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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #7271
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    Quote Originally Posted by theparallaxview View Post
    Interesting formulation - I'd make collectors red on TH9 and storages yellow as adding the extra mortar has made low level attacks for lix even more expensive. What would be useful to see would be the option of raiding very rarely and relying on shields plus revenges as income.

    The extra mortar does make me wonder if this is all planned out by Supercell as a means of extracting money for gems from longer terms players as they realise the game is reaching the peak of its income stream from these people.
    In a word, yes. It was one of the sleaziest things they did. Probably thought up by the same goon who thought up Lix for walls.

  2. #7272
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    Economy boost suggestion

    The "quantitative easing" of 1 gem collector boosts every once in a while is nice but doesn't cut it. I believe upping the collector rate for the higher level collectors and/or allowing the collectors to be upgraded further would be key to increasing the resource economy to what it once was. It just seems like it becomes a greater issue once you hit TH 8 and above where everything costs 2+mil and the collectors become irrelevant. I think you need to keep the collectors relevant.

  3. #7273
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    Quote Originally Posted by Romedog View Post
    I don't know if anyone will read this from supercell, and hopefully whether they do or don't, they already do something like this anyway. I thought this out pretty well prior to posting this, though the image seems vague, it's meant to present an idea about potential loot solutions or rather identify where loot solutions are needed most.

    My thought behind this pic is that Supercell should, if they are not already (using the mountains of data they've accumulated over the course of time), be analyzing deficiencies in any one of the main categories of how loot can be obtained.

    I present this picture only as a simple visual guide in regards my thought on this. This is obviously by no means real data, but it is how (provided having the data as supercell does) I would go about identifying where the major declines are in resource availability to all players across their respective THs.



    Regarding the image...

    There are so many variables that come in to play. However, at the core of all things we obtain loot in the game any one of a few different ways. We collect from collectors, storages, league bonus, and war bonus. Aside from what we collect, we have daily expenditures in Gold, Elixir and Dark Elixir for the uses of upgrades and armies.

    Medians (preferable to averages) should be available on active bases to identify what the median player uses in terms of costs per day vs loot gain per day. And then based on those numbers, and as i display in the visual example, one can identify red (bad), yellow (decent), green (good) as to which of those variables are hurting the overall player base and out of balance when compared to other TH medians.

    So if for example (like the chart shows), the median gain from collectors was great for TH1 to TH7, but then we see a decline in the median gain at TH8 and TH9, and a very low gain from the median of TH10s, than the right thing to do to correct the problem would be to for example add a new level or another collector at TH8, 9 or 10, in order to bring the median gain for those THs up to par with the other THs. And all of this should be relative to the daily median expenditure of each TH Level.

    Hopefully, someone understands these points i'm making, but truthfully i realize that it's up to supercell to identify those areas and increase based on the broken areas when compared across the board on different THs, in order to find balance across the board.
    A++. I think this would be a great approach for them to take with their data. They need to keep collectors relevant at higher TH levels.

  4. #7274
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    It's a multi million dollar / day business.
    The important number monitored is the daily revenue.

  5. #7275
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    Quote Originally Posted by MightyRedwood View Post
    The "quantitative easing" of 1 gem collector boosts every once in a while is nice but doesn't cut it. I believe upping the collector rate for the higher level collectors and/or allowing the collectors to be upgraded further would be key to increasing the resource economy to what it once was. It just seems like it becomes a greater issue once you hit TH 8 and above where everything costs 2+mil and the collectors become irrelevant. I think you need to keep the collectors relevant.
    Please, don't use words when you don't know what they mean just to sound smart, the rest of what you said lost all credibility

  6. #7276
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    I'll assume its still bad then?

    Been on a 🏆 push since just before update, so the 50% increase on champ bonus is great for me. It makes power armies just about sustainable, even with accepting very poor loot because its not the focus. Only elix losses now are losses on att and def.

    Just a gentle reminder, it might not be what WE want, but SC still want it to be all about 🏆s. So they buffed the league bonuses. Like it or not, high as you can level farming for mostly bonus is still the way forward.

    TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
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  7. #7277
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    Quote Originally Posted by Xizeta View Post
    A thread filled with complainers.

    There is no loot issue, the issue is with the poor attitude of the masses. There is no shortage of people progressing through the game. I have a clan filled with TH9/TH10 and you don't see them here campaigning. Who would sympathize with a TH9? There are tons of TH8s available to be steamrolled.

    The game should take time to progress, and I think you people just want it all handed to your on a silver platter.

    You should put things into better perspective and learn to adapt.
    Do you know what the word regression means?
    That's the state of the game.
    You clearly haven't played long enough to understand this.

    You don't know what you don't know!!!






  8. #7278
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    Quote Originally Posted by NateH View Post
    So I'm not going to come on here and say loot is fine for town hall 10, clearly elixer has taken a hit since that update. Instead of complaining though, I've switched up my farming strategy again. Just like in December when we needed to focus more on storage raids, it's time to adapt again. It appears to me that the only resource with out an issue is dark elixer, so I've been exclusively farming the dark stuff. I'm in gold one, picking on bases with over 1000 de available and farming enough to keep at least one hero upgrading, and another 1 or 2 builders busy as well. I rarely need to next more than 20 times to find a base with 1000 dark elixer.

    It will be a long road, but my thought is that once all my heroes and dark elixer upgrades are finished I will switch to farming with a dark elixer heavy army such as gobarch or bam to finish up my walls. If I use an army low in elixer, more elixer will be available for for me to finish walls and level 40 heroes will make getting to the core of bases pretty easy (it's rare that I have both heroes available, but lvl 30 heroes with barch makes coring bases a breeze).

    The loot situation is what it is, I don't really see SC making further changes, although I've been a big proponent of removing the free shield for town hall snipes, which I strongly believe will make it harder to save, but offer up more high loot bases. I'm not a hardcore farmer, I log in and out 10 times a day to raid and 95% of the time I get a free shield, even with 4 million gold and a 100k dark elixer in storages. I know there are many bases and players just like me and I'd like a fair crack at them.
    I'm doing the same thing but at this rate I will NEVER see the Lava Hounds or Barb 7. The only reason I got Arch 7 was because I had maxed elix before the update. Now I get to 2 mill elix and watch it drain from there.
    Games broken. It's simple.
    It's out of balance.


    And for the 100,000,000 millionth time Barching is not the answer.
    Pretty sure the game wasn't designed to be a barching game.
    Last time I checked its a strategy game.
    Barching takes so much skill

    So many good suggestions in this thread but no action on SC's part.

    Next...

    You don't know what you don't know!!!






  9. #7279
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    I have not played for the best part of a week - just collecting resources and the odd raid while I am on line doing this. Not the kind of farming I would like to be doing!

    I am noticing the chat in my clan elongate...Never used to get longer than 1-2 hours but lately it can hit close to over 12 hours I cant even moan as a leader that is just not bothered any more to log on himself!

    Supercell are failing at this in my view. Its been months of absolutely terrible loot...but it seems to me that as long as new players are attracted to the game - and new players will not notice the poor loot (kicks in at TH9 in my view) - then SC are not really motivated to do anything about the problem that we have been talking about for almost 1,000 pages - more if we include the other thread/s.

    We need more loot at the point of raiding. People asking for more collectors or collector upgrades do not really understand the problem...make raiding fun and worthwhile again...thats about the top and bottom of it.


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  10. #7280
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    Quote Originally Posted by Biz View Post

    And for the 100,000,000 millionth time Barching is not the answer.
    Pretty sure the game wasn't designed to be a barching game.
    Last time I checked its a strategy game.
    Barching takes so much skill

    So many good suggestions in this thread but no action on SC's part.

    Next...
    First I'm not saying loot is good. Not even close. But it is still very possible for a TH10 to get up to 8m elix without playing that much. If you don't like barching, fine. Use loons, go up to about 2600-2800. I've kept my lab busy and the rest of the elix going to level 10 walls. I dont play often, just log in when my loons are ready and attack.

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