No I'm totally on your side about not wanting to cause a significant problem with something like that. But you have to understand that 5 spells are not cheap, elixir or time-wise, and neither is a GoWiWi army itself. Not everyone is going to be dropping that army and that many spells b/c it wouldn't make sense based on net profit per hour. And if they truly wanted to make that work, they'd have to boost barracks/spell factories, which would in turn help Supercell's agenda. The point is that it would at least be VIABLE, as opposed to right now it is utterly insane to try and farm using anything but Tier 1 troops.
The multiplier also wouldn't be something gamebreaking, and it would have its own penalty similar to that of the current loot penalty so that it doesn't lead to TH9/10s hitting every TH7 in Masters with a basic BArch army for 200k/200k/1000 in bonus. I tried explaining it a bit in these 2 posts, but again, this isn't something I think slapping a flat linear percentage on league bonuses, or doing some other one-faceted approach will fix. Scale the multipliers for certain leagues, and with penalties for hitting 1 and 2 THs below you.
Here are two posts I tried delving into it a bit. I think I had a third but I can't find it at the moment:
http://forum.supercell.net/showthrea...=1#post3082903
(EDIT: Points #1 and #2 in the above link were in regards to another fix people brought up that I thought would help, Point #3 is the one about the loot multiplier. Sorry about that, I realize these links are a wall of text as is)
http://forum.supercell.net/showthrea...=1#post3087250




