiplier to encourage people to use stronger armies.

    If the economy is going to improve, it needs additional resources coming from somewhere other than out of the pocket of another player.
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  4. #7364
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    Loot is still rocking for my th7 alt account!

    And is still dreadful in my th10.

    Game is screwed up when lower level ths can farm WAY more then higher levels......
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  5. #7365
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    Quote Originally Posted by Hogtastic View Post
    The last 3 days have been absolutely horrific looting wise. I'm close to jacking the game in if this continues.

    I'm a maxed THL8 and THL6's keep coming up with next to nothing. This happening for anyone else? Why? Why? Why?

    Simple solution to this madness is to stop gold cost for searches and do 1 gem resource boost once a week. Oh and adding new levels to current rescource pumps.
    Quote Originally Posted by Goobers View Post
    simple solution supercell fill my storgaes while i,m ofline as i have zero concept of economics and have no idea what these implementatoins would actually cause on a macro level, also i'm a th8 so the fan hasn't even begun to blow the s*** my way yet
    Quote Originally Posted by Jorgy4459 View Post
    Lol. So you hold SC in the same regard, right? I mean, they had to know that elixer for walls would break the game.

    I don't even know this is still being discussed. It's a huge problem. No need to look at data, no need to do any other ♥♥. That update broke the game.

    They should have reversed it after the first week. The fact that they didn't tells you all you need to know about their mindset. End thread. There is no point for this thread. They aren't listening and don't care. And I won't sit here and listen to anyone who says they do. They would have axed that stupid, game breaking.update if they cared. Fact. So they are either arrogant, greedy, or stupid. Sorry, in most cases there are shades of grey. Not in this one.
    I don't know why you quoted me here. I was jabbing at Hogtastic's solutions of removing search costs entirely as well as a weekly 1 gem boost to collectors, which would have terrible consequences on the economy and also deter gem sales: a loss for both the playerbase and Supercell.

    I have absolutely stated that the current loot system is broken for TH9/10s, and with the lix for wall update TH8s could start to feel the pain of it down the road to some extent, too. The elixir for walls update wasn't a bad move. The fact that they implemented it while simultaneously ramping up the rate at which they decommission inactive bases, AND while they never created any system that benefits an active playerbase, THAT'S what made it appear to be a bad move and why it seemed to have ruined the economy overnight.

    I've posted AT LEAST 30 times in this thread about ways that would fix the problem for the players who feel it the most (the highly active playerbase levels, or TH9/10), but nobody responds to those posts. They'd rather find some dimwit who makes some completely irrelevant claim and then start a spitting match with them on that until the thread once again gets totally derailed. Much like what I did with Hogtastic's boneheaded posts, which I probably should have just ignored.

    /rant

  6. #7366
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    I hear ya goobers.... There are great ideas in this thread and others that would make the game amazing again for th10s. A game where we spend our gems because we are having fun... How in the world can anyone think that any game should be the worst at its highest level of gameplay??

    People are not asking for 300k bases every 10 nexts, though that is what th 7, 8 seem to get at will even now.

    TH10 the challenge is TIME! It is completely backwards the challenge becomes how lucky you are NEXTING to find a raidable base that hasn't been sniped with resources in it or the very rare inactive. The fact that SC doesnt come out and say something is mind blowing. Supposing that we th10s all get used to terrible loot, that we all become masochists for this game, what does SC gain?? They certainly dont gain more gem buyers. I know of no one except the crazy people to buy loot and we dont gem time unless we have loot! Their silence on the matter is unfathomable.
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  7. #7367
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    Quote Originally Posted by perkunas View Post
    League bonus is the simplest method of improving the loot situation, and adding a (simple) multiplier to it would further incentivize using stronger armies to defeat a base. Plus, this small change is something that -- from SC's perspective -- is also simple to accomplish. As a business operator, you don't want to bulldoze your building if all you need to do is a bit of renovation.
    Quote Originally Posted by Keywal View Post
    I think it needs the complication though and there should be more elements of risk.. After all were raiding to get better.

    If there is a chance you might lose your own resources while attacking then you certainly will be more cautious and you definately will get better.

    Simply injecting free loot through bonuses is not the answer.
    I agree 0 sum isn't either but there is a balance and there should be risk.

    Thats what would make it fun again!
    It's not "simply injecting free loot," it's a reward-based system that would not only make hitting those pathetic 30k/30k bases viable (b/c those bases are smartly dumping all their gold AND elixir now into walls), but also provides you the opportunity to use more expensive armies if you choose to do so. As it currently stands, using anything other than BArch is insane if you're trying to stockpile resources. You slap a penalty to the league bonus multiplier similarly to how the current loot penalty exists, so that TH9/10s don't make their nut BArching TH7s for 3 stars in Crystal.

    What it does is it helps solve the problem where the problems exists: higher TH level active players who are raiding other higher TH level active players. Currently they're just wasting their time b/c at that point in the game, they are smart enough know they should keep storages low, and with the elixir for walls update they can now dump both resources. A injection of loot is 1000% needed. Not necessarily with an increased collector level, which would be your "free loot injection," but a way where it needs to be earned. It's a direct response to the problems players are facing: players who bring armies capable of hitting storages but there is no loot in the storages. This league bonus multiplier serves as a safeguard where you don't bankrupt yourself simply b/c SC introduced a resource dump update without simultaneously installing a system that would account for the problems active players would face from it.

  8. #7368
    Millennial Club Biz's Avatar
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    Just "next'd" 112 times while I read the last 24 hrs of posts in this thread.
    The highest gold loot I saw was 112k gold and 21,234 elix.
    The highest elix loot I saw was 93,412 and 72,883 gold.

    Neither of those are worth attacking. Would need to use at least 2 spells to 3 star them. (Semi maxed th09s)
    I'm in Crystal 2 and logging off for the day.

    Games still broken.

    Next...

    You don't know what you don't know!!!






  9. #7369
    Pro Member Conan's Avatar
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    Quote Originally Posted by Biz View Post
    Just "next'd" 112 times while I read the last 24 hrs of posts in this thread.
    The highest gold loot I saw was 112k gold and 21,234 elix.
    The highest elix loot I saw was 93,412 and 72,883 gold.

    Neither of those are worth attacking. Would need to use at least 2 spells to 3 star them. (Semi maxed th09s)
    I'm in Crystal 2 and logging off for the day.

    Games still broken.

    Next...
    I'm sorry, but I don't beleive you one second. this has never happened to me. EVER. in 20 nexts I always see at least two 100K + raids which I can raid. Sometimes I get to 40 nexts and exeptionally, I get to 50+ nexts.

    Never have I done 100 nexts before and never have I not seen more than 112K gold.
    add me as a friend on Game Center: conanhc


  10. #7370
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    Quote Originally Posted by Conan View Post
    I'm sorry, but I don't beleive you one second. this has never happened to me. EVER. in 20 nexts I always see at least two 100K + raids which I can raid. Sometimes I get to 40 nexts and exeptionally, I get to 50+ nexts.

    Never have I done 100 nexts before and never have I not seen more than 112K gold.
    First off I could care less if you believe me or not but why would I be dishonest about it?
    What does that prove?
    I'm a TH10 currently at 2277.
    Come join me if you want.

    You don't know what you don't know!!!






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