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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #6691
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    Quote Originally Posted by Coathanger View Post



    Genuinely curious here about what you are, and have been, saying about Inactives. While I regularly see Inactives go dormant in lower leagues I have not seen evidence of this in higher leagues. What supports Inactives going dormant in higher leagues? Do you have a few Inactives in higher leagues you could reference? Keep in mind that banned players are surely removed as that is likely they get rid of offensive walls designs.
    Since you are genuinely curious I will tell you that there USE to be inactives all the way up to 2950 on a pretty consistent basis. Not every raid of course, but enough to make it worthwhile to be up here. Being in Masters use to be a good mix of inactives and active bases where I could average 250k-300k of each resource (not combined) with my 40 minute army. Which means my hourly rate was not good but if I logged in and raided every 45 minutes or so I'd make a nice chunk of change every day.

    Now, I'm looking at my entire attack log and I don't have 1 raid that shows over 200k gold. Let me say that again, I've gone from averaging 250k-300k gold to an entire attack log without 1 200k gold win. My average raid has been cut in half since the lix for walls upgrade. I do get a bit more due to the increased bonus but not even close to enough to make up for the difference.

    Plus, I'm nexting WAY more than I did pre update (and I had a ton of massive nexting sessions even before this change)

    Since the update I average about 1 dead base every other day. What that means is that we are all chasing our tail and stealing meager amounts of resources from other active players. And so the economy up here is for us th10s is horrible unless you boost and BARCH for just the bonus (which I can't do anymore due to my real life commitments). I tried going down to crystal but it was even worse.

  2. #6692
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by nesnnesn View Post
    Thanks for posting an attack log. Maybe you can help me with some of the math:

    Your total attack log is 1hr 16 minutes, or 76 minutes. It has 7 total raids. You said yourself below that you nexted for 5 minutes per raid. So starting from your first raid vs. Fourteen88, you have 6 more raids, or 30 minutes of nexting.

    You cooked 320 barbs, at 20 seconds each: total of 6400 seconds, or 106.67 minutes
    You cooked 484 archers, at 25 seconds each: total of 12,100 seconds, or 201.67 minutes
    You cooked 212 goblins, at 30 seconds each: total of 6360 seconds, or 106 minutes

    Total troop cook time: 414.33 minutes. Divide that by 4 barracks is: 103.58 minutes.

    So your attack log is 76 minutes. You said you nexted for 30 minutes, leaving you with 46 minutes. Yet you cooked 103.58 minutes of troops?
    Hey you are welcome little buddy! The total time is actually 1h 6m or 66 minutes. I think you are clearly missing something, ah it is likely the fact that my first army trained while I was away and not raiding. You can try to deny it all you want. The logs and maths clearly show 66 minutes of raiding with a profit of over 1 million accounting for nexts.


    Furthermore the nexts are extrapolated from the differences in gold based off my pic from early in the day. I likely nexted for far less time as 5 seconds per next is on the high end based on previous videos I have shown.

    *fourteen was not included in the pics because he was part of that hour long raiding session. He was included in the pics to show that I started a rading session a day after my last and was able to pull 1 million as per your request. Look closely at the time listed for his raid, 1day 16 minutes.
    Last edited by Coathanger; October 29th, 2014 at 07:43 PM.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  3. #6693
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Goobers View Post
    What I really want is a change in how actives can acquire loot from other actives--as you're painfully aware of by now--but I wouldn't fight this idea even one lick, lol
    I may be splitting hairs here but the difference is getting lost on many people here. Changing "how actives can acquire loot from other actives" won't fix anything. It will in fact make the problem worse. Changing the reward an active gets "out of thin air" (league multiplier, defense reward, etc.) in addition to the normal loot stolen for successfully attacking another active would make a difference.

    If everybody steals the same $5 bill in a circle until somebody spends it everybody can say, "YEHAW!!! I stole $5 yesterday." If 10 people say it you would think $50 were stolen. In reality $5 were spent and now nobody has anything . . . unless more money is coming in. That is the part that is missing now. We are all arguing over the table scraps that are left over from when the economy was good. We need new food on the table, even if it is just porridge.

  4. #6694
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Smalls View Post
    Since you are genuinely curious I will tell you that there USE to be inactives all the way up to 2950 on a pretty consistent basis. Not every raid of course, but enough to make it worthwhile to be up here. Being in Masters use to be a good mix of inactives and active bases where I could average 250k-300k of each resource (not combined) with my 40 minute army. Which means my hourly rate was not good but if I logged in and raided every 45 minutes or so I'd make a nice chunk of change every day.

    Now, I'm looking at my entire attack log and I don't have 1 raid that shows over 200k gold. Let me say that again, I've gone from averaging 250k-300k gold to an entire attack log without 1 200k gold win. My average raid has been cut in half since the lix for walls upgrade. I do get a bit more due to the increased bonus but not even close to enough to make up for the difference.

    Plus, I'm nexting WAY more than I did pre update (and I had a ton of massive nexting sessions even before this change)

    Since the update I average about 1 dead base every other day. What that means is that we are all chasing our tail and stealing meager amounts of resources from other active players. And so the economy up here is for us th10s is horrible unless you boost and BARCH for just the bonus (which I can't do anymore due to my real life commitments). I tried going down to crystal but it was even worse.
    I not denying they used to be more numerous. I am asking what evidences them being removed by supercell? I cannot evidence an inactive in higher leagues with full collectors showing they have not been raided within the past 24 hours. Inversely I can evidence Inactives in higher cup ranges that are regularly raided.

    There are other causes for them being dilute. Increased activity being the largest cause IMO.

    I'm not specifically talking about loot, I am asking for evidence of Inactives going dormant in higher leagues.

    Perhaps your league is too popular and the Inactives cannot sustain your loot requirements, might want to consider surrendering it to the pushers and people willing to do the nexting.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  5. #6695
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by iceageg View Post
    I may be splitting hairs here but the difference is getting lost on many people here. Changing "how actives can acquire loot from other actives" won't fix anything. It will in fact make the problem worse. Changing the reward an active gets "out of thin air" (league multiplier, defense reward, etc.) in addition to the normal loot stolen for successfully attacking another active would make a difference.

    If everybody steals the same $5 bill in a circle until somebody spends it everybody can say, "YEHAW!!! I stole $5 yesterday." If 10 people say it you would think $50 were stolen. In reality $5 were spent and now nobody has anything . . . unless more money is coming in. That is the part that is missing now. We are all arguing over the table scraps that are left over from when the economy was good. We need new food on the table, even if it is just porridge.
    It is not the same currency being exchanged. The currency is regulary generated from collectors and league bonuses.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  6. #6696
    Senior Member Onomatopoeia's Avatar
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    Quote Originally Posted by Perseverance View Post
    Act like grammar isn't important, when yours is on point when you type. lol
    Huh? I value proper grammar...otherwise I wouldn't have noticed that your response is grammatically inaccurate.

  7. #6697
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    Quote Originally Posted by Coathanger View Post
    I not denying they used to be more numerous. I am asking what evidences them being removed by supercell? I cannot evidence an inactive in higher leagues with full collectors showing they have not been raided within the past 24 hours. Inversely I can evidence Inactives in higher cup ranges that are regularly raided.

    There are other causes for them being dilute. Increased activity being the largest cause IMO.

    I'm not specifically talking about loot, I am asking for evidence of Inactives going dormant in higher leagues.

    Perhaps your league is too popular and the Inactives cannot sustain your loot requirements, might want to consider surrendering it to the pushers and people willing to do the nexting.
    Hmmmm, we are actually going to agree on something. I too believe increased activity is the biggest factor after an update that leads to lack of collector raids.

    And no one on this forum (outside of Steve or Anoushka - and they will never share that info) can present the kind of evidence you are looking for. We don't have the data.

    As far as my league being too popular, I've gone all the way down to crystal 3 to try and find loot. I find the exact same amount of loot all the way down so I decided to stay up here because at least my bonus is better.

    Below th10 I do agree that changing your range can certainly help you farm. But now that I've been th10 for 5 months it doesn't matter what league I'm in. It's all the same.

  8. #6698
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    Quote Originally Posted by Anoushka View Post
    This is actually the biggest concern as far as I see it. If you have nothing to lose, then why stop nexting? Right now you might not settle for something less than 100k gold for instance, but if the cost of nexting is removed, then why not not stop nexting until you find 200k, 300k+ etc etc, thus decreasing the amount of attacks considerably? You'll always have the prospect of something better, this is the reason why I don't see it happening in a near future.
    Atnd I'm not saying that the cost of nexting does not get high at higher levels, it does but not sure if removing it completely makes 100% sense either
    To he completely honest ... the time factor is the worst issue of all. The patience to sift through every hovel of a base over and over again until you're tapping through sheer muscle memory. The cost is just like being spat in the face after being beaten for 30 minutes with clubs. Also the fact that it disappears into nothing is a concern. At least give it to the town hall in the form of a tourism collector that can be raided to 50% same as collectors and mines until collected like the collect button on the clan castle. Gives a town hall more worth as well. Especially if next costs were 50/50 elixir and gold but at the same total cost.

  9. #6699
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Onomatopoeia View Post
    Huh? I value proper grammar...otherwise I wouldn't have noticed that your response is grammatically inaccurate.
    Honest question. How's my grammar? 1-10 I give it a 4.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  10. #6700
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    Quote Originally Posted by iceageg View Post
    I may be splitting hairs here but the difference is getting lost on many people here. Changing "how actives can acquire loot from other actives" won't fix anything. It will in fact make the problem worse. Changing the reward an active gets "out of thin air" (league multiplier, defense reward, etc.) in addition to the normal loot stolen for successfully attacking another active would make a difference.

    If everybody steals the same $5 bill in a circle until somebody spends it everybody can say, "YEHAW!!! I stole $5 yesterday." If 10 people say it you would think $50 were stolen. In reality $5 were spent and now nobody has anything . . . unless more money is coming in. That is the part that is missing now. We are all arguing over the table scraps that are left over from when the economy was good. We need new food on the table, even if it is just porridge.
    Oh no, I understand what you're saying. I support that too, in addition to these things that would cause active bases to have more available to loot rather than most hiding under TH snipe shields and the rest having already dumped it from their storages.

    I get the bottom line--we have collectors that, aside from a 16% increase with the added one for TH10, haven't progressed since TH7. TH9 and TH10 have an incredible amount of resources required to finish off those upgrades at each level that all of us sitting on our collectors, not raiding, and applying towards would take ages, rendering it almost impossible. With whatever turnover ratio there is in this game--say 85% have left with 15% still playing consistently--that small percentage needs to make up the lack of production they can accomplish with their own collectors by hitting the 85% of those who are no longer using it.

    I am very in favor of SC loosening this ridiculous stranglehold they have on inactive bases, and doing it in a way you mentioned so that I could at least see ONE during one of my farming sessions up in Crystal. I just don't see SC going back to that setup (whatever the reason they have for doing so) which is why I'm trying to look for solutions I think they would consider with their "moving forward" approach instead.

    You are right: those active bases sitting on cheap shields would slowly have their stores depleted and in the long-term, without complementing this with dead bases to feed on, would result in active players still having very minimal loot to farm. That's why I also mentioned a league bonus multiplier for 2-/3-starred attacks. Created by SC, stolen from nobody. And I doubt a single person at SC can give a tangible example of exploitation for a league bonus for defenses, either, now that I've thought about Arrow's proposal a bit more. And that's why I also mentioned having our resources (which I realize do not remotely cover the costs at high TH levels) that get Nexted into nothingness instead provide looting incentives to others who are also dumping this resource.

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