im at th 9 and i went up to crystal i dont know how many times i press next never get good loot there
if u guys cant fix it
how about give more league bonus started from gold 1 +150k gold and elixir
I have noticed better loot since the update in C3. If you are TH9 and in Gold1 you are doing something wrong.
Last edited by squirlz; October 24th, 2014 at 03:21 PM.
What if you're not TH9 or 10? What if you're just beginning TH8? From Silver3 to Gold1, there is NOTHING, average gold : 50k, average lix: less to waaaaay less than 50k.
Go up in crystal: get your ♥♥♥ handed to you by queens and level6 giants as soon as you're close to the sum needed for an upgrade.
Go down in trophies : just drown in the TH5/6 mud puddle and die of nexting boredom.
Conclusion: if you're HDV7/8 and hope to build an inferno tower before this game's completely broken and dead, you'd better start saving cash to gem like crazy. That was the plan all along, right?
THANK YOU SC! It went from free-to-play to pay-to-win if you're a middle level. And let's be clear, starting to play it now is just a waste of time, you'll NEVER get to the good part.
Last edited by DayTayCay; October 24th, 2014 at 04:13 PM.
Sure, there are dry patches during certain times of day and/or on the weekend, but in general I've been actually really happy with the loot situation lately, and the league bonus changes just is the icing. C2 is where it's at for me. Great mix of 'easy' raids to go with the fatter 100k G+E and 200 DE to boot.
Classic Joke:
Patient: Doctor, it hurts when I do THIS! Doctor: Well, don't do that!
Clash of Clans version:
Player: It hurts when I play in Legend League. Logic: Well, don't do that!
Been playing a lot more boom beach lately and the economics of that game are so much better (I won't explain the differences, I'm sure a lot of people can see for themselves). IMO Clash is a much better game to play, however the fact that you actually get to play Boom, without nexts, makes the game better atm. Nexting disrupts the flow of the game and really frustrates a player. The next system will always be part of the game but something needs to be done to cut down on the nexting for a player to find a base worth raiding. I don't mean finding an easy inactive base, it can be active and full of loot, I do not care. Twice yesterday I searched for 10-15 minutes to find loot over 200k, I didn't see anything over 50k the whole time. I just wanted to play and not next for 10-20 minutes.
Wouldn't a better solution to this issue not be to just "add loot" to the economy, as this would do, but instead make use of the Nexting cost by allowing a portion of each consecutive Next go into a fund on that base where up to all of it can be won, by either the raider or defender? Every consecutive Next would gradually make each base a more viable target, despite it still having a dismal sub 50k of each resource in the resources the players has in his storages on his own.
Check out what I thought would be an effective implementation of increasing the potential for bigger hauls on these low-loot bases, without having to artificially inject loot into the bases to hit them. I can't seem to get any feedback so I don't know if this would be a good or bad idea, but some response would at least give an alternative (or supportive) perspective to it. There are two links in this post, they address two different implementations that could curb the problems we're seeing with this loot drought when searching. The 2nd link explains this allocation of Nexting cost.
http://forum.supercell.net/showthrea...=1#post3086718
I felt the same way. But I'm up in Crystal 2 now, sitting on near maxed loot available to raiders, and I get TH sniped the second I log off, usually by a TH7/8, and sometimes by TH9s too. They'd rather take the cheap league bonus than have a go at the base. This doesn't happen on my alternate account down in the gold leagues, b/c the league bonus doesn't provide much, so I don't get sniped as quickly and it allows for a player with a serious army to come through and crack into my base. This is the problem people are saying: the loot is there, not all of it are being emptied into walls like we see in 97% of bases we're Nexting through. They're being hidden behind cheap TH shields that are re-upped immediately after the 12-hr shield wears off with another snipe.
Go up to the link I posted and let me know if what I mentioned, what other people have already proposed, would help in curbing this issue. I can't seem to get any feedback on it, so I just keep assuming that there is something wrong with it that maybe I'm not seeing.